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Thread: 1.3 Warrior Suggestions - A constructive Suggestion

  1. #1
    Rift Disciple Expax's Avatar
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    Default 1.3 Warrior Suggestions - A constructive Suggestion

    I do greatly appreciate the intent in trying to move away from warrior dps being required to use Strike Like Iron in its rotation. Overall it was not per se a fun ability. However as seen from the cry on the board it highlights that warriors need particular love at this time with a number of the souls having difficulties standing on their own.

    Some of my suggestion would be adding choice modifying both to the beast master, champion, and warlord trees. The following suggestions are early passive abilities that hope to empower the deeper trees. These suggestions are to hope move warriors from one ability to a more fun but yet appropriate class respecting builds.


    Beast Masters as specializing in a "rage"

    Suggest New Abilities:

    Tier 1:
    Unyielding Rage : 5 point Ability : Each point gives 1% crit : Capping off at 5% Crit

    Tier 2:
    Junge Fever : 2 point Ability : Your critical Hit causes your next physical hit to deal an additional 10% physical damage. : This caps off at 20% increase to critical damage.




    Warlords : To help towards making it an off spec for enhancement However a dps boost ability would be needed early on to cause this tree to have more appeal to the dps souls. Here are my suggestions

    Tier 1:

    Change Intimidating from on being hit to hitting the npc. This if changed would allow for the 2nd soul to provide some additional utility for the warrior. For those that didn't know what Intimidating is, it causes the npc to have their spell power and attack power reduced by 5%.

    Tier 2:
    Governance : 5 point ability : Strength provides 0.06 per point in this ability of Critical Hit. : Overall this would cause plate items to be more appealing due to higher strength but a very desirable ability for the other trees since it forces warriors to capitlize on Strength not Dex. Also this would help us to scale better which we need so desperately.


    Champion Changes

    Tier 1:
    Body Conditioning: 5 Point Ability : Increase your attack power by 2% of your Strength : Caps off at 10% Another ability that would help not make only strength more appealing but allowing us an outlet to scale with gear better.

    Tier 2:
    Tainted Blades: 5 point ability : Your critical hits with your blade causes the target to bleed for 8 sec for 24% of the damage done. Can be applied up to 3 times. : This ability was inspired by Serrated blades in the Assassin tree. Slightly higher damage and timer to make up for slower weapons.

    I would shift Thunderous Kick to a different Tree to provide the spot for this ability. The good thing about this it would allow for a Champion to actually go deeper into his tree to gain the benefits from it.

    Tier 3:
    Change Frenzied Strike followup to add the following: increases your damage by 10% for 4 seconds.
    --------------------------

  2. #2
    Plane Walker
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    Warrior:

    -Beastmaster, paragon, riftblade and champion has a 40% passive damage increase.

    -Strike like Iron has been removed from the game.

  3. #3
    Plane Touched Matsy's Avatar
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    Quote Originally Posted by leafs43 View Post
    Warrior:

    -Beastmaster, paragon, riftblade and champion has a 40% passive damage increase.

    -Strike like Iron has been removed from the game.
    This would solve every single issue, slightly nerf our damage down to what others can do. But unfortunately that can't happen, warriors are meant to be in the dirt.
    Last edited by Matsy; 06-11-2011 at 01:29 PM.

  4. #4
    Sez
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    Quote Originally Posted by Matsy View Post
    warriors are meant to be in the dirt.
    Que the violin music. I though this thread was for constructive suggestion.
    Sez is now Zes on Dayblind

    - Rogue Lead - <Gestalt> - Defiant - Dayblind Server -

  5. #5
    Champion
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    Ok

    1. Champion: Two Handed spec. (5 points) - 1.35% increase physical damage while 2h for each soul point spent in the Champion tree, with maximum bonus 70%
    2. Paragon: Teaching of the Five Rings (5 points) - 1.7% increase physical damage while duals for each soul point spent in the Paragon tree, with maximum bonus 85%
    3. Riftblade: Rift Fury (5 points) - Incrises the damage of non-physical abilitys by 2% for each soul point spent in the Riftblade tree, with maximum bonus 100%
    4. Beastmaster: Primal Fury. (5 points) - Pet critical hit chance is increased by 5%, increased pet damage and bleed damage by ~1% for each soul point spent in the Beastmaster tree, witch maximum 50%
    Last edited by Ekso; 06-11-2011 at 02:42 PM.
    GSB/DD/DH/RoS/RotP/HK conqueror, ultimate dungeon hero

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