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  Click here to go to the first Rift Team post in this thread.   Thread: Rogue Bug list - Current 15/05/12

  1. #16
    Plane Touched Shyessa's Avatar
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    Quote Originally Posted by Guardian1uk View Post
    Assassin: (reported by Stabsalot)
    Serpent strike Baneful Touch and Poison Potency not affecting this power
    "Baneful Touch only increases the damage of your weapon enchantments like Virulent Poison, Hellfire Blades and Electrified Munitions. I will update the tooltip to reflect this correctly." - said Aion.

    Proof: http://forums.riftgame.com/rift-gene...ml#post3789100

    Look at #7 of above link.

  2. #17
    Plane Walker TroubleMagnet's Avatar
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    Quote Originally Posted by Guardian1uk View Post
    This sounds more like a los/terrain issue of whichever instance/raid your doing than a bug with the power.
    It's some kind of buggy behavior with mobs you have no path to. This happens on the rock platforms on AK, which for every other ability are perfectly flat, so I have to assume it has to do with the stingers being out in the water. You never lose actual LoS. Same deal with the big bird, nothing to block LoS but he is flying over a nice deep lava pit and it stops randomly. I'm guessing for both they drop down to the ground under them for a split second and break LoS.
    Dummy Foundry rocks. CQ blows. Energy is meh. MORE ROLE SLOTS! Burma shave.

  3. #18
    Rift Chaser Moloch's Avatar
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    Predatory Soulstone bug: if shadowfire doesnt do any damage on the mob (ie: the mob is dead before it hits), it does proc the shadowfire buff but not the greater essence buff

  4. #19
    Ascendant Mayi's Avatar
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    Here's my take on each of the souls:

    Sab - good place but perhaps better weapon dps scaling. In a raid I've found the ST dps lacking.

    MM - needs better ap scaling. I tried it last night on Laethys for ****s and giggles since we're learning mechanics and it's further behind then ever. It needs a hefty bump.

    Ranger - perfect

    NB - needs a bump to weapon dps scaling to be competitive

    Sin - needs a bump to serpent's strike. Maybe baneful touch effecting serpent strike is just what it needs

    BD - more ST, aoe needs to hit more mobs, maybe something to lengthen the duration of the aoe and blade tempo dances

    Bard - needs work

    RS - ports need to stop moving you to minimum melee range, maybe instead have them move you to maximum melee range. It would be a nerf in pvp but people would adjust. In regards to tanking, no idea.
    I rite a gooded guide for rouges.

    NB-Sin Guide - http://forums.riftgame.com/rift-gene...-sin-spec.html

  5. #20
    Plane Touched Shyessa's Avatar
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    Quote Originally Posted by Mayi View Post
    Here's my take on each of the souls:

    Sab - good place but perhaps better weapon dps scaling. In a raid I've found the ST dps lacking.

    MM - needs better ap scaling. I tried it last night on Laethys for ****s and giggles since we're learning mechanics and it's further behind then ever. It needs a hefty bump.

    Ranger - perfect

    NB - needs a bump to weapon dps scaling to be competitive

    Sin - needs a bump to serpent's strike. Maybe baneful touch effecting serpent strike is just what it needs

    BD - more ST, aoe needs to hit more mobs, maybe something to lengthen the duration of the aoe and blade tempo dances

    Bard - needs work

    RS - ports need to stop moving you to minimum melee range, maybe instead have them move you to maximum melee range. It would be a nerf in pvp but people would adjust. In regards to tanking, no idea.
    I think the topic is about rogue bug list. Above is not a rogue bug list, is it? Off topic?

  6. #21
    Rift Disciple
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    Default Updated 23/05/12

    Marksman: (Reported by Blastcaps/Gynxz/TroubleMagnet)
    Retreat is somewhat hit and miss, sometimes it throws you backwards as intended, other times it will throw you in odd directions, I've had it before now throw me forward right smack into the middle of the opposing team, other times it will throw me sideways.
    Also reported Sometimes between snares/CC does less than full distance, when jumping from elevation and use retreat go full distance and then hit a "invisible wall" mid air causing drop to floor and falling damage due to height when used.
    Strafe sometimes stops when mobs/bosses are in full los, usualy where they've changed elivation quickly (ie in air, drops to ground and strafe stops)

    Nightblade: (reported by Sonmychest)
    Twighlight Transendance Not Healing 50% of max HP

    RiftStalker: (reported by Gynxz)
    All RS teleports (Assault etc) When locking into a new target and using a targeted port immediately, you sometimes get ported to the previous target. Also things with large hit boxes (raid bosses etc) get teleported into middle of hitbox leaving rogue open to additional attacks from bosses.

    Assassin: (reported by Stabsalot)
    Serpent strike Poison Potency not affecting this power

    Bard: (reported by Tundy)
    Anthem Of Ferver, tooltip says 12%, buff sometimes shows 12% other times 13%

    Ranger: (Reported by Gynxz/Mayi)
    Pets disengage from mobs when some powers are used (Interupts?)
    Pets also retain buffs, debuffs and dots when resummoned. (desaroth?)
    Pets Not attacking MC targets in Conclave Fight.
    Pets Mobs with shields cause pets to disengage

    Sab: (Reported by Gynxz/TroubleMagnet)
    Rapid Setup delay from using one charge to applying the other 4 charges
    When at or near max range charge travel time can cause detonate to effect four charges while the 5th is in flight.

    General Bugs: (Reported by TroubleMagnet/Moloch)
    Finishers on immune mobs consume CPs but do not grant the other finisher effects. Guarded Steel and hasted shot both suffer from this.
    Predatory Soulstone bug: if shadowfire doesnt do any damage on the mob (ie: the mob is dead before it hits), it does proc the shadowfire buff but not the greater essence buff.
    Last edited by Guardian1uk; 05-23-2012 at 01:54 AM.

  7. #22
    Telaran
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    Crippling shot isn't doing damage on players in PvP when they are immune to the slow.

    Also if using strafe while a chloro has wild growth active you become immune to the heal from wild growth. The damage boost seemed to be fine though.
    Last edited by Tundy; 05-23-2012 at 03:25 AM.

  8. #23
    Plane Walker Rizz's Avatar
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    Quote Originally Posted by Guardian1uk View Post
    Strafe sometimes stops when mobs/bosses are in full los, usualy where they've changed elivation quickly (ie in air, drops to ground and strafe stops)
    This is actually caused by being between 30-35m ranged from target, if my memory serves me right. Temporary solution is to make sure you are always within 30m.

    Quote Originally Posted by Guardian1uk View Post
    RiftStalker: (reported by Gynxz)
    All RS teleports (Assault etc) When locking into a new target and using a targeted port immediately, you sometimes get ported to the previous target. Also things with large hit boxes (raid bosses etc) get teleported into middle of hitbox leaving rogue open to additional attacks from bosses.
    First part is nothing I've noticed, probably just latency issue for the reporter tbh (when he clicks assault, game doesn't know of his new target). Second part is not a bug.

    Quote Originally Posted by Guardian1uk View Post
    Assassin: (reported by Stabsalot)
    Serpent strike Poison Potency not affecting this power
    How do you know this? You cannot access Serpent Strike without getting Poison Potency.

    Quote Originally Posted by Guardian1uk View Post
    Bard: (reported by Tundy)
    Anthem Of Ferver, tooltip says 12%, buff sometimes shows 12% other times 13%
    Tooltip often says 13%, same with buff. Just a tooltip bug anyway.

    Quote Originally Posted by Guardian1uk View Post
    Pets disengage from mobs when some powers are used (Interupts?)
    This should only occur when something may be damaged, kill or CC the pet is used. That being stuff like PBAoE, "Looking at the Boss CC/dmg" and Reflect Shield
    Quote Originally Posted by Guardian1uk View Post
    Pets also retain buffs, debuffs and dots when resummoned. (desaroth?)
    Not a bug. At least the buff part, not the debuffs... discussable.
    Last edited by Rizz; 05-23-2012 at 03:49 AM.
    Rogue Tank
    Raid Tier 1: 4/4 Conquerors | Raid Tier 2: 2/2 Conquerors
    Infernal Dawn: 5/8 (HM) | Primeval Feast: 0/?
    Prestige: 40/40

  9. #24
    Telaran
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    Edit Timer Zzz

    But on the crippling shot note static shot doesn't either if they are cc immune. Maybe not a bug but mages got shackle fixed and looks like back draft from pts changes as well.
    Last edited by Tundy; 05-23-2012 at 03:49 AM.

  10. #25
    Ascendant
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    Quote Originally Posted by Tundy View Post
    Crippling shot isn't doing damage on players in PvP when they are immune to the slow.

    Also if using strafe while a chloro has wild growth active you become immune to the heal from wild growth. The damage boost seemed to be fine though.
    I've noticed these two a lot. D:
    White Fang - 4/4 FT, 5/5 EE, 4/4 TDQ

    Adastra@Greybriar (rogue - main)
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  11. #26
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Mav986 View Post
    Energy Regeneration: Our energy regeneration seems to be lower than what's required. Please fix this bug!
    This is the most important bug and should be fixed immediately. 28 regen per second (up from 24) should do the trick.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  12. #27
    RIFT Guide Writer Zyzyx's Avatar
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    Rift guard drops when switching from guardian phase to stalker phase

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  13. #28
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    Default Updated 25/05/12

    Marksman: (Reported by Blastcaps/Gynxz/TroubleMagnet/Tundy )
    Retreat is somewhat hit and miss, sometimes it throws you backwards as intended, other times it will throw you in odd directions, I've had it before now throw me forward right smack into the middle of the opposing team, other times it will throw me sideways.
    Also reported Sometimes between snares/CC does less than full distance, when jumping from elevation and use retreat go full distance and then hit a "invisible wall" mid air causing drop to floor and falling damage due to height when used.
    Strafe sometimes stops when mobs/bosses are in full los, usualy where they've changed elivation quickly (ie in air, drops to ground and strafe stops), using strafe while a chloro has wild growth active, you become immune to the heal from wild growth. The damage boost seemed to be fine though.


    Nightblade: (reported by Sonmychest)
    Twighlight Transendance Not Healing 50% of max HP

    RiftStalker: (reported by Gynxz/Zyzyx)
    All RS teleports (Assault etc) When locking into a new target and using a targeted port immediately, you sometimes get ported to the previous target. Also things with large hit boxes (raid bosses etc) get teleported into middle of hitbox leaving rogue open to additional attacks from bosses.
    Rift guard drops when switching from guardian phase to stalker phase

    Assassin: (reported by Stabsalot)
    Serpent strike Poison Potency not affecting this power

    Bard: (reported by Tundy)
    Anthem Of Ferver, tooltip says 12%, buff sometimes shows 12% other times 13%

    Ranger: (Reported by Gynxz/Mayi/Tundy)
    Pets disengage from mobs when some powers are used (Interupts?)
    Pets also retain buffs, debuffs and dots when resummoned. (desaroth?)
    Pets Not attacking MC targets in Conclave Fight.
    Pets Mobs with shields cause pets to disengage
    Crippling shot not doing damage on players in PvP when they are immune to the slow.

    Sab: (Reported by Gynxz/TroubleMagnet)
    Rapid Setup delay from using one charge to applying the other 4 charges
    When at or near max range charge travel time can cause detonate to effect four charges while the 5th is in flight.

    General Bugs: (Reported by TroubleMagnet/Moloch/Mav986)
    Finishers on immune mobs consume CPs but do not grant the other finisher effects. Guarded Steel and hasted shot both suffer from this.
    Predatory Soulstone bug: if shadowfire doesnt do any damage on the mob (ie: the mob is dead before it hits), it does proc the shadowfire buff but not the greater essence buff.
    Energy Regeneration: Our energy regeneration seems to be lower than what's required

  14. #29
    Shield of Telara Gynxz's Avatar
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    Ranger:

    When Selecting "Show only my buffs/debuffs on party/target" from the Settings>Combat options it doesn't consider the pets buffs/debuffs as yours.

    I understand the buffs are applied by the pet but those are buffs YOU 'control'. Sometimes I like to keep track of my buffs w/o the screen clutter so I filter them but I want to track my pet buffs/debuffs. Pet buffs/debuffs are not considered yours so they dont get enlarged nor stacked at the top when showing all debuffs on target.

  15. #30
    Shield of Telara Gynxz's Avatar
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    Sab:

    Damage coefficient changes from Ranged weapon to melee weapon if in melee range. So sab is the new Ranger with 3meter limitation but there's no clear indication unless you see yourself swinging. Stacking on boss mechanics lower your dps.

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