Let me first state that I'm not claiming this to be an original build, but it is my build that I use. I have used a variation of this before RS was cool. I used to run 44MM/16RS/6RNG, but when trion decided to make stalker phase an 18 point ability, that took away my ability to still go 44 in MM and get crippling shot from RNG, so I moved to 44MM/22RS/0Inf. Once 1.7 came, Inf was no longer there so I switched to the 0 point sab for the Adhesive Bomb.
Here is the build
44MM/22RS/0SAB
And some video of me over the weekend.
Video
You'll probably notice I have no strafe. I never used it anyways, so I just took it out of my build. I realize it's useful, but it's just not a skill I used much. Also, only 1 point in collateral damage, I just don't AOE enough for it to be useful enough to put 2 points in. Usually I fanout to stop people from capping or to dismount groups of people, not to do damage.
in Full R40 PvP gear I sit at around 8500HP self buffed and closer to 9K with group endurance buffs.
Macros
ATK
#show Swift Shot
suppressmacrofailures
cast lightning fury
cast swift shot
Finisher
#show Rapid Fire Shot
suppressmacrofailures
cast rapid fire shot
cast hasted shot
knockback
#show Repelling shot
suppressmacrofailures
cast repelling shot
cast adhesive bomb
aoe
#show fan out
suppressmacrofailsures
cast lightning fury
cast fan out
Silence
#show Deaden
suppressmacrofailures
cast planar disruption
cast deaden
As you can see, not really any extensive macroing, there really isn't a lot to macro in this spec. I put adhesive bomb with repelling shot because if repelling shot is down, and I want to use it, adhesive bomb is a decent backup to use. I just recently switched to having sab as my 0 point soul and I will admit that I underuse adhesive bomb.
Buffs
Electrified Munitions
Vampiric Munitions
Planar Reversal
Planebound Resilience
Stalker Phase
Guardian Phase(sometimes switch to this when you need more HP, like when carrying a stone or running a flag or something)
Other commonly used abilities(not all inclusive)
Barbed shot - Usually the first thing I use on anyone
Eradicate - spammable purge,
Retreat
Deadeye Shot
Empowered Shot
Cleanse Soul(from PvP PA)
On the double
Break Free(from PvP PA)
Bull's Eye(usually with empowered shot or Deadeye Shot)
Shadow Stalk
Shadow Shift
The most important keys to being a good marksman is learning how to strafe attack, and positioning. If you can learn these 2 things, you'll be VERY successful as a marksman.
When I'm talking about strafing, I'm not talking about the ability(I don't even have it). I'm talking about running away from someone while being able to attack them from behind. In order to strafe(or at least this is how I do it), you hold your camera in place by using your right mouse button, then you run using A & D. Assuming the person isn't DIRECTLY behind you, this will allow you to move away from them at full speed while also attacking them. It takes a little bit of practice, but after you get used to it it becomes second nature.
The second key is positioning. Always try to stay at max range, or as close to it as you can. If you are at max range, nobody can attack you except another MM. If there are objects to get on top of(like Codex), get on top of them. The cliff's in codex are an ideal spot for a MM. In order for any melee to attack you, they have to come up to the cliff, which will LOS them from most of their healing as well as increase their chances of getting ganged up on. If a mage tries to attack you from across the cliffs, just back up until you stop taking damage. Also use your surroundings as LOS. If you're attacking someone out in the open and you can step behind a wall and still attack them, do it. This will cut off LOS from others while still allowing you to do damage.
Tips
Empowered Shot -> RFS -> Deaden. Silences are generally something that either isn't going to take effect due to diminishing returns, or they are going to get cleansed quickly. One of the things I like to do to try and add some burst is to get a blue bar to 3 attack points and hit them with an empowered shot, as soon as that goes hit them with a RFS and deaden. This will do a tun of burst damage and hopefully the silence will take effect and they can't heal themselves. If this doesn't kill them, hopefuly the next couple attacks will before they can get the silence cleansed and heal. Due to how global cooldowns work, RFS will hit at almost the exact same time as empowered shot. You can even throw in a bulls eye for the Empowered shot to make sure it crits.
Shadow Stalk->Repelling Shot. I mostly use this for warriors, I don't believe they get access to any knockbacks so you're generally safe doing this. If you get attacked by a warrior(especially in Codex), you can put your back to a cliff's edge and make the warrior to come to you, then simply use shadowstalk -> repelling shot and it will punt them off the ledge. Warriors are generally not a target for me. They have way too much life and mitigation and are hard to kill, so I generally either ignore them, or remove them.
Save your finishers. Just because you have 5 AP's, doesn't mean it's time to blow your finisher. If it's a healing class it's just going to be wasted damage. Use your builders to plink them down and when you get a chance to kill them, then use your finisher.
Just RUN!. You're one of the fastest classes in the game for a reason. The MM speed + the movement from RS makes you extremely hard to catch. If you're getting hammered or you find yourself out numbered. Run!! Use your blink, use retreat, use on the double, use quick reload to use on the double again. Most classes aren't going to be able to catch you and if they can, by the time they catch you, you're far enough away where you've found friends. More often than not if I run from someone, they will not chase. If you die, you're not helping your team while dead. If you take the chance to run and heal up, you'll be back in the action much sooner. And if the person chases you, you've trained that person away from the control point or whatever and lessened the numbers fighting your team.
Rift Scavenger is your friend! This ability is a life safer and make sure to make good use of it. Getting the killing blow from using a finisher is nice, but it's just a stat.. if you find yourself getting low on life, put 5 AP's on the target and let your group killing them, especially when you know the target is going to die anyways. Also, make use of enemy pets, especially ranger pets. Ranger pets are easy to kill, put 5 AP's on them and kill them for a nice HP boost.
GET THE GUN! We(guardians) recently got access to what used to be the defiant only top tier PvP ranged weapon. I don't care if you've already spent the 100+ favor for the bow... I did as well.. But it's worth every penny to get the gun. Getting the gun takes a huge "hey look at me, I'm over here with the streaks of light coming at you" off of your body. The gun has no weapon trails(other than a few select abilities) and really hides your position well.
Well I hope this is useful to at least 1 person and hopefully it wasn't too wordy! If anyone has any suggestions or questions for me, I will be happy to respond.


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