So, bored at work and figured I would work on various builds. I'll probably try a Beastmaster/Paragon build next to see how it works out, but so far this seems to do very nicely.
This is a DPS/Tank hybrid...not sure how well it will hold up in higher tiered dungeons, but either way, it should definitely hold it's own in Rifts, and should also be able to solo a good amount of elites before needing to take a break and heal (if at all?)
http://rift.zam.com/en/stc.html?t=1c...VzcR.V.xzqt0hz
Paragon (39 pts):
+5% Constant Parry Buff: Duality of Mind (active while you spam Dual Strike)
+9% Constant Parry Buff: Grace of the Five Rings
+75% Parry Buff: Bend Like The Reed (active 10s/30s, leaving 20s without the buff, but this dead zone can be filled with other mitigation abilities)
Totals out to 89% Parry while Bend Like The Reed is up, WITHOUT Strength modifiers for Parry rating.
With Weapon Master you gain Attack Points very fast, and you can generate AP even faster due to Serenity (which returns Power to you when you dodge/parry), effectively making your next attack after each dodge/parry cost only 5 power. This should be good for keeping Bend Like The Reed, Strike Like Iron, and
Champion (5 pts):
Debilitating Strike is good to increase the amount of damage that you do, since it's on a 10 second cooldown you can easily throw this in for added damage if you feel like it.
Titan's Strength will net us +10% Strength, which is dependent on our current strength from gear, which should be pretty darn good, especially at 50. Strength amounts to more Parry rating, so...heck yea!
We also get Soldier's Bearing, and who can complain about an extra 5% increase in damage for free?
Reaver:
Power In The Blood seems like an excellent first-tier set to use (@<30% health, take 20% less damage). This can easily be combined (passively) with Predictable Movements to mitigate the total amount of damage taken in an "OHSHIIIIIT" situation. Very cool!
Soul Devour causes our Soul Feast to heal for 200% of it's damage, which is awesome. Combined with Planar Attunment, and especially Plague Bringer (DoTs can spread to up to 5 enemies, lasts 12 seconds, 10 second cooldown) makes our Soul Feast turn into an even larger powerhouse! Imbued Armor drops the total amount of damage taken by 5%, which is always good. And Grisly Works heals us 9% of our max health (MAX HEALTH) whenever we kill a monster.
Personally, I think it looks absolutely fantastic for a dual wielding warrior tank. I can imagine t his doing very well in PvP, but it might be best to replace Champion (lose the 10% Strength bonus, charge, and 5% damage buff) with Vindicator for the PvP talents (which are all awesome in their own right).
With AoE Soul Feast, two taunts, and the two cone attacks that Paragons get later (Path of the Hurricane, Thread the Trees), it should do nicely. If you sub out points you can pick up Flurry for even more aoe damage to keep aggro.
What does everyone think?





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