
Originally Posted by
LCE
Im not bitter, Im not crying, but, the DPS drop from Live to Test is really large and there is no reason they should've dumped it on us a week before the patch is live.
Warriors can't viably range DPS (on PTS) which means we are stuck on a mobs *** (hey, the range unfriendly fights now are solved by removing the distance check on archers..)
Warriors have no support spec based on Trions Definintion (ie: nothing you do allows you to queue as support, so having some random group buffs that get overwritten by Archons or Bards in some specs doesn't count as support)
Warriors cannot heal (almost every other MMO out there has a warrior build that can at least heal to some capacity [DAoC Wardens, WoW Paladins, Warhammer DKs/WPs ... to use the most familiar MMO analogies]
Thus, Warriors are
Tanks (but so are Rogues and Clerics) ... or
DPS (but so are Rogues and Clerics and Mages)
People (including Warriors) clamor for tanking Parity (see the 'nerf block' thread, stared by and largely contributed by .. Warriors)
and as for DPS ... we wanted Parity, within our damn callings
People switch roles in fights, some rogues go bards or switch from ranged to melee or vice versa, some mages go chloro or archon, some clerics go heals or raidheals or whatever ...
You bring a warrior to the raid as DPS ... you are stuck with one thing the entire way, melee DPS.
Tank slots are set, usually one rogue one warrior ... sometimes due to an abundance of garbage cleric tank loot, if a third tank is needed you can use them or anyone that isnt a mage .. ample options)
anyhow, when you lack verisitility, you need to have something that makes you competitive. Warriors 'should' be the highest DPS calling, not only on fights where the mobs are too damn fat to move and are overly melee friendly. If thats the case, they simply just won't have any spot in a raid. Warriors were already bottom tier AE DPS, which I don't think anyone would argue.
The DPS gap currently on live between Melee Sabs (and even ranged sabs) and cookie BMs was slim/negligable (and gone on any large movement fights), you can come back and say 'if the BMs are getting out DPS'd by sabs they are doing something wrong and I'll just come back with, no, your Sabs are doing something wrong. [and honestly, if you post parses from every raid fight that exists, you can't say warrior festers in the top slot in DPS in every one of them]
Enraged Companion and Spotters Order does not stack with other people applying or providing the buffs, so I asked, outside of saying 'tanks' as an answer, what reason would you have, assuming that single DPS of Warriors is the worst of the callings (AE is and will be the worst, no big deal) and given the no viable ranged option, what reason would you have to take more than a single 'DPS warrior' to a raid? (and right now, most guilds still only opt for 1 Warrior tank per raid). We already do it with Archons and Bards by limiting them to one per?
2 warriors in 20 slots, thats what would end up optimal, if, they are not sitting at the top of the DPS totem. (no viable ranged options really makes them a liability)
Anyhow, the Warrior is special because it can't be support. They need to realize that when they tinker with the abilities. I'm glad SLI is (realistically) gone, I'm not glad that regardless of spec, I'm getting slaughtered by equally geared Rogues on the PTS, same people that I can beat consistantly on live .... and no, I know how to play, I've tried multiple specs and really, I can't find any reason to take something that lacks versitility over something that does, if it offers no noticeable benefit in the one area it should be excelling in.
As long as spotters order effects pet DPS you won't be able to realistically do any build that doesn't contain BM. People complained about being locked into a soul for SLI, we are still locked into a soul for a pet, pet dies (even with the summon) and then we get trounced by rogues.
Warrior problems, ignoring SLI
Pets + spotters order ... Hard to come up with 100ish DPS from SO that the pet generates with other specs, impossible if there is only one BM (you) giving the Enraged Buff.
Anything that would make Void Knight attractive generates threat (packs, well furious is nerfed, and Reckless Strike).
Paragon on PTS pretty much requires you dual wield ... Reaping Harvest hits harder than most RB finishers, thus, no synergy with RB/Para (who both gain passive tree abilities). No synergy with Champion
Four (yes FOUR!) souls that they seem intent on making viable independant tanks, even if Reaver is drastically lacking as a viable end game tanking opion.
ATM on PTS, Warrior is shaping up to be ...
BM + Paragon + low points in a third soul for some buff
BM + Champ + low points in a third soul for some buff
There is practically no way to make RB work without some heavy rose tinted glasses.
High BM still isn't viable, Riftblade is still grossly underperforming
I'm glad the epic daggers no longer get to be DE'd, but 1.3 did very little to address warrior issues and at the same time, drastically reduced the reason to take warriors to the raid. Warriors already usually made up the least number of 'callings' in a raid setting.
Again, don't mind the change ... but if we won't ever get versitility, they need to do something to compensate. The other callings have 3 options (or 4 if you are a cleric) to bring to the table. Warriors do not.
Anyhow, atm its looking like BM/Champ/low points in RB for me next patch. Easier rotation, less energy starvation and hey, still no verisitility .. go go 2 buttons.
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