Closed Thread
Page 73 of 86 FirstFirst ... 23 63 69 70 71 72 73 74 75 76 77 83 ... LastLast
Results 1,081 to 1,095 of 1289
Like Tree207Likes

  Click here to go to the first Rift Team post in this thread.   Thread: Saboteur changes for 1.8

  1. #1081
    Ascendant Mirimon's Avatar
    Join Date
    Jan 2011
    Posts
    1,503

    Default

    i dont see , on current pts, right now, mm abilities doing much ffor sab, the first 5 points in mm are meh.. compared to other souls, the ap on crit is neat, but w/e, the penetrating shots will not proc, because sab attacks are not physical anymore.

    assassin, 5%crit, old news, merderous intent-will not affect sab, serrated blades as usual does no good at ranged, cruel vengeance is nice.. but thats alot of wasted points getting there, and then do you go sub sab, and deep enough to work on adding poison dmg?... ala 46sab/sin?

  2. #1082
    Ascendant Mirimon's Avatar
    Join Date
    Jan 2011
    Posts
    1,503

    Default

    Quote Originally Posted by Vyxagallanxchi View Post
    The point was to test if the charges were elemental. The ability that would be affected by that IS unstable state. It doesn't affect sab charges BECAUSE they are physical.
    no, more than 1/2 of the abilities you tested were wep+earth dmg.. meaning unstable state should have had SOME effect on them, its bugged atm and has no effect on them.. moreso the point is to stop going deep into these other souls that focus on gains to physical only dmg..

  3. #1083
    Shield of Telara Gynxz's Avatar
    Join Date
    Jan 2011
    Posts
    797

    Default

    Quote Originally Posted by Beckmann View Post
    I feel like the sky is falling and people are starting to jump on Zyzyx's bandwagon.

    Are people parsing Sab? How is it panning out across gear levels? In raid buffs?

    Parse people!
    Yes I parsed Sab on all suggested scenarios and my results are as follow:

    -Self Buffed (0 PA and 270AP from PA): 0 HPS
    -Raid buffed(0 PA and 270AP from PA): 0 HPS

    Conclusions: The effect of gear/PA on Sab heals is minimal at most. Heals should not play a role when deciding Upgrades for the saboteur. This soul is not suggested for farming.


    Quote Originally Posted by Undrsiege View Post
    You really have no reason to complain in 1.8 when some things do not get adjusted because you pushed for something already stated wasn't happening...
    Yeah Zyzyx, remember there can only be 1 problem in the game per patch. Making note of more than one problem is childish. Even though your asking for an improvement to the sab soul which is the ONLY promised item Rogues had for 1.8. (PA was thru warriors just in case)

    On a more serious note, sab healing is not a show stopper for 1.8 but its sad that the changes made to sab, instead of improving heals, eliminated the only way it could ever heal when it used the combo points. It is sad that so much time and effort has been placed in min/maxing a Soul for Trash pulls while eliminating any other possible uses.

  4. #1084
    Ascendant Vyxagallanxchi's Avatar
    Join Date
    Jan 2011
    Posts
    1,413

    Default

    Quote Originally Posted by Mirimon View Post
    no, more than 1/2 of the abilities you tested were wep+earth dmg.. meaning unstable state should have had SOME effect on them, its bugged atm and has no effect on them.. moreso the point is to stop going deep into these other souls that focus on gains to physical only dmg..
    Mirimon, the only ability in that list that was EVER earth damage was caltrop charge. It no longer is because it is a bleed, and bleeds are always physical damage. The tooltips no longer list them as physical because Trion seems to have a vagueness fetish or something. But they are indeed still physical.

    The ONLY elemental damage charges now are Splinter and Embers. All of the others are physical.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  5. #1085
    Plane Walker TroubleMagnet's Avatar
    Join Date
    Feb 2011
    Posts
    459

    Default

    Remember, abilities can be both physical and typed, without being magic damage, hence most of them being physical/poison for sab. We've seen this from some bosses as well with casted abilities that people throught would be magic ending up being physical. I can't find the dev post right now, I think it was Sicaron's Moldering Decay being physical/death.
    Last edited by TroubleMagnet; 04-03-2012 at 10:09 AM.
    Dummy Foundry rocks. CQ blows. Energy is meh. MORE ROLE SLOTS! Burma shave.

  6. #1086
    RIFT Guide Writer Zyzyx's Avatar
    Join Date
    Jul 2011
    Posts
    5,040

    Default

    Quote Originally Posted by TroubleMagnet View Post
    Remember, abilities can be both physical and typed, without being magic damage, hence most of them being physical/poison for sab. We've seen this from some bosses as well with casted abilities that people throught would be magic ending up being physical. I can't find the dev post right now, I think it was Sicaron's Moldering Decay being physical/death.
    Correct. There are physical attacks, non-physical attacks (nb/rb), and spells.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  7.   Click here to go to the next Rift Team post in this thread.   #1087
    Rift Team
    Join Date
    Jun 2010
    Posts
    150

    Default

    If an ability attack deals non-physical damage, it will be indicated in the tooltip description. Otherwise, it is physical.
    Class Dev

  8. #1088
    Telaran innou's Avatar
    Join Date
    Aug 2011
    Posts
    83

    Default

    Quote Originally Posted by Ailion View Post
    If an ability attack deals non-physical damage, it will be indicated in the tooltip description. Otherwise, it is physical.
    So if an ability has a non-physical damage component i.e. Fiery Spike is all the damage considered non-physical or does it contain both a physical and non-physical component (physical = base weapon damage & non-physical = fire dot)?
    5/8

  9. #1089
    Banned
    Join Date
    Feb 2011
    Posts
    1,857

    Default

    Quote Originally Posted by Ailion View Post
    If an ability attack deals non-physical damage, it will be indicated in the tooltip description. Otherwise, it is physical.
    He is alive! First post in over a week and the only info we get is something already implied by tool tips . . . which wouldn't need to happen if the tool tips were not simplified beyond the point of even being useful.

  10. #1090
    Banned
    Join Date
    Feb 2011
    Posts
    1,857

    Default

    Quote Originally Posted by innou View Post
    So if an ability has a non-physical damage component i.e. Fiery Spike is all the damage considered non-physical or does it contain both a physical and non-physical component (physical = base weapon damage & non-physical = fire dot)?
    It says your answer in your damage logs.

  11. #1091
    RIFT Community Ambassador the_real_seebs's Avatar
    Join Date
    Jan 2011
    Posts
    13,545

    Default

    Quote Originally Posted by Gynxz View Post
    Yeah Zyzyx, remember there can only be 1 problem in the game per patch.
    It's not that. It's just that time spent advocating for something already ruled out is time spent not advocating for anything else. Furthermore, it contributes to an intuitive evaluation of the rogue community's complaints as baseless and not needing a response.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEW URL)

  12. #1092
    Ascendant
    Join Date
    Feb 2011
    Posts
    1,842

    Default

    Quote Originally Posted by the_real_seebs View Post
    It's not that. It's just that time spent advocating for something already ruled out is time spent not advocating for anything else. Furthermore, it contributes to an intuitive evaluation of the rogue community's complaints as baseless and not needing a response.
    Ruled out maybe, but are you serious as to say it's baseless? Have you not read or even seen the comparisons to callings self healing vs. rogues?

    Do you read what you write?
    The first issue I would like feedback on is the Power Regeneration. I have tweaked it to a point but I need feedback on it from actual players (You guys) in a real world environment to fine tune it. The value is not final and will likely need to be changed. The goal is to minimize the use and need for Tablets and make players who do not use them more viable without completely removing the use of the Tablets in game

  13. #1093
    RIFT Guide Writer Zyzyx's Avatar
    Join Date
    Jul 2011
    Posts
    5,040

    Default

    I've seen alot of posts from daglar saying how "there are no plans for rogue healing changes in sab/sin/rs" at this time ,but I've never seen anything to indicate how bringing balance to the game and correcting the self healing issue is "ruled out". We do a disservice to ourselves and anyone playing the game if we give up on fixing something that has been an issue in the past and will continue to plague the rogue class in future content.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  14. #1094
    Ascendant
    Join Date
    Feb 2011
    Posts
    1,842

    Default

    Quote Originally Posted by Zyzyx View Post
    I've seen alot of posts from daglar saying how "there are no plans for rogue healing changes in sab/sin/rs" at this time ,but I've never seen anything to indicate how bringing balance to the game and correcting the self healing issue is "ruled out". We do a disservice to ourselves and anyone playing the game if we give up on fixing something that has been an issue in the past and will continue to plague the rogue class in future content.
    Technically it only effects solo adventuring, but this is a pve game so I'd say it's a fair amount.

    I'd say energy starvation while solo is the biggest issue for rogues period. After that it's just tweaks with self healing and we should be ok. Solo adventuring that is.
    The first issue I would like feedback on is the Power Regeneration. I have tweaked it to a point but I need feedback on it from actual players (You guys) in a real world environment to fine tune it. The value is not final and will likely need to be changed. The goal is to minimize the use and need for Tablets and make players who do not use them more viable without completely removing the use of the Tablets in game

  15. #1095
    RIFT Guide Writer Zyzyx's Avatar
    Join Date
    Jul 2011
    Posts
    5,040

    Default

    Quote Originally Posted by DTM300 View Post
    Technically it only effects solo adventuring, but this is a pve game so I'd say it's a fair amount.

    I'd say energy starvation while solo is the biggest issue for rogues period. After that it's just tweaks with self healing and we should be ok. Solo adventuring that is.
    I don't think there is a single player in this entire game who doesn't solo adventure at least a few times in the week be it world events, pa farming, or daily quests.

    Energy starvation is definitely the biggest problem facing rogues today. Energy starvation has a very large impact on solo play, in 5 man groups (I hate cleric healers cuz no living energy and I have to change my rotation.), and most importantly in a raid enviroment.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

Closed Thread
Page 73 of 86 FirstFirst ... 23 63 69 70 71 72 73 74 75 76 77 83 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts