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Thread: Rogue PvE Bible - Updated for 1.3

  1. #91
    Sword of Telara
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    Quote Originally Posted by generatedname View Post
    i tweaked the melee sab build a bit, same rotation but without having blade tempo and parsed a bit more than 100 dps on dummy:

    http://rift.zam.com/en/stc.html?t=0M...0VRcx0b.VV0A0c
    its odd that you did 100 more damage, without any actual parses im going to say chances are you did something wrong :P

    "poison potency" is an outright +15% damage to ALL of your charges.

    blade tempo is an amazing CD, over the course of the fight its 3.75% damage on a tank and spank, but on most actual boss fights there are prefered time to DPS harder.

    while dropping both of those you picked up:
    the 5th point in improved det, increasing an ability that does about 7.5% of your dps by 4% (from 120% to 125%), that would be what, a .3% dps increase? ( 1/3rd of 1%) as opposed to the 3.75% of blade tempo.

    and 9% dex, which would be pretty darn nice to have. i have 719 dex unbuffed in decent gear, 850ish raid buff sound likely? using rough numbers, 76 crit and 38 atk power gain, which, once again, would be nice to have. but if you take off ALL of your gear short of weapons, you lose 30% of your damage (on a dummy). stats arent as huge a boost in this game as in most.

    poison potency is a 15% increase on 65% of your damage (spike and shrap) or 9.75% increase in DPS.


    i very easily could be wrong, but i couldnt see it truely being a higher DPS build.

  2. #92
    Ascendant Dinadass's Avatar
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    You have no idea how many people PM me claiming to have "improved" the Sab spec by moving those three "wasted" points in Poison Potency.

    <Ascendant> 13/13 Seastone Defiant

  3. #93
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    Quote Originally Posted by Dinadass View Post
    You have no idea how many people PM me claiming to have "improved" the Sab spec by moving those three "wasted" points in Poison Potency.
    my intent is just to spark some conversation about it all.

    sorry i don't have the parse screenshots.

    it is probably all gear dependant (im in pre-raiding mostly p6 gear with some t2 and crafted pieces for hit)

    my parses on a dummy after ~6min with the original spec is 1007, tweaked build pushed 1150. Its possible that the poison potency is bugged (or intentionally fixed) and not increasing charge damage?

  4. #94
    Sword of Telara
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    poison potency still works for me. and 9% dex in any situation should not give a 15% increase in your DPS.. (from 1k to 1150)
    Last edited by Seyon; 06-30-2011 at 11:26 AM.

  5. #95
    Ascendant Dinadass's Avatar
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    I'm betting you had significant differences in crit rates between the two parses, which can alter DPS hugely and is why comparing a single parse to a single parse is often not very accurate.
    Last edited by Dinadass; 06-30-2011 at 11:29 AM.

    <Ascendant> 13/13 Seastone Defiant

  6. #96
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    Quote Originally Posted by Seyon View Post
    poison potency still works for me. and 9% dex in any situation should not give a 15% increase in your DPS.. (from 1k to 1150)
    thanks. i'm going to try longer parses tonight. its possible that I just got a ton more crits than normal when testing build2. i definitely saw more big numbers

  7. #97
    Telaran Fakemessiah's Avatar
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    Thumbs up

    ok on the tanking side of the house...got some changes for you

    You are correct, there is no set rotation, but there is an awesome opener that everyone forgets they have

    open with this and it is 3 free combo points before you even touch the boss/mob

    Splinter shot
    planar switch
    shadow assault
    RG or GS...depending on if you have threat issues or living issues.

    that is 4 CPs in 1 move technically...since splinter shot is a cast it is 2 free CPs and planar switch is 1 free CP off the GCD. On bosses i use GS first, on mobs i use RG first...but you never need a 5 point opener...you dont need over 3 points, but you have 4 CPs in 1 move so use it. getting an extra CP is a waste off the start.
    Build up your other buffs first. If you have threat issues dont us PB until a little later. PS does way more threat. So you can do 4 CP of PS then 1 of PB and just keep that rotation. having it right off the bat is nice if you are way under geared, but if you cant hold threat you need to work around it. use side steps on mobs when undergeared and try and pull fast so you have all your buffs up still.

    As for AOE, depending on your DPS you will hold better aggro just tab targeting every 5 CP with Planar strike. If you have kids with relic weapons, twin strike is just about worthless. it has 0 extra threat to it. 99% of the time we can just rift disturbance, shadow blitz, afk, but still.

    as for the gear...i updated it for you
    you want to focus on HP till ~11k
    then all dodge.

    Gear
    Helm, Shoulders, Chest, Pants from T3 Vendor
    Neck: Foul Chitin Necklace from Anraak in Gilded Prophecy
    Ring: Ancestral Letareus Ring from Duke in GSB
    Ring: Seal of Strangulation from Greenscale in GSB
    Gloves: Primal Hide Gloves from Oracle Aleria in GSB
    Boots: Savage Steelhide Boots from Warmaster in River of Souls
    Belt: Girdle of Shifting Shadows from Dark Focus in River of Souls

    Weapons
    Mainhand: Doom Pummel from Saga Questline Mace
    Offhand: Oracles Painblade from Oracle in GSB
    Ranged: Censure of the Deep Wilds from GSB

    Trinkets
    Totem of Uruluuk from Uruluuk in Gilded Prophecy
    Icon of Eternal Darkness from World Event (death)
    Crustacean Talisman from eAP
    Song of Lost Souls from eRD

    Essences
    Flowing Wall from Water Raid Rift
    High Waters from Mercurial Savants Rep Vendor
    Icy Winds from Air Raid Rift
    Smoldering Eye from Ember Scholars Rep Vendor
    Maelow's Root from Life Raid Rift
    Endless Horror from Death Raid Rift

    and now with hammerknell you need to work on a full water resist set...runes, sigil, essences, everything
    Tanks...You're Welcome!!!


    Fakemessiah 50 Guardian Male High Elf Rogue Tank/Guitar of Destruction - Dec 17, 2010 - Present
    Fakemessiah 85 Horde Female Goblin Warrior Single Tgt Prot/AOE Prot - Nov 24, 2004 - Apr 8, 2011
    Fakemessiah Lord Of The Rings Online - Retired
    Ehgriez Everquest Warrior Tank - Retired
    Ehgriez RuneScape - Retired
    Fakemessiah Ultima Online - Retired

  8. #98
    RIFT Guide Writer Flaymar's Avatar
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    thx Fakemessiah will update when i finish raid, also will be adding the 44sab range guide finally, i could not find anything to beat it unfortuantly.

  9. #99
    Telaran Reprehensible's Avatar
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    I only glanced through all 10 pages, so forgive me if I passed over it, but stat priorities/weights would definitely be helpful, and would belong in a rogue "bible" IMO. Included formulas (i.e. 1 Dex = 1 crit, 1 dodge, etc.) would be even better.
    Dyn is a rogue in <Fluffy Bunnies>

  10. #100
    Soulwalker Nadger's Avatar
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    Quote Originally Posted by Dinadass View Post
    26sab 21sin 19bd totally destroys 44sab in a raid environment. 44sab is nice for experts though since you can be a lot lazier and still do good numbers, plus chaining stun bombs or silences is useful for some trash. Also you can maintain the Spike-Det-Shrap-Det rotation pretty tightly without Fervor/LE.

    Flaymar, this is the rotation you should probably have in the Sabdancer section:

    Rotation, single target:
    Preload 5x Spike Charges, Deadly Strike, Puncture, Spike Charge, Detonate

    Then repeat this:
    5x Shrapnel Charge, Detonate
    3x Spike Charge, Puncture, Deadly Strike, 2x Spike Charge, Detonate

    For AOE situations, simply replace Spike with Shrapnel.

    This puts your Puncture and Deadly Strike next to each other, which is handy on movement fights or things like Duke/Hylas where you need to back out of melee every now and then.
    I have a question about the opener...what point does the spike charge after puncture serve?

    You already have 5 spike preloaded, then deadly dance buff up, then puncture for combo points to detonate them, why throw the 6th spike in there?

  11. #101
    Rift Disciple
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    Quote Originally Posted by Nadger View Post
    I have a question about the opener...what point does the spike charge after puncture serve?

    You already have 5 spike preloaded, then deadly dance buff up, then puncture for combo points to detonate them, why throw the 6th spike in there?
    You have 5 spike preloaded, then deadly dance with 2 charges left AND THE BUFF TO YOUR NEXT SET OF CHARGES IS NOT UP. The post-DD charge is to activate that buff, then detonate. Puncture is to keep from wasting a DD charge (there are 3 but you can only get 2 "next-set-of-charges" buffs out per DS.

  12. #102
    Plane Touched Malupit's Avatar
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    The build Sozu posted in his guide is one of the highest range dps; how come it isn't posted?

  13. #103
    RIFT Guide Writer Flaymar's Avatar
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    Quote Originally Posted by Malupit View Post
    The build Sozu posted in his guide is one of the highest range dps; how come it isn't posted?
    Ive been doing alot of research over the past 3 days, its the start of our raiding week.

    I tried out Sozu's and Mine and both seem to shine depending on encounter. So now that i have tested i'm writing it all up now.

  14. #104
    RIFT Guide Writer Flaymar's Avatar
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    Okay thread is finally complete with most of the basic information
    Will be working on tweeking a few things, also adding new content as i can compile it.

  15. #105
    Soulwalker
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    Default Regards to ranged dps builds

    So is one better than the other? as in, does more dps? or can one be specc'd like Sozu's and be alike the Sabo spec in number's?

    The reason I ask this is because I do like the Ranger spec, but I guess if one does more dps than the other then I'm going to be ask to play that over the other one.

    Thanks

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