I run 34RB 32Void. I have other builds that include pally or champ but I have to say the RB/Void build since the patch is by far and away the most effective overall. Im almost rank5 so have quite high dmg reduction but with the fix to discharge combined with the dmg bonuses of RB I can maintain some nasty dmg. Mind you I dont crit people for 2k or anything but Ive had spam crits within a cooldown of each other that does well over 2k. You spam crit a mage or healer then follow it up with unstable reaction ya see some panic. Debuffs feed your pacts as do your own spellbreaker purges. I use discharge as often as its up because RB really buffs its dmg (reminds me of Pally sweeping strike). Massive survivability while being virtually immune to CC makes you a very nasty annoyance for healers.
So in short...
You can summon people to you or teleport to them.
Your ranged damage is effective and snares/silences.
buff striping is horribly nasty cause no one rebuffs during a fight.
Ragestorm with earth burst followed by discharge is 2k + dmg guarenteed
Riftwalk is borderline OP with planar blade
being able to purge damage over time or other debuffs is massive
2 silences
2 snares
Immunity to negitive effects when you remove debuffs
Vindicator cc break.
In full valor gear up to rank4
vs melee
11855 armor with 10 pacts = 65% dmg reduction
10% dmg reduction from avatar of water.
22% dmg reduction from 566 valor
604 parry
621 block
non physical
22% from valor
10% avatar of water
20% Void
6% fire resist
4% death
603 attack power
510 Phys Crit +19%
I try to stack STR and CRIT with Fire resist (racial 20 against fire) and death resist.
I don't see how having to be within 3 meters all the time, and having zero self-heals or survivability, would make you better paired up with a cleric than someone who has 30 meter range, self-heals and more survivability.
Have you even read the post? This post is for pre-50 wars and you can see that I even mentioned that things may change at 50. I never once claimed that wars were any good at 50 but they are at the top from 10-49 contrary to what the OP had said.Please get to 50 before you style yourself as an authority on warriors in PvP.
Last edited by Freeborn; 05-14-2011 at 12:21 AM.
You said:
(emphasis mine)
From the overbearing way you type, it is quite apparent that you style yourself to be a PvP expert and others' experiences mean ****. Even now, in your combative tone, you are trying to play the victim ("Oh, stop ganging up on me, I never said warriors were fine and said that they could be weak").
No matter how much you want to backtrack or are trying too, you never said that in your first post, and that last line you threw in your second post is a laughable addendum to cover your back.
Yes, he says "as I level" but nothing changes dramatically at 50. Melee are still cannon fodder despite PvP being more fluid with the 1.2 CC change.
All this is irrelevant anyway as I see you're running a RB/Reaver which is antithesis of "DPS warrior". And after 3 characters, you still don't understand that a warriors strengths sub-50 are credits to the weaknesses of other classes and not the self-merits of warriors?
LOL.
In fact, melee is even more cannon fodder, as skillful use of CC and team coordination could counteract the massive liabilities associated with needing to be within 3 meters to deal damage, but now the game is basically reduced to who can stack the most burst damage or most burst healing at once, so the domination of pyros/clerics is basically reinforced with the patch.
At least rogues can go assassin, marksman, riftstalker and bard to be decent in pvp. Warriors don't have **** aside a situational suicide champ build or some meaningless anti-caster VK build. Any serious pvp premade would be best excluding melee entirely. Right now rdps and healing is king without a doubt.
Also kudos to pwning that forum charlatan.
any warrior that can't beat a pyro 1on1 needs to go re-roll...and warrior that can't beat a cleric 1on1...needs to go re-roll
Thanks, amazing guide! Having read it I see how fun this build can be, and it seems to play into what the developers want for a calling with 4 tanking souls.
Unfortunately, I was hoping for something different from Warrior. To Champion should be a force to reckon with. Champion should represent the most danger to any opposing player when in melee range.
Though I am not a fan of what WoW calls PvP, Arms Warrior is what I was expecting -of some sort.
I see now that Champion is only as good as the 2 healers behind him.
I have leveled all of the other callings, and not once have I felt so weak and dependent on healers.
Edit: Look at what some other MMO's are doing, developers are moving towards having each and every build feel heroic. They are rejecting the Vanilla WoW Kalgan philosophy of bring a healer if you are a warrior. Instead, its a simple goal of feeling heroic regardless of what you play!
Last edited by Cempa; 05-14-2011 at 04:06 AM.
Totally agree mate, i dont know how long you have played Rift but Warriors were awesome in pvp when first released, ( ok...we were a little op..but so were chloro's....cant have it both ways ) but there were too many mages who moaned like **** about warriors being too op as we were just steamrolling them........trion nerfed warriors to a point of the classs being useless, a TANKING class that could be out tanked by a cleric.......silly really......
It's always greener on the other side. You see the same types of posts in every class forum. It really just boils down to using your strengths vs others weaknesses and every class has plenty of strengths and weaknesses. If you find yourself unable to compete then you need to find what your doing wrong and not what is wrong with the class as a whole. All classes can compete with the right situational awareness, correct build, and proper focus.In fact, melee is even more cannon fodder, as skillful use of CC and team coordination could counteract the massive liabilities associated with needing to be within 3 meters to deal damage, but now the game is basically reduced to who can stack the most burst damage or most burst healing at once, so the domination of pyros/clerics is basically reinforced with the patch.
At least rogues can go assassin, marksman, riftstalker and bard to be decent in pvp. Warriors don't have **** aside a situational suicide champ build or some meaningless anti-caster VK build. Any serious pvp premade would be best excluding melee entirely. Right now rdps and healing is king without a doubt.
Also kudos to pwning that forum charlatan.
I kill plenty of people using keyboard turning to defend myself when I'm bored.
Some people think using the mouse and keybindings is better. I'm not going to argue that, but it's really more a matter of player skill than anything else. As long as I'm as fast as you to keep facing you, there is no advantage to using the mouse to turn aside from looking like you are on weed or something.
EU - Whitefall - Rhamza
EU - Bloodiron - Ramza
Even though I've got a mage and warrior at cap and know exactly how big the discrepancy is. Keep living in your fantasy world.
And yes, every calling forum has the same types of posts, but if you actually watch there's a few big distinctions. Our "whine posts" are way more numerous, and cover far more actual issues. There are no real pvp videos posted. No threads with people bragging and posting screen shots. And there's absolutely no threads asking to nerf warriors.
How do you explain that?
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