Just because I'm afraid all the ideas from the other thread will be lost ...
- Kill unintended synergy with BD.
- Fix the rotation. There needs to be space for bombs, right now the bleeds force you to spam charges. Two options here...
- Increase bleed duration to 8 seconds. This doesn't fix the ramp-up time with sab, but it kind of "just works" with timing of everything else. See other thread for example rotations.
- Reduce ramp-up time to 4-5 seconds. Only require 3 GCDs to load full charges. May require changing other CDs in the tree (e.g., bombs) to make the rotations work.
- Chemical Bomb should debuff targets, increasing damage of charges to them.
- Fix the crystal.
- 2-pc buffs bomb damage and increases % from Chemical Bomb debuff.
- 4-pc does what it currently does & reduces CD of Rapid Setup to 30 seconds.
- Replace Land Mines w
Or this can just do direct damage, if the AE rotation doesn't degenerate to Shrapnel x5 -> Detonate again.Ricochet: All targets hit by your Shrapnel Charge ricochet to nearby enemies, causing them to bleed damage over 8 seconds. Stacks up to 5 times.- Fix AP scaling.
- Add more synergy.
- Example to address last two points (just an example): http://forums.riftgame.com/rift-gene...ml#post3551408
I have no idea what to do with traps.


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