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  Click here to go to the first Rift Team post in this thread.   Thread: Upcoming Rogue changes for 1.7

  1. #301
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    Quote Originally Posted by Atheres View Post
    Too high to be reach in this tiers , maybe the next one.

    And as far as i can see , Bs will always be the top dps spec.
    For me BD doesn't have to be the top dps spec for me to play it. If it's 50 or less dps behind I'd make the switch to BD in a heartbeat.

    Interrupt, not as dot heavy and aoe should be improved now with BD... plus no positional attacks. I'd be shocked if people played BS outside of Murd and Sic if BD pans out well.
    Last edited by Mayi; 01-08-2012 at 08:32 AM.
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  2. #302
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    Aoe BD is still crappy when you compare this with MM , or even NB.
    The only way to fix bd aoe is to proc deadly from compound attack.

    Why do you think no one play it in High end pve ?
    It's simple , this spec is outdated. totaly. And since everyone seems ok with it.....
    1.7 , you have what ? 15% armor penetration and 25% ap bonus on cp . That's it.
    And on the other side , BS is up , with EW fix , and poison up. (probably 150/200 more dps from EW , don't know for the poison because we need to know ap contribution for it)

    So , a very good spec (BS) is up , and a crappy one (BD) is up.. In the end , crappy spec stay crap , and good one stay good.

  3. #303
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    Quote Originally Posted by Atheres View Post
    Aoe BD is still crappy when you compare this with MM , or even NB.
    BD has better AoE than NB.
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  4. #304
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    Quote Originally Posted by Ailion View Post
    Bladedancer

    Blade Finesse: Functionality has been changed. It now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks with melee weapons.

    Combat Expertise: Functionality has been changed. It now increases the Attack Power bonus of your Combo Point generating abilities by 5-25%. This bonus is applied only to attacks with melee weapons.

    Combat Culmination: Functionality has been changed. Your Finishers cause Physical attacks to ignore 1-3% of your target's armor per Combo Point for 10 seconds.
    You could be right, but BD aoe should improve...

    The way I read the notes compound attack should proc combat culmination in aoe. With a 10 second duration I imagine something like:

    Twin strike x5 - compound attack
    Twin strike x3 - deadly strike

    or something like that.... I'm hopeful for the changes myself. If you look at the BD changes every change will help it's aoe.

    The main issue will remain that twin strike is only 5 targets... but I don't feel BD has to be the best aoe to be useful, it just has to not be horrible.

    I'm waiting for it to be up on PTS to judge the changes.
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  5. #305
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    Quote Originally Posted by Mayi View Post
    You could be right, but BD aoe should improve...

    The way I read the notes compound attack should proc combat culmination in aoe. With a 10 second duration I imagine something like:

    Twin strike x5 - compound attack
    Twin strike x3 - deadly strike

    or something like that.... I'm hopeful for the changes myself. If you look at the BD changes every change will help it's aoe.

    The main issue will remain that twin strike is only 5 targets... but I don't feel BD has to be the best aoe to be useful, it just has to not be horrible.

    I'm waiting for it to be up on PTS to judge the changes.
    Compound Attack will still see no use as Deadly Strike, from what was posted, will proc combat culmination.
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  6. #306
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    As above Deadly Strike will also be proccing Combat Culmination so Compound Attack won't be any more useful than it is right now.

    What needs to happen with Compound Attack is for it to proc Deadly Dance. Or, perhaps, a new Deadly Dance-alike which only boosts AoE builders.
    Last edited by Kedon; 01-08-2012 at 09:33 AM.

  7. #307
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    Deadly Dance really just needs to fk off and the whole BD tree just needs a boost. When a Developer needs to make a buff have 100%+ damage boost you know something is totally screwed up. Even 50% is too high. DD was probably just a stupid band aid back in I dunno what patch that didnt even help bladedancer as a whole and stupid developers didnt decide to actually fix this crap.
    Last edited by Vindicit; 01-08-2012 at 10:39 AM.

  8. #308
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    Quote Originally Posted by Vindicit View Post
    Deadly Dance really just needs to fk off and the whole BD tree just needs a boost. When a Developer needs to make a buff have 100%+ damage boost you know something is totally screwed up. Even 50% is too high. DD was probably just a stupid band aid back in I dunno what patch that didnt even help bladedancer as a whole and stupid developers didnt decide to actually fix this crap.
    Noooooo!!!!!

    I like my Sin PvP spec, with BD rotations/Finisher

    But in reality you are probably right, but a 105% damage buff to Backstab and assassinate is always fun =P

    but
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    Last edited by Am0n; 01-08-2012 at 10:53 AM.
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  9. #309
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    I'm not sure that's the case.

    To me Deadly Dance and Rhythms (and likely Combat Culmination and Combat Expertise soon) are about emphasizing the Bladedancer's style of using very hard hitting builders to do the bulk of it's damage rather than 'big numbers' finishers (like Nightblade for example). Maybe it wasn't the best way to handle it but it does it's job in that regard I think.
    Last edited by Kedon; 01-08-2012 at 10:55 AM.

  10. #310
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    BD is a **** ton of fun to play, I think any Rogue can agree that as long as the margin isn't to intense it will be the go to spec, just because it is "cool" lol.

    Now can we PLEASE somehow move the offensive abilities in RS to BD and vice versa for defensives =(
    Last edited by Am0n; 01-08-2012 at 10:55 AM.
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  11. #311
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    Quote Originally Posted by Kedon View Post
    As above Deadly Strike will also be proccing Combat Culmination so Compound Attack won't be any more useful than it is right now.

    What needs to happen with Compound Attack is for it to proc Deadly Dance. Or, perhaps, a new Deadly Dance-alike which only boosts AoE builders.
    Or turn deadly dance to proc of any BD finisher or like some other people have posted just drop the mechanic and boost damage maybe make it some form of passive boost that scales with points. I have no clue what the numbers should be I am not the uber math guys I need to go back through and read some of the formulas people have posted and write them down to look at though.
    Last edited by hejtmane; 01-08-2012 at 02:04 PM.

  12. #312
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    Quote Originally Posted by hejtmane View Post
    Or turn deadly dance to proc of any BD finisher
    YES! Buff my parry and dodge and increase my damage output by 105%
    I can see the incoming QQ now lol
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  13. #313
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    Quote Originally Posted by Kedon View Post
    I'm not sure that's the case.

    To me Deadly Dance and Rhythms (and likely Combat Culmination and Combat Expertise soon) are about emphasizing the Bladedancer's style of using very hard hitting builders to do the bulk of it's damage rather than 'big numbers' finishers (like Nightblade for example). Maybe it wasn't the best way to handle it but it does it's job in that regard I think.
    They're not hard hitting to begin with and they're not hard hitting afterwards.

  14. #314
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    Quote Originally Posted by Vindicit View Post
    They're not hard hitting to begin with and they're not hard hitting afterwards.
    They beat the hell out of primal & I'm not to sure about a buffed savage strike, with 25% more AP I think they will be the best though. They are nothing but filler abilities, but with 25% more AP on them I think they will be the optimal choice.
    Last edited by Am0n; 01-08-2012 at 02:35 PM.
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  15. #315
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    Quote Originally Posted by Vindicit View Post
    They're not hard hitting to begin with and they're not hard hitting afterwards.
    Yeah, 3-6k every other attack, depending on current CD used, isn't hard hitting compared to any other builders.


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