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  Click here to go to the first Rift Team post in this thread.   Thread: Please Buff Sabs

  1. #46
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    Quote Originally Posted by Beckmann View Post
    To be fair, SC isn't any good at ST nor is Cab, and Atrius posted about nerfing Champ crystal in 1.8. So maybe everything will make sense by then.

    Just remember, this game is a moving target.
    Its the size of a barn that apparently nobody can hit.

    Cab is an AoE soul but does crap on single target. Is that what we're gonna get?

    No thanks.
    Last edited by Vindicit; 01-25-2012 at 03:19 PM.

  2. #47
    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by Vindicit View Post
    We dont need to screw Sab even more by putting in worthless stuff like healing. We just want it to be a pure DPS soul.
    If we got weapon-buff-procs, that'd give us the option of healing.

    Anyway, who's "we"? I spend more time out soloing stuff some of which hits pretty hard than I do with a pocket healer.
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  3. #48
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    Quote Originally Posted by the_real_seebs View Post
    If we got weapon-buff-procs, that'd give us the option of healing.

    Anyway, who's "we"? I spend more time out soloing stuff some of which hits pretty hard than I do with a pocket healer.
    Just because you made the choice to solo with Sab doesnt mean it needs to waste talent points with healing.

  4. #49
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    Quote Originally Posted by Zyzyx View Post
    trash mobs that all die in less than 12 seconds what then!?
    No problem brolof.

    Carpet bombing:

    Cd of 1 minute, next 3 bombs do 200% damage.

    Boom, headshot.

  5. #50
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    Quote Originally Posted by Beckmann View Post
    Atrius posted about nerfing Champ crystal in 1.8. So maybe everything will make sense by then.
    There's Aillion's SAB buff.....

    /thread
    Quote Originally Posted by Gyle View Post
    A rogue can top the parse on every boss in HK if they use the right spec, and it's been that way for months.

  6. #51
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Vindicit View Post
    Just because you made the choice to solo with Sab doesnt mean it needs to waste talent points with healing.
    -just replace the -ap/sp trap with a trap that heals the sab over time

    next

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  7. #52
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    Quote Originally Posted by Zyzyx View Post
    -just replace the -ap/sp trap with a trap that heals the sab over time

    next
    Healing trap? Wtf?

    Make that trap similar to Dom ability:

    Does damage, drains energy/mana when an ability is used.

  8. #53
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    Quote Originally Posted by Ailion View Post
    Changes to the Saboteur are being planned for 1.8.

    Feel free to post your feedback.
    - treat sab hits as if it's a ranger/marksmen. Ranged buffs/enchantments should be viable somehow for a Sab. They are intended to be a ranged class too. Also nix the requirement for needing MM or Ranger secondary/third soul to calculate our ranged weapon. The sab soul should be smart enough on its own to know if we are in range or melee.

    - Bombs should be non GCD and remove carpet bombing and increase bomb damage with more points spent in soul. Reduce power cost. They are non synergistic with loading charges. Let them be non GCD so they are.

    - Charges should not put you into combat - thus draining energy - if you are not in combat attaching charges if you have the talent in pvp combat. They are energy starving in pvp before they even make a boom usually.

    - 1 charge should stun the enemy and snare them on termination, combine a couple charges to make room for other things. Add damage but make it significantly lower than the pure damage charges. We need several GCD's to do damage. It is redundant to load 5 charges, stun for 5 seconds, to take 5 seconds to load damage.

    - One ground effect should snare and silence the enemy (thus making the silence more difficult to avoid as well), again combining effects. Keep the ground effects on a GCD.

    - Remove the talent that makes Annil. bomb cause the single charge to be an aoe and make a high spec talent that makes the single target charge an aoe like shrapnel.

    - Let traps/land mines crit, remove talent that gives them no CD to traps and put something else there.

    - Add a high talent with a 50% chance to attach 2 charges after 5 points spent. Sab needs a common occuring increase in full build up like literally every other rogue does.

    - the 51 ability should change a little. I would increase the CD to 2 min. But make it a duration temp buff that for 10s each charge attached attaches 5 charges and automatically detonates them upon landing. Okay maybe reduce this to 5s. It would really make a 51 sab a force to be reckon with though ;o

    I am not saying just throw all these changes on at once...That might be a little silly. But IMO that is a list of things that could be improved if you want to try to maintain the same style of gameplay and increase the power significantly.
    Last edited by Violacea; 01-25-2012 at 03:56 PM.
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  9. #54
    Ascendant Violacea's Avatar
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    Ran out of edit time.

    IMO Sab shouldn't have healing. Giving it healing takes away from the ability to make it a pure damage machine. NB's and MM's with siphons and temps and run aways are enough. Full sabs are and should remain to be the squishiest of all the rogues. But they need the damage to make the trade off worth giving if a player likes that playstyle.
    Quote Originally Posted by AceinHole View Post
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  10. #55
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    Quote Originally Posted by Violacea View Post
    Ranged buffs/enchantments should be viable somehow for a Sab.
    I don't see why the enchant effect can't be calculated when the charge is applied, and then have it deferred until the charge is detonated. It might be more engineering work, but it seems like the best solution.

    Quote Originally Posted by Violacea View Post
    - Add a high talent with a 50% chance to attach 2 charges after 5 points spent. Sab needs a common occuring increase in full build up like literally every other rogue does.
    Interesting, it both shortens the rotation & gets some procs into Sab. I'm not sure if I like it more than a carefully scheduled rotation with slots for bombs, but I think that comes down to personal preference.

    Quote Originally Posted by Violacea View Post
    - the 51 ability should change a little. I would increase the CD to 2 min. But make it a duration temp buff that for 10s each charge attached attaches 5 charges and automatically detonates them upon landing. Okay maybe reduce this to 5s. It would really make a 51 sab a force to be reckon with though ;o
    I disagree, Rapid Setup should have a reduced cooldown so it can be used in conjunction with the Incriminate 4-pc bonus.

    I think the remaining suggestions are asking for too much.
    Last edited by Beckmann; 01-25-2012 at 04:23 PM.

  11. #56
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    I can't even describe how difficult it is to attempt to fix Sab to a good place, while somehow trying to add synergy. The current Sab soul does not synergize with any other souls other than BD and Sin, and I guess maybe MM.

    What would be super fun to play would be a Sab RS. Teleport to someone and drop a trap. Would be good times.

    The Sab has a charge mechanic in addition to a cp mechanic. This makes it a unique soul. Only possible synergizing abilities I could see is a bonus to AE attacks low in the talent tree, as a flat damage percent. Can call it unstable explosions or something.

    Can add a trap called proximity mine:

    Does more damage the closer the target is to the Sab when it goes off. Sounds cool for risk vs. reward.

    51 point ability:

    Missile barrage - Lazes target area and fires a barrage of missiles into the area for 5 seconds, (or around the lazed target) dealing AE damage and blowing up all charges on target per second.

    Could change timer to 3 seconds. If believe to be OP, could make it a channeled ability.
    Last edited by DTM300; 01-25-2012 at 04:27 PM.

  12. #57
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    Quote Originally Posted by DTM300 View Post
    Have all charges auto-det when target with charges dies, effecting the nearest target. Or at least transfer.
    I actually think that is brilliant. Auto-detonate.
    Laban Rogue <That Guild>. Bad... good? I'm the guy with the gun.

  13. #58
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    Quote Originally Posted by Zyzyx View Post
    -just replace the -ap/sp trap with a trap that heals the sab over time

    next
    Why not a health drain charge. Once it goes off, it transfers X% of the enemies life to the Sabo over Y amount of seconds. Make it have the fun tether spell animation... so folks can see where the sabo is that just loaded them up with healing charges and set it off.
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  14. #59
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    Quote Originally Posted by Ailion View Post
    Overhauling the entire Sab soul is not an option. General playstyle of the Sab stays the same. Promoting synergy between the Sab and other souls is definitely something to look at. It should be the strongest AOE DPS soul among the Rogues and competitive with other AOE specialist in other callings.
    Single target is where sabs need help. Not necessarily AOE. I never thought (based on the soul descriptions) that sab was a pure aoe class.

    Single target damage needs to be higher with alot of points spent in the soul. Not necessarily saying they should be the top single target, but they should be right up there with marks. The slow ramp up time of damage for a sab is fine, its what will keep the classes damage output in check

    AOE wise damage for bombs needs to be looked at.

    Traps seriously need some love.

    There really isn't much good about the soul at all right now, its in a pretty bad place, and its not like this is something that we haven't been saying for a few patches now.

    Its frustrating cause sab was what I initially loved about this game, when they got completely gutted I went to other builds, but I would very much like to go back to the soul I loved so much in beta.
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  15. #60
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    I can't speak for pve as i've never even stepped foot into HK...

    But as a maxed out P8 who runs full consumables etc. i mess around with sab in wfs and i was actually very surprised how i could burst down most P8's from half to dead.

    5 blast charge....det.....win.

    Other than absurd burst dmg the soul is garbage in pvp compared to anything else.

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