
Originally Posted by
Razaden
I tank but not as a main. I have not tanked at 50 as a warrior but I have as a rogue. One thing I see among both is the need for rogues to multi task. Multi tasking is not a bad thing but with not so good aoe threat and limited aoe abilites it causes us to lose focus on one thing or another ( buffs, lost mob, boss mechanic). From what I see of warriors is they don't have to multitask as much.
Rouge: Rift Guard, Guarded Steel, AOE threat, mechanics, Cooldowns
Warrior: AOE threat, mechanics, Cooldowns
I am sure is more but thats what I got off the top of my head. Rogues are quite interesting when it comes to tanking but we do need some adjustment.
One idea I have is like one guy said increase Guardian Phase to 100% armor abd change Guarded Steel to an AOE finisher that increases threat per mob hit or maybe just a flat buff like Guarded Steel. That will help with AOE packs and give us 1 less buff to have up at all times. Never heard of a rogue having an issue with threat on bosses so no needed to have that buff up unless maybe your undergeared.
As far as the one guy goes who doesn't want to be a warrior tank. Leta face it warriors make tanking easy and seems the only way to bring rogues in line with them is to pull a few things from them since thay don't seem to have too many issues.
So as a list for issues I say here are the main ones:
1: Too much multi tasking makes Raid awarness lack
2: Physical mitigation
3: AOE threat
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