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  Click here to go to the first Rift Team post in this thread.   Thread: The (un)official rogue 1.8 anticipation/feedback thread

  1. #91
    Ascendant Vyxagallanxchi's Avatar
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    Quote Originally Posted by DTM300 View Post
    Didn't think he would come through. Traps are bad, bombs need to be better than charges since they don't add cp and have CDs.

    Delayed/bleed damage shouldn't be the main type of damage. It should be the best for longer fights, but there needs to be heavy straight up AE damage as an option as well.

    Am I missing the synergy stuff or has that not been added yet?
    No new synergy but BD synergy is dead since Deadly dance only applies to 3 charges now.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  2. #92
    Rift Chaser RickWolford's Avatar
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    Don't extend Motif duration for crap sake... Raid Bard play is boring as it is...

  3. #93
    Plane Walker Enaki's Avatar
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    You know, I'm beginning to wonder if we got a internal build that was not yet ready for PTS. Say what you will, but Ailion is usually really good about letting us know that the first round of changes are coming and what they will include. This obviously did not happen this time. Tacitus and ExcelsiorH were pushing patches out for the Carnival and I wouldn't be surprised if these were unintentionally released in the process.

    In this case I'm glad it happened since it gave us a chance to see what was being thought, but until told otherwise we should be open minded that additional changes are coming down the pipe (hopefully soul synergy and a sped up charge rotation).
    Telarans on class balance: Rock is overpowered. Paper is fine. - Scissors

  4. #94
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    Quote Originally Posted by Durango View Post
    yeah but embers is still useless. Bard can apply a 7% aoe debuff with ease while sab is max 5 and requires 5 charges.
    Embers stacks with the bard buff.

    It would however compete with the Inquisitor Clinging Spirit(Soul Drain applies it AoE style)

    So it has some use.. depending on raid comp etc..

  5. #95
    Ascendant Vyxagallanxchi's Avatar
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    If the goal was indeed more synergy, more changes have to come down the pipe. As it stands, there's currently less synergy lol.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  6. #96
    Plane Walker SolitaireSurrender's Avatar
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    Quote Originally Posted by Vyxagallanxchi View Post
    If the goal was indeed more synergy, more changes have to come down the pipe. As it stands, there's currently less synergy lol.
    Are charges still considered poisons or did we lose that synergy with Sin? That is if those points even mattered.
    _____Reversecowbell | R42 Cleric___Lesscowbell | R73 Mage___Moarcowbell | R50 Rogue_____

  7. #97
    Ascendant Vyxagallanxchi's Avatar
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    Quote Originally Posted by SolitaireSurrender View Post
    Are charges still considered poisons or did we lose that synergy with Sin? That is if those points even mattered.
    Not sure. Zyzyx posted that cleanses only seem to remove one charge as opposed to all so I would assume that they are still poisons. Requires some testing.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  8. #98
    Ascendant Vyxagallanxchi's Avatar
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    Damnable edit timer...

    Just checked and Sabo charges do appear to still be considered poisons. The sin talent does work for them still.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  9. #99
    Plane Walker SolitaireSurrender's Avatar
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    Quote Originally Posted by Vyxagallanxchi View Post
    Not sure. Zyzyx posted that cleanses only seem to remove one charge as opposed to all so I would assume that they are still poisons. Requires some testing.
    Hmmm...too bad they cannot gain the coating enchantments as well. An extra 75% AP could be interesting.
    Last edited by SolitaireSurrender; 02-12-2012 at 09:52 AM.
    _____Reversecowbell | R42 Cleric___Lesscowbell | R73 Mage___Moarcowbell | R50 Rogue_____

  10. #100
    Ascendant Vyxagallanxchi's Avatar
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    That and Baneful Touch lol. Just have to wait and see I guess.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

  11. #101
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by SolitaireSurrender View Post
    Are charges still considered poisons or did we lose that synergy with Sin? That is if those points even mattered.
    The talent you are thinking about still gave my blast charge about 100-150 damage.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  12. #102
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    Initial #'s from the new sab crystal with fervor + two fine whetstones (8 DPS), 4 set HK, r8 gun/daggers:
    Spec was 46/20/0 (Live ranged sab build).

    Standing in melee to get the Sin bleed stacks, it does about 2k single target with the above buffs using the rotation Spike->Caltrop->Blast. Caltrop ended up being about 30-50 DPS higher than blast charges in this fashion.

    Standing only at range brought it down to the 1900's range.

    AoE damage is crazy, but... well it takes way too long for all the bleeds to tick, so it's moot point tbh.

  13. #103
    Plane Walker SolitaireSurrender's Avatar
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    Quote Originally Posted by Zyzyx View Post
    The talent you are thinking about still gave my blast charge about 100-150 damage.
    Well, what little synergy we did have (not talking about Deadly Dance) still exists. Now push it a step forward and add some more with Sin. Baneful Touch and Poison Mastery could make life a lot better for Sabs.
    _____Reversecowbell | R42 Cleric___Lesscowbell | R73 Mage___Moarcowbell | R50 Rogue_____

  14. #104
    Plane Walker SolitaireSurrender's Avatar
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    Quote Originally Posted by Tigolbitties View Post
    Initial #'s from the new sab crystal with fervor + two fine whetstones (8 DPS), 4 set HK, r8 gun/daggers:
    Spec was 46/20/0 (Live ranged sab build).

    Standing in melee to get the Sin bleed stacks, it does about 2k single target with the above buffs using the rotation Spike->Caltrop->Blast. Caltrop ended up being about 30-50 DPS higher than blast charges in this fashion.

    Standing only at range brought it down to the 1900's range.

    AoE damage is crazy, but... well it takes way too long for all the bleeds to tick, so it's moot point tbh.
    So, what we have so far is Estrode will go faster. (Unless your guild is already using Nightblade.)

    It's a step, be it a small one. Let's put on our running shoes now shall we?
    _____Reversecowbell | R42 Cleric___Lesscowbell | R73 Mage___Moarcowbell | R50 Rogue_____

  15. #105
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    Quote Originally Posted by SolitaireSurrender View Post
    So, what we have so far is Estrode will go faster. (Unless your guild is already using Nightblade.)

    It's a step, be it a small one. Let's put on our running shoes now shall we?
    Yeah cause a long duration everything is AoE soul is going to be just AWESOME when you or anyone with you know gets mind controlled.

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