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  Click here to go to the first Rift Team post in this thread.   Thread: Saboteur changes for 1.8

  1. #886
    RIFT Fan Site Operator Dunharrow's Avatar
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    They need to make detonate/bombs set off time bomb early. Then there's no need to worry about tabbing constantly.

  2. #887
    Ascendant bitnine's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    * If they proc weapon enchants when placed, silent setup is totally worthless.
    * If they proc weapon enchants when triggered, that's a whole lot of weapon enchants going off at once.
    You could always toss in a fixer "barbed charge" toggle skill a la Planar Reversal. While active, your standard charge-planting abilities deal 1/2 weapon damage and trigger procs.
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

  3. #888
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by bitnine View Post
    You could always toss in a fixer "barbed charge" toggle skill a la Planar Reversal. While active, your standard charge-planting abilities deal 1/2 weapon damage and trigger procs.
    1/2 damage reduction for a 200 dmg proc every 6 seconds? Really?

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  4. #889
    Ascendant bitnine's Avatar
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    Quote Originally Posted by Zyzyx View Post
    1/2 damage reduction for a 200 dmg proc every 6 seconds? Really?
    The planting deal damage as an attack, which they'd probably have to be in order to trigger a proc.

    To be more clear - in addition and unrelated to their normal functioning.
    Last edited by bitnine; 03-27-2012 at 09:51 AM.
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

  5. #890
    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by bitnine View Post
    You could always toss in a fixer "barbed charge" toggle skill a la Planar Reversal. While active, your standard charge-planting abilities deal 1/2 weapon damage and trigger procs.
    Oooh! That is a really interesting notion. Reduction in damage, add procs and threat. (And "half weapon damage" doesn't seem all that unreasonable to me, since that doesn't reduce contribution from attack power, so it's on the scale of weapon enchant procs.)

    That has a really nice feel to it.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Got ideas for improving the RIFT community? Feel free to PM me. Just came back? Welcome back! Here's what's changed. (NOTE NEW URL)

  6. #891
    Ascendant bitnine's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    Oooh! That is a really interesting notion. Reduction in damage, add procs and threat. (And "half weapon damage" doesn't seem all that unreasonable to me, since that doesn't reduce contribution from attack power, so it's on the scale of weapon enchant procs.)

    That has a really nice feel to it.
    Let me expand on that just a touch in a post I don't write in 10 seconds. You could have the activated ability have charges deal less damage, in exchange for deal some damage immediately and triggering procs. I think that there probably would be some issues with having the poison application trigger a proc directly, so it could turn the "Spike Charge" type abilities into a nominal attack which also applies the poison.

    The damage from that attack, as well as the procs it trigger, would be on top of the damage from detonating the charge and compensate for any reduced damage from that charge. And it would therefore slightly shift some of the damage from DoT backloaded to more upfront, allowing you to tweak when that would be most beneficial.
    Last edited by bitnine; 03-27-2012 at 09:59 AM.
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

  7. #892
    Plane Walker Enaki's Avatar
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    Quote Originally Posted by bitnine View Post
    Let me expand on that just a touch in a post I don't write in 10 seconds. You could have the activated ability have charges deal less damage, in exchange for deal some damage immediately and triggering procs. I think that there probably would be some issues with having the poison application trigger a proc directly, so it could turn the "Spike Charge" type abilities into a nominal attack which also applies the poison.

    The damage from that attack, as well as the procs it trigger, would be on top of the damage from detonating the charge and compensate for any reduced damage from that charge. And it would therefore slightly shift some of the damage from DoT backloaded to more upfront, allowing you to tweak when that would be most beneficial.
    I think this goes against their intent for how they want the soul mechanics to work, which would make it a pretty hard sell. I'm also not sure how easy it would be for it behave like a poison in one form, but a standard attack that triggers procs, but is not affected by melee/ranged buffs in the other form.

    One way that might make it more palatable to the Dev team, and solve a different problem, is to make some form of off GCD Combat Buff that for a short duration (6 seconds perhaps) makes Charges do a reduced amount of damage immediately on landing without applying "detonatable" charges or CP. Give it a 15 second cool down and now you have a form of spammable AE (and ST) other than Carpet Bombing that can be used situationally.

    EDIT: I think we're saying the same thing, just presenting it slightly differently and taking it to different scales.
    Last edited by Enaki; 03-27-2012 at 10:26 AM.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  8. #893
    Prophet of Telara Jeffreys's Avatar
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    I have not been keeping up with the thread aside from the latest changes, which look good.
    But I just wanted to say that Sab has a glaring lack of survival/mobility abilities. Like zero.

    Let's compare
    * Pyro - Proc on damage shield. Activated shield. Blink
    * Stormcaller - Ride the wind. Icy Vortex damage reduce and speed buff and others
    * Cabalilst - Instant CC. Major heal (ravaging darkness.) Blink
    * Assasin - Slip Away. Enduring brew. Leeching poison
    * Marksman - On the double. Vampiric Munitions. Retreat and many more
    * Saboteur - NOTHING and the stun/root reduction is being removed.

    Last thought. With the cooldown reduction of rapid setup, a 51 build will be necessary therefore limiting the number of points available for the second soul. And most of the souls have no synergy with Sab. So in PVP, you might see 51Sab/15RS/0xx AND RS is getting a nerf.

  9. #894
    Shield of Telara Gynxz's Avatar
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    How many DAYS it takes for Sab changes to appear on the PTS? Since we found the changes before they were posted now they give the dev a WEEK to post them before they are updated?

    Oh they are imitating Sab damage....they are still loading Sab charges... I Get IT

  10. #895
    Plane Walker Enaki's Avatar
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    Quote Originally Posted by Gynxz View Post
    Oh they are imitating Sab damage....they are still loading Sab charges... I Get IT
    Ok, that was hilarious. My coworkers are looking at me funny for laughing when I read that.

    That said, they said midweek. I imagine we'll see them with tonight's patch if it includes more than the streaming client, or tomorrow if tonight's is just the Streaming client that did not make it to PTS last night despite announcement.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  11. #896
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    Quote Originally Posted by Gynxz View Post
    How many DAYS it takes for Sab changes to appear on the PTS? Since we found the changes before they were posted now they give the dev a WEEK to post them before they are updated?

    Oh they are imitating Sab damage....they are still loading Sab charges... I Get IT
    Thanks for the laugh.

  12. #897
    Telaran
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    SHould change the name Of Saboteur to Waitotear.... You always wait to do any damage, then you get a tear in your Eye when you see the actual damage done.....
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  13. #898
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    Stop attacking my mob with charges on it!
    -Saboteur
    Quote Originally Posted by Gyle View Post
    A rogue can top the parse on every boss in HK if they use the right spec, and it's been that way for months.

  14. #899
    Ascendant Zaros's Avatar
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    Quote Originally Posted by Petgroup View Post
    Stop attacking my mob with charges on it!
    -Saboteur
    Haha..
    Caltrop, Caltrop, Caltrop, Caltrop, Caltrop, oh..Hmm..I should probably set up a trap here, too.. And ooh! Time bom..Wait what? Why are you attacking my mob?!
    ~Quiescent

  15. #900
    Plane Walker Knightcrawler's Avatar
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    I think everyone would be happy if you reverted all sab changes back to 1.0 style. But kept the reduced cooldowns and AP scaling
    ;)
    (ò_(ò_ó)_ó) -Gambiit- (ò_(ò_ó)_ó)
    always watching

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