This Compendium is quite lengthy so I divided it into a few parts. It is meant to provide knowledge for rogues tanks in HK, compare the physical damage rogues take compared to cleric tanks and provide recommendations on what changes rogue tanks need to be competitive in the upcoming patch.
*Warning, the things mentioned in section 1.13 include some rogue tank tips and strategies for each HK bosses. If you wish to learn the HK bosses yourself don’t read this section.*
1.1 Frequently asked questions
1.3 Hit / Toughness
1.7 Rogue Tank Sicaron Results
1.8 Cleric Tank Sicaron Results
1.9 Rogue tank VS Cleric Tank Sicaron Damage Taken October 6th 2011
1.10 **October 12th Sicaron Damage Taken results
1.11 Strength & Weaknesses of Each Tank Classes
1.12 HK bosses rogues can tank
1.13 Rogue Tank Tips & Strategies for each HK Bosses
1.14 Rogue Tank Recommendations
1.17 Rifstalker 1.5 vs 1.6
1. Who am I?
I am an officer and one of the three tanks in Voodoo. I have been tanking since the GSB days in March and have tanked almost every boss in HK including Akylios. Our world first Akylios kill was before 1.5 and I was 1 of the tanks during our first kill. A notable achievement I received was the nickname Paper Tank during our HK progression.
2. Why did I even write this?
While I have not posted very much in the forums in the past, I do read it fairly often. I am writing this in hopes that Trion clearly understands the current situation with rogue tanks & their physical mitigation problems compared to other tanks. May this compendium be useful for them when considering the tanking changes in the near future. I also wanted to give out the information I gathered to the community to help any rogues that desire to tank HK in the future.
3. I can tank GSB / ROS easily, why should I be worried for HK?
The difference I found between HK and other previous raids (especially ROS) is that very few bosses in HK use magical damage. If you’re going to start tanking in HK expect that nearly all bosses you tank will be doing physical damage. Unfortunately this is part of the problems with rogues since their physical mitigation is much lower than cleric or warrior tanks.
4. Should we even use rogue tanks if were beginning HK?
Probably not with the current patch, we simply don’t have all the utilities / physical mitigation warrior & cleric tanks can provide. With that being said, it can certainly be done with a rogue tank. If your guild decides to use a rogue tank it probably should be the third tank. The reason being is because you’ll have trouble using a rogue tank with only 1-2 HK items equipped by the time your guild reaches Sicaron. He can be tanked if the rogue is very well geared or your guild stacks extra healers but it is much easier for similar geared warriors / clerics to tank him with their ability to block.
5. How is physical mitigation calculated?
Dodge > Parry > Armor > Block > Passive/Active > Absorbs = Final Damage Taken
You can use anything spec that fits your play style. I personally have been sticking with the 2 same specs for a very long time but 1.5 did bring out a few interesting variations. I’m not going to explain these because they have been explained many times.
Here are my tanking specs:
Spec 1: 51 RS / 8 BD / 7 Ranger (I use this nearly every fights)
Spec 2: 51 RS / 8 Ranger / 7 Bard (I would only use this for a boss that you dodge / parry is a none factor)
Devious completed an excellent guide explaining all the specs, check it out here:
1.3 HIT / TOUGHNESS
320 hit / 200 toughness for all fights excluding Akylios
Akylios has an aura that reduces hit by 130 and toughness by 60
400 hit will reduce your hit to 270 + 50 hit from banner = 320 hit
260 toughness will reduce your toughness to 200
Note: the maximum toughness you can receive without any enchants / lesser essence lens is 252 which is what I currently have.
End > Dex > Dodge > Str > Parry
1 dex = .5 AP, 1 crit and 1 dodge
1 Str = .5 AP and 1 Parry
1 End = 19 health after guardian phase with 51 in RS / 5 Enduring (Ranger) / no Bard
1 End = 20 health after guardian phase with 51 in RS / 5 Enduring (Rng) / 5 Good Health (Bard)
1 dex = 1 dodge rating
1 dodge rating = estimated 0.02369% dodge (This % is believed to be really close to the actual value)
42 Dex / Dodge = 1% Dodge
1 parry = estimated 0.01618% parry (This % is believed to be really close to the actual value)
Dodge Soft Cap = 20%?
I can’t confirm this for rogues but it is what it’s rumored to be. This is without any talents / traits. With full HK gear I don’t think you will even reach this. I am fairly close now (18% with no buffs) but I will only obtain about 1% more with full HK relic gear putting me at 19% before talents / traits.
This is purely opinion based but I value the ratio of 1 End = to 2 dex / dodge. Don’t bother with parry as it scales really horrible (I’m only at 6.08% self-buffed parry with about half of my tank gear having Parry, waste of a stat on the relics in my opinion). This is subject to change depending on what the upcoming rogue changes bring.
When you start getting HK gear they will all be upgrades to your previous gear anyways, so just equip them and this will also boost your armor at the same time giving you slightly more physical mitigation every equipment upgrade. There will not be much Min / Maxing from the gear perspective you can do anyways & I would focus your planar attunements on Endurance for the time being.
Head = Icewatch bandit rune (11 dex / 8 endurance)
Shoulders = Blazing Toughness rune (9 endurance / 9 dodge)
Chest = Incandescent Indomible Runeshard (only if 20 toughness is needed to reach 200) otherwise either Blazing Resolute Rune (11 endurance) or possibly Blazing Deft Rune (13 Dex) if your health pool is sufficient enough
Glove = Radiant Elusive Rune (6 Parry)
Belt = Mathosian Tumbler’s Rune (10 dex / 6 endurance)
Legs = Crafty Dragonslayer’s Rune (12 dex / 9 endurance)
Feet = The Unseen’s vigilate rune (12 dex / 8 endurance)
Main Hand = Blazing Dexterity Runeshard (10 dex)
Off Hand = Blazing Dexterity Runeshard (10 dex)
Ranged = Blazing Dexterity Runeshard (10 dex)
What consumables should I use?
1) - Shrouded rune on both weapons for +6 End. If you have a Water Shrouded Rune you’re in luck for the upper part of the instance!
- Weaponstones on both weapons. As a tank you’re always beating on something so it’s a decent DPS upgrade if your raid is a little short DPS for a boss every little bit helps.
2) - Gravemaker Steak +10 End (Stillmore vendor)
3) - If you can afford it, Mighty Agility Serum & Mighty Dex Serum is optimal for most bosses.
Here are the mats required for them (Quite expensive though):
Don’t ask me why Trion didn’t make a similar one to this last through death.
- Mighty / Heroic Enduring Vial (+35 / +40 Endurance, much less costly than the above and better to use for progression purposes unless you want to farm like a mad man for the Mighty Agility Serums.
4) - Optional (Wrathful Flame, extra damage why not)
5) - Optional (Gloamsilk Poison sold off a rare vendor near the Artifact Collector, extra damage why not, I may be mistaken but I believe Trion changed this so only one can be active in a raid now. *Need someone to confirm this*.)
6) - Other optional ones could be used such as the Tempest Mirror, Soul Remnant & Revitalizing Seed depending on their availability. The 60 extra endurance from Revitalizing seed can be pretty handy if you know you’re going to take a lot of damage in a short amount of time (Matron Zamira small adds for example).