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Thread: Finally, PVP tank is actually viable

  1. #16
    Plane Walker
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    Another problem is... does Subdue really wors? Because I kept it 90% of the time up on a defiant Warrior that never hit me and he still showed as top damage in the WF...
    Last edited by RamzaBeoulve; 05-28-2011 at 12:46 PM.
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  2. #17
    Shadowlander IamMercy's Avatar
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    I would do more in Warlord. Call to Entrench gives you 8% more damage reduction (5% +3%).
    So with the 15% (24% vs spells) from Reaver you end up with 23% (32% vs spells).

    Along with providing 5% damage reduction to... everyone else.

  3. #18
    Ascendant Stigas's Avatar
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    If you want to provide utility, gimping yourself as a Reaver-based Tank isn't going to do anything beneficial. Go VK, set the enemy Healers as your focus, and alternate purging them and their target (or whoever your DPS are focusing). Cleanse your healers or heavy-hitting DPS. Re-buff frequently to combat incoming purges. Peel when necessary.

    Throwing yourself into the fray when you aren't geared enough to withstand focus, or spec'd to do significant damage is just making a Healers life more stressful. They look at healthbars, not names. If you're soaking up a ton of heals and putting out very little damage, you aren't really contributing.

    Just my .02. Spec to help the group, not to save yourself a run back from the graveyard. Everyone has to take their knocks while ranking up.

  4. #19
    Ascendant Stigas's Avatar
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    Quote Originally Posted by IamMercy View Post
    I would do more in Warlord. Call to Entrench gives you 8% more damage reduction (5% +3%).
    So with the 15% (24% vs spells) from Reaver you end up with 23% (32% vs spells).

    Along with providing 5% damage reduction to... everyone else.
    Bards are infinitely better at providing these buffs/debuffs, because they're also pretty much required to cover for purge spam.

    If the other team is competent at all, they're going to know you're a Tank and focus someone else, leaving you to do sh*t all for damage. They'll come back to you when they've killed off everyone in your group.

  5. #20
    Shadowlander IamMercy's Avatar
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    Quote Originally Posted by Stigas View Post
    Bards are infinitely better at providing these buffs/debuffs, because they're also pretty much required to cover for purge spam.

    If the other team is competent at all, they're going to know you're a Tank and focus someone else, leaving you to do sh*t all for damage. They'll come back to you when they've killed off everyone in your group.
    GOOD! Since I can taunt 4 targets every 16 seconds cutting their damage by 60% as long as they ignore me. I think you missed the point of the build.

  6. #21
    Rift Disciple
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    Im using this spec (well one very similar) at the moment and its so awesome.

  7. #22
    Rift Disciple
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    Seeing a fulminate crit for less than 1k because of this spec is so awesome. My friend im runnign with now hasnt died once since I respecced. He consistantly seeing thing that woul dbe big crits (titan strike, fulimnate etc) critting for only a few hundred damage. Its so easy to tab around and keep the subdue debuff on everyone.

  8. #23
    Shadowlander IamMercy's Avatar
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    The hardest so far has been marksmen. They dont have 'tracers' to follow back and can be vewy vewy quiet.

  9. #24
    RIFT Guide Writer Kutsuu Isback's Avatar
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    Quote Originally Posted by Stigas View Post
    If you want to provide utility, gimping yourself as a Reaver-based Tank isn't going to do anything beneficial. Go VK, set the enemy Healers as your focus, and alternate purging them and their target (or whoever your DPS are focusing). Cleanse your healers or heavy-hitting DPS. Re-buff frequently to combat incoming purges. Peel when necessary.

    Throwing yourself into the fray when you aren't geared enough to withstand focus, or spec'd to do significant damage is just making a Healers life more stressful. They look at healthbars, not names. If you're soaking up a ton of heals and putting out very little damage, you aren't really contributing.

    Just my .02. Spec to help the group, not to save yourself a run back from the graveyard. Everyone has to take their knocks while ranking up.
    When it comes to VK purging, I normally run with at least 2 warriors with the 34/21/11 spec. That's not including all the pugs that run that spec or all the 44 marksman everywhere. I would rather have the utility of a second aoe subdue than be "just another" purger.

    Maybe you are confused, but you have to be rank 5 to even spend the points that I have in this spec. Pretty much any rank 5 player is well geared and I am no exception, plus have the benefit of T3 gear in slots that aren't PVP gear. Also, If I'm being focus, I have a lot of damage reduction and a lot of HP. This makes it easier for the healers and everybody else on my team who would be taking more damage faster instead.

    If they don't focus me, the vast majority of their team spends the whole match subdued, and their focus targets spend 50% of that time guarded as well. That is what makes this spec actually viable if I get ignored.

    Quote Originally Posted by RamzaBeoulve View Post
    Problem with these builds is simple : alone, you are useless. In a stupid outgeared/outskilled pug, you are useless.

    But if you have a skilled group... the tank builds are now very devastating.
    Like I said, I remain in my 34champ 21paragon 11vk spec most of the time because the enemy team isn't enough of a threat for me not to just blow them up instead. However, there are matches where the opposition is DPS heavy and there are still a few healers on my team where this spec will actually beat out just smashing faces.
    Last edited by Kutsuu Isback; 05-28-2011 at 03:39 PM.
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  10. #25
    RIFT Guide Writer Kutsuu Isback's Avatar
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    Quote Originally Posted by RamzaBeoulve View Post
    Another problem is... does Subdue really wors? Because I kept it 90% of the time up on a defiant Warrior that never hit me and he still showed as top damage in the WF...
    I tested it in depth with guardian players yesterday. A R6 cleric was testing her soul purge bomb on one of my friends and taking him to less than 10% life (or dead) when using it. I then subdued her and put guard on my friend and the soul purge bomb took him to 86% life. Also tested with a rogue who said his backstab/savage strike were hitting my friend for 30-50 damage.
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  11. #26
    Rift Chaser Rolotomasi's Avatar
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    do you really need beserker defense?

    maybe you should get things doesn't which kill me. 20% heal every crit is much better than 25% armor.

    plus you get cutting distraction. i just feel battlefield distraction doesn't do much in pvp.

  12. #27
    RIFT Guide Writer Kutsuu Isback's Avatar
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    Quote Originally Posted by Rolotomasi View Post
    do you really need beserker defense?

    maybe you should get things doesn't which kill me. 20% heal every crit is much better than 25% armor.

    plus you get cutting distraction. i just feel battlefield distraction doesn't do much in pvp.
    I actually just changed to that a few hours ago. It works well so far. Updated the OP with different point spending.
    Last edited by Kutsuu Isback; 05-28-2011 at 07:37 PM.
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  13. #28
    Rift Disciple Kryptlin's Avatar
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    8 games and counting in our 2 man pug group with enemy having fewer than 10 kills total, awesome build dude

  14. #29
    RIFT Guide Writer Kutsuu Isback's Avatar
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    Quote Originally Posted by Kryptlin View Post
    8 games and counting in our 2 man pug group with enemy having fewer than 10 kills total, awesome build dude
    Haha thats awesome, thanks. Guess since it's good and effective, we should expect nerfs soon. Maybe subdue broken again in next hotfix with no notes, or similar.
    http://i263.photobucket.com/albums/ii144/sparks03max/kutsmuffinsig.png

  15. #30
    Soulwalker
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    Only put 1 point into Pftm , 1 pt soul devourer, 2 improved master abyss or 1 improved master and 1 creeping death. (I did very well without creeping death)

    Pftm 100% proc rate at the moment

    Yeah , Kryptlin and I ran about 8 or 9 Black Gardens, won each one, they never reached over 10 kills. I think 9 was the highest.
    Last edited by dlk2002; 05-28-2011 at 11:33 PM.

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