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  Click here to go to the first Rift Team post in this thread.   Thread: Saboteur changes for 1.8

  1. #556
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    Quote Originally Posted by Zaros View Post
    I think we should all personally thank Beckmann for his contributions..I see buffs in the very near future.
    Only 1 Rogue out of an entire forum who gives a hoot. Morale is at an all time high.....
    Quote Originally Posted by Gyle View Post
    A rogue can top the parse on every boss in HK if they use the right spec, and it's been that way for months.

  2. #557
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    Quote Originally Posted by Mayi View Post
    I think Sab will need to do more dps on the dummy, by far, then other aoe builds or it'll be trash. On the 3 dummy Bladedancer trashes MM by a lot. In game, it's not that much better, and with a lot of mobs MM wins out. Reason being the ramp up on Bladedancer plus it's melee.

    With having to load charges it'll have to be vastly superior to other rogue aoe builds or it will never get used.
    Actually the reason why MM wins is 8 targets vs. 5, but ok.
    The first issue I would like feedback on is the Power Regeneration. I have tweaked it to a point but I need feedback on it from actual players (You guys) in a real world environment to fine tune it. The value is not final and will likely need to be changed. The goal is to minimize the use and need for Tablets and make players who do not use them more viable without completely removing the use of the Tablets in game

  3. #558
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Idom View Post
    Would like to know how u get 250hps with Stormcaller, a soul that doesn't even got 1heal...
    Hit the "n" button in game.

    A soul tree will pop up. You can put points into the soul tree to gain new abilities. Notice to the side there are empty boxes. Click those boxes and if you went to your class trainer you can select another soul. This means you can have abilities from 3 souls at once. What abilities you get are determined by where and how many points you put into each of your 3 souls. You can buy up to 6 "roles" from your class trainer. "Roles" save your spec so that you can change on the fly for whatever the situation requires.

    Welcome to rift!

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  4. #559
    Rift Chaser Nam19771's Avatar
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    Quote Originally Posted by Zyzyx View Post
    Hit the "n" button in game.

    A soul tree will pop up. You can put points into the soul tree to gain new abilities. Notice to the side there are empty boxes. Click those boxes and if you went to your class trainer you can select another soul. This means you can have abilities from 3 souls at once. What abilities you get are determined by where and how many points you put into each of your 3 souls. You can buy up to 6 "roles" from your class trainer. "Roles" save your spec so that you can change on the fly for whatever the situation requires.

    Welcome to rift!
    Coming from you, that's rich.
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  5. #560
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    You should think about writing a guide Z. For Sure.

  6. #561
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    Did some quick testing on pts today. Some things I noticed:

    In order to not clip spike charges whilest using carpet bombing, you want to 'fill' those gcds with bombs preferably. This can't be done, as you'd waste carpet bombing charges on frag bombs or time bombs instead. So I'd actually suggest changing carpet bombing to only affect Annilhation Bomb.

    Other then that it felt quite decent and fun to play - it was quite tough to decide when to start up stacking spike charges for when Annil bomb came off of CD. Tho the rotation might work out perfectly with fervor, if you dont get energy starved then.

    It feels quite weird that the crystal of an AOE soul gives bonusses to 'single target' charges (spike, blast). I'm actually not sure if the +15% to all aoe also affects the spike charges when detonated by an annilhation bomb.

    It also was annoying that you still had 5 combopoints after using annil bomb to detonate spike charges. Not quite sure what to do with those.

    Well thats my 4 cents. Really looking forward to blowing up stuff in 1.8!

  7. #562
    Plane Walker Enaki's Avatar
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    Quote Originally Posted by RacingRat View Post
    Did some quick testing on pts today. Some things I noticed:

    In order to not clip spike charges whilest using carpet bombing, you want to 'fill' those gcds with bombs preferably. This can't be done, as you'd waste carpet bombing charges on frag bombs or time bombs instead. So I'd actually suggest changing carpet bombing to only affect Annilhation Bomb.

    Other then that it felt quite decent and fun to play - it was quite tough to decide when to start up stacking spike charges for when Annil bomb came off of CD. Tho the rotation might work out perfectly with fervor, if you dont get energy starved then.

    It feels quite weird that the crystal of an AOE soul gives bonusses to 'single target' charges (spike, blast). I'm actually not sure if the +15% to all aoe also affects the spike charges when detonated by an annilhation bomb.

    It also was annoying that you still had 5 combopoints after using annil bomb to detonate spike charges. Not quite sure what to do with those.

    Well thats my 4 cents. Really looking forward to blowing up stuff in 1.8!
    Unless something was patched late last night, the latest round of announced changes have not made it to Test yet. That's part of the reason you haven't seen much testing and a whole lot of theory crafting.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  8. #563
    Qan
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    Why haven't the latest rogue changes been pushed to PTS yet?
    Rogue DPS BiS | Critical Hit | Soft Cap: 1187 | Hard Cap: 3163
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  9. #564
    Plane Walker Enaki's Avatar
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    That's the million dollar question.

    Here's to hoping that it's due to Ailion wanting a few more tweaks and some of our ideas in place before he pushes to PTS.
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  10. #565
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    Quote Originally Posted by Enaki View Post
    That's the million dollar question.

    Here's to hoping that it's due to Ailion wanting a few more tweaks and some of our ideas in place before he pushes to PTS.
    thats adorable, but you know it is not.
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  11. #566
    RIFT Guide Writer Zyzyx's Avatar
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    Please push the sab changes to the pts so we can test them.

    The debuff charges are not applying the full debuff with 1 charge. Although the debuff priority system is in and that is nice!
    Last edited by Zyzyx; 03-15-2012 at 09:02 PM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  12. #567
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    Quote Originally Posted by Zyzyx View Post
    Do you want comparisons in pvp or pve situations?

    He is basically saying what I've been saying all along. We need the old charge booster back. The saboteur soul was designed around this mechanic.

    EDIT: Ailion why is the saboteur soul the only soul in the game that cannot spec for reliable self healing?
    Judging from his posts thus far, I think he's primarily concerned with PvE for Sabo.

    I'd love to have the old charge booster back since it would probably fix the damage issues we have quite well. Especially now with the debuff priorities and whatnot, using rainbow charges wouldn't mess up magic damage taken debuffs for raids.

    As for self-healing, it was stated by a dev that sabo is not getting healing. So continuing to ask for it is pretty much not going to accomplish anything. Besides, no rogue soul at all can spec for reliable self healing. Our best self heal is in RS and that requires the mob to die with CPs on it.

    I also would like to thank you Beckmann for your extensive work. To theorycraft information based on hypotheticals to such a degree I think takes a large amount of skill and patience. I like several others would like to thank you for taking the time to post your tests and theorycrafts.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  13. #568
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    Quote Originally Posted by Qan View Post
    Why haven't the latest rogue changes been pushed to PTS yet?
    The truth is... It fell through the cracks.

    Everyone just sorta assumed that Beckmann had that covered too.
    If I had something interesting to say, it probably would have been in the post. [4/4 ~ 4/4 ~ 5/5 ~ 80]

  14. #569
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    Quote Originally Posted by Vyxagallanxchi View Post
    Judging from his posts thus far, I think he's primarily concerned with PvE for Sabo.

    I'd love to have the old charge booster back since it would probably fix the damage issues we have quite well. Especially now with the debuff priorities and whatnot, using rainbow charges wouldn't mess up magic damage taken debuffs for raids.

    As for self-healing, it was stated by a dev that sabo is not getting healing. So continuing to ask for it is pretty much not going to accomplish anything. Besides, no rogue soul at all can spec for reliable self healing. Our best self heal is in RS and that requires the mob to die with CPs on it.
    Self healing is the most important change needed for sabo pve. Without any way to stay alive you are just going to detonate once and die.

    There are 3 situations in which storm caller and cabalist (the other aoe souls) are used.

    1) PVE raiding
    2) PVP
    3) PVE solo

    It seems foolish to only focus on one of those aspects.

    Having the old charge booster back will solve one of the saboteur soul's core problems in fixing the set up time for putting on dps, I have been advocating this for as long as I can remember. Giving us the old charge booster back will help saboteur out in (1) and (2).

    In regards to (3), Daglar said there are no plans to implement healing for the saboteur soul in the short term. Self healing is a real problem and there should be plans implemented to fix it if not in the short term, then in the long term. I do agree with the point you made. The problems with saboteur self healing are part of a larger systemic problem with the way rogue self healing functions in comparison to the other 3 callings. Hopefully we can get this fixed.
    Last edited by Zyzyx; 03-16-2012 at 12:32 AM.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  15. #570
    Ascendant Zaros's Avatar
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    Quote Originally Posted by Zyzyx View Post
    Self healing is the most important change needed for sabo pve
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