Thread: Upcoming Rogue changes for 1.7 Last edited by Hellebron; 01-03-2012 at 12:57 PM.
Well yah, but move Rapid Setup to Nightblade 51 pointer or something, then you would be talking.
The differential between 51BD/10MM/5RS and BS in BiS gear is roughly 10% currently. BD currently scales 50-60% better with AP than BS.
The crystal just needs to affect all rhythmic actions and then it will be fine.1 : change HK crystal 4 piece bonus. Bd have the worst crystal , you need 51 point for our crystal 100% effective and 40 point for 50% effective. When you compare to others....... this crystal is just ********.
You cannot just add a "proc on crit" condition to Strike Back and Reprisal as it would in general be too OP. Realistically it would have to be roughly a 20% base chance on crit and 2% per point spent in BD above 11.2 : add a "proc on crit" condition to Strike back , reprisal , and turn the tide. Add an ICD for strike back , increase cd for Reprisal.
Only realistic change is to make it affect all rhythmic abilities. All your other suggestions would actually be DPS reductions.
No one really uses Dancing Steel as it is a flat DPS loss currently, even in AoE situations.Isn't dancing steel still on a 2 min cd? Not sure it would do too much but, can that be lowered to 1 min? I'm not sure this ability is even used short of for lolz.
Bladedancer - Dancing Steel
That bringa up a good point about Dancing Steel. It starts off kinda 'okay' at low gear levels but falls away due to it not having any bonus from AP (even Nightblade's Living Flame gets a +100% AP bonus). It also won't benefit from the new Combat Expertise as it does not add a combo point!
I would consider adding Dancing Steel to Contra Tempo or add a new root passive that specifically improves Dancing Steel; in a similar fashion that Nightblade's Blackout improves Scourge of Darkness. Since Dancing Steel is channelled (no Twin Strikes while you're busy twirling around) and on a long cooldown it really should do a lot of AoE damage.
Last edited by Kedon; 01-03-2012 at 07:18 PM.
Also can we make compound attack a non dps loss to use. I mean due to Deadly dance + twin strike using compound strike means you do less aoe dps. Which makes the attack just as useless as it was before the last change in 1.5 or just delete the dam thing and make it a passive ability that does something.
Hello Aillion.
Good news you have some plan for BD , but i think it's not enough.
you need more change to make BD viable.
Here is a list of suggestions :
- make Reprisal (adjust cd to 8 seconds like serpent strike), Turn the tide and strike back (add a condition like cannot happen more than one every 5s) proc of Crit too , or a % to proc on each crit.
- up the value of Turn the tide to 20% more damage.
-Make deadly dance proc from Blade dancer finisher , not just Deadly strike. This way , we are viable in Aoe , since our Aoe finisher is a loss in dps when we are doing Aoe. A non sense for me.
- Make False blade up our crit and dodge by 5% instead of just dodge. Change Improved false blade too , with a 6% more in crit and dodge instead of just dodge (stack with other buff)
-Change the +5% crit finisher to a + 10 % critical damage or a + 15% AP (just for us , not raidwise) , with duration based on CP
- Switch Blade and soul parity with Dancing Steel and reduce CD for Dancing steel to 30 seconds .
Last edited by Atheres; 01-04-2012 at 05:30 AM.
Stop making ANY suggestions to make Strike back/Reprisal proc on crit unless you understand the ramifications. And NO, ICD = BAD.
Does Jack all. would increase DPS by 4ish%- up the value of Turn the tide to 20% more damage.
Um no. Only thing that needs to happen with BaSP is the crit damage multiplier needs to be upped about another 20%.- Switch Blade and soul parity with Dancing Steel and reduce CD for Dancing steel to 30 seconds .
Dancing steel will remain useless with a 0s CD. DS needs a larger AP contribution and needs to grant combo points.
Last edited by Durango; 01-04-2012 at 07:01 AM.
Keep in mind that having Dancing Steel grant combo points would very likely require it to be changed from a player-centered-AoE into a targetted AoE like Twin Strike and Weapon Flare.
Though that would allow it to benefit from builder damage increase talents (e.g. Deadly Dance, Combat Expertise, Blazing Fury) so it'd be a compromise. Part of Dancing Steel's problem is it is neither a builder or finisher so few things buff it.
I'd be in favour of just giving it a very substantial bonus AP contribution instead by some means or other.
Last edited by Kedon; 01-04-2012 at 08:51 AM.
1.)Change Dancing Steel to a follow up attack after Twin Strike which grants 2CPs and hits 4 targets with maybe 5sec CD which hits as hard as Precision Strike.
2.)Let Contra Tempo increase AP-contribution of Dancing Steel aswell.
3.)Let Compound attack trigger Deadly Dance.
4.)Change 4piece HK bonus to a similar effect like the champion crystal by upping all (melee?) AoE-Attacks by 20-35%.
See what i did there?
Yea.
Fixed rogue AoE-DPS for 2 - 4 targets.
We are decent enough (still not really good, but whatever) for 6-10 targets, but i don't mind rogues focussing on either small amount of enemies (melee-AoE) or huge amount of enemies (Rain of Arrows).
Last edited by Coffande; 01-04-2012 at 09:52 AM.
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