Warrior tanks get hit massively with nerf bat in 1.3. Pyro gets a health buff and mana regen buff.
Warrior tanks get hit massively with nerf bat in 1.3. Pyro gets a health buff and mana regen buff.
please post macros?
Love the warrior tank we roll with in codex. Usually they are able to hold points solo for extended periods of time against several enemies while reinforcements arrive. They don't feel like they help enough sometimes, but between rift shields, summons, and aoe silences they are a fantastic ally. Just started to pvp as well, can't wait until they rank up!
wait what... you fooling? Not to detract from the thread but I'm curious abour the pyro portion of that comment.
I made a macro can u help me fix it?
#show soul sickness
cast plague bringer
cast enraged essence
cast pin target
cast weapon blow
cast cyclone strike
cast soul sickness
cast blood fever
anything u might add dor switch?? for a main spam / dmg macro>?
Wouldn't grabbing [Call to entrench] be prefferable? due to battlefield awareness we're talking 3% dodge and 8% damage reduction, would it not beat 5% more heal from crits?
I am currently running:
http://rift.zam.com/en/stc.html?t=0c...k.xxumzzo.xx0c
The extra fun from Warlord is really good.
i have found that http://rift.zam.com/en/stc.html?t=0c...zkAck.E0ouos0o build is so far the best survival tank build me (rajdeep@seastone) and osw have found out the idea behind the build is solo survival based on high dps output trough aoe leeching while maintaining the tank support function
the build need only aoe, ranged attacks macro with death dmg skills seperated from the rest
with it u have just one stun+fear. the efectiveness in the build comes from the fact that your hp in general is easy to burn which gets u to the 30% mark of when your real efective tanking starts which combined with the shorud of enthropy reduced fulminates to no more than 300 dmg and evrything else in the under 100 dmg per tick, while your constant spam of ur aoe gives u a very good steady healing of around 300 per tick based on gear/focus set up, the trick with this build is to find the "thick spot" of the enemy group where all ur aoes will max out dmg/healing and with some timing on the stun/fear u can make your group life very very easy. And as i have found out once ppl see a target under 50% they always tend to "finish it off" which with that build and at least some support healer behind u. means a long long fight ;)
Last edited by obelix; 06-14-2011 at 07:47 AM.
Don't know if it's been mentioned yet, but you only need 1 point in PFtM.
Also 3/3 in Wasting Away is kind of .... wasteful (pun not intended?). 15% strength debuff is not, practically speaking, lowering damage in any meaningful way in PvP in my experience.
I'd probably take those points and throw them in Entropic Embrance and Soul Devour.
Status: Dipping My Toe Back In
The goal in PvP is to: kill enemies / protect teammates / finish objectives. That build has some limited viability only for control point/flag capping.i have found that http://rift.zam.com/en/stc.html?t=0c...zkAck.E0ouos0o build is so far the best survival tank build me (rajdeep@seastone) and osw have found out
This build's DPS is so abysmal, the word "DPS" shouldn't really be mentioned in the same sentence with it. The Reaver DoTs are good only for some additional survival in group fights. They are beyond negligible in terms of damage. Their only effect is inflating your DPS stats in the end of the match but you're looking at 0 to 1-2 lucky killing blows.the idea behind the build is solo survival based on high dps output trough aoe leeching
No, you aren't supporting anything besides soaking up damage from tab-focuserswhile maintaining the tank support function
At least in this you are correct, you might soak up quite a lot of damage when your hitpoints drop below 30%. Still, this is basically a build that deals NO (useful) damage to speak of and is only good for attracting focus fire from weak players. At least try something along the lines of 32 Reaver / 32 Riftblade / 2 Paragon (until patch 1.3 goes live), with it you might be actually capable of dealing noticeable damage and your survivability will still be great.the build need only aoe, ranged attacks macro with death dmg skills seperated from the rest with it u have just one stun+fear. the efectiveness in the build comes from the fact that your hp in general is easy to burn which gets u to the 30% mark of when your real efective tanking starts which combined with the shorud of enthropy reduced fulminates to no more than 300 dmg and evrything else in the under 100 dmg per tick, while your constant spam of ur aoe gives u a very good steady healing of around 300 per tick based on gear/focus set up, the trick with this build is to find the "thick spot" of the enemy group where all ur aoes will max out dmg/healing and with some timing on the stun/fear u can make your group life very very easy. And as i have found out once ppl see a target under 50% they always tend to "finish it off" which with that build and at least some support healer behind u. means a long long fight ;)
Or better, use something like Kutsuu's build which actually helps your team a lot... or respec completely.
Last edited by Milen; 06-14-2011 at 08:01 AM.
retired
I've been running subdue builds with Champion for the Lingering Wounds debuff. I think those two are the biggest assets we can bring to a group at this point. I'd really love to have the two AE subdues and 2 single targets but it's hard to justify losing LW, not to mention the AE fear, ruthless pursuit and bull rush that Champ provides.
If they would just allow concussion to proc subdue life would be good.
You have Improved Trauma. It's a more controlled version of Lingering Wounds and much better suited to a tank anyway. No need to waste 17 points in Champ (non-tanking tree) for a tank support build when you need just 2 points in Vindicator (from 13 to 15) for Improved Trauma. Granted, it has a cooldown, but still... 17 points in Champ is too much. IMHO you should either go a normal DPS build if you insist on Lingering Wounds or use Improved Trauma and tank like a boss.
Last edited by Milen; 06-14-2011 at 09:03 AM.
retired
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