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  Click here to go to the first Rift Team post in this thread.   Thread: Why Did You Destroy Rogue Tank Threat?

  1. #91
    RIFT Guide Writer Muspel's Avatar
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    Quote Originally Posted by Sharpshooter View Post
    Well tbh hotfixing Rusila like they did isn't very mature behavior either.
    Don't mistake poorly considered for immature.
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  2. #92
    Rift Disciple Guipex's Avatar
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    Quote Originally Posted by Sharpshooter View Post
    Well tbh hotfixing Rusila like they did isn't very mature behavior either.
    Indeed... Wait 8 months, wait they test everything on new raid, then goes live with a bunch of bugs and instead of fix their new content, they destroy our class... Sounds good...

  3. #93
    Soulwalker
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    The lack of any official response is appalling.

  4. #94
    Shield of Telara Gynxz's Avatar
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    The problem is not Rift barrier. Every player in the game can do it .. every class, every spec, every level can do the same exploit they are trying to cover right now. Nerfing Rift barrier has 0 impact on that problem.

  5. #95
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    Quote Originally Posted by Gynxz View Post
    The problem is not Rift barrier. Every player in the game can do it .. every class, every spec, every level can do the same exploit they are trying to cover right now. Nerfing Rift barrier has 0 impact on that problem.
    Yup, but trion didnt figured it out yet... Maybe in 1.9.

  6. #96
    Plane Touched
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    Guys,

    Sometimes in development when an issue arises, the first priority is to stop it. For example, a website is getting hacked, turning off the website is a reasonable response.

    It is possible that the change to Rift Barrier is likely an immediate response and in Trion's eyes, reasonable as a temporary solution.

    so frankly, let's try and give them some active, credible and useful feedback.

    Trying to sum up the suggestions in this thread.

    1) DreadShot should be reduced to 100k
    2) Scatter The Shadows should make you immune to damage and therefore nullifies damage received and Rift Barrier therefore should reflect nothing back.
    3) Rift Barrier reflect to cap at some percentage of the rogues health per hit/damage/mechanic.
    4) Rift Barrier should not reflect OverKill damage.
    5) Certain boss mechanics should Avoid Rift Barrier Reflect.
    6) DreatShot should insta-kill, not be a damage based attack.


    And a general fix to Rogues should be to have threat based off of endurance like warriors instead of weapon dps.

    I think if I were to fix the issue it would be a combination of 4 and 2.. Where STS causes no damage taken therefore Rift Barrier has no damage to reflect with Rift Barrier cannot reflect OverKill damage.

    And I like Dunsparrow's suggestion to make our Threat endurance based.

  7. #97
    Prophet of Telara
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    Quote Originally Posted by Firieth View Post

    1) DreadShot should be reduced to 100k
    100K is too little. Keep in mind that with CDs a tank can get close to 90% magic mitigation, so to guarantee a one-shot against a tank you need more like 300k.
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  8. #98
    Plane Walker
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    Quote Originally Posted by Firieth View Post
    It is possible that the change to Rift Barrier is likely an immediate response and in Trion's eyes, reasonable as a temporary solution.
    Then they should say so. How hard would that be?

  9.   Click here to go to the next Rift Team post in this thread.   #99
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    Howdy folks,

    Just caught wind of this - I have people looking into addressing the issue now.
    Whatever fix is put in, it will not come out today.

    ~Daglar

  10. #100
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Daglar View Post
    Howdy folks,

    Just caught wind of this - I have people looking into addressing the issue now.
    Whatever fix is put in, it will not come out today.

    ~Daglar
    Get them to fix rogue energy too plz tia!

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  11. #101
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    Quote Originally Posted by Daglar View Post
    Howdy folks,

    Just caught wind of this - I have people looking into addressing the issue now.
    Whatever fix is put in, it will not come out today.

    ~Daglar
    wow....you just got trolled.. lol

  12. #102
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    I don't see what's so difficult about making kill mechanics deal a percentage of health and ignore mitigation talents/buffs/armors/resistances.
    Greybriar Guardian Bard

  13. #103
    Plane Touched
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    Quote Originally Posted by Daglar View Post
    Howdy folks,

    Just caught wind of this - I have people looking into addressing the issue now.
    Whatever fix is put in, it will not come out today.

    ~Daglar
    Wow it's awsome to see the rogue lead is on top of this
    that's great news for rogue tanks

    now give the cleric lead a coffee to wake him up and see
    the same type of thread about clerics

    we have this exact same problem since 1.8 update
    and idd we are doing about 250dps

  14. #104
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    Quote Originally Posted by max42 View Post
    Wow it's awsome to see the rogue lead is on top of this
    that's great news for rogue tanks

    now give the cleric lead a coffee to wake him up and see
    the same type of thread about clerics

    we have this exact same problem since 1.8 update
    and idd we are doing about 250dps
    You don't know who Daglar is do you.
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  15. #105
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    Quote Originally Posted by max42 View Post
    Wow it's awsome to see the rogue lead is on top of this
    that's great news for rogue tanks

    now give the cleric lead a coffee to wake him up and see
    the same type of thread about clerics

    we have this exact same problem since 1.8 update
    and idd we are doing about 250dps

    I brought up what you said to our cleric tank, he said you must be bad. Nothings changed.
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