I hope that they'll fix the charge counter as well as its never accurate, especially in raid.
I hope that they'll fix the charge counter as well as its never accurate, especially in raid.
I have noticed this myself.. It seems to happen the most when it gets really laggy and you are low on energy spamming buttons.. I really think the cost of charges should be 20e rather then the 30e and detonate needs to be free with no GCD, that would help Sabs a bit all around and it would fix the bug.. well maybe not fix the bug at all but still![]()
This has happened to me. I keep seeing Spikes Charge at 14 second and just figured I hit Spike by accident, but then I keep seeing it back to 14 seconds. Guess they just want everyone to play MM.
Tested, it's not happening.
happened to me a few times last night. noticed my spike was ticking for 300 crits instead of 1100 after 5xshrap. i though i threw a extra spike in with my shrap by mistake but it happened again after two rotations. definately a bug
I actually had this happen in pretty much the same exact scenario. Guildies and I picked up The Golden King daily 2 days ago. Me and another guildie both went Sab and noticed this exact issue.
I just put in a bug issue as it seemed to be similar to what was happening back in beta phase. figured a hotfix mighta broken something again. also and you will hate me, i put in a report for spike not eating DD charges. I figure if we report it ourselves it'll get a more gentle fix than if it comes from other dps QQ'ing about "our broken dps".
Just tested it on the 3 target dummies. My damage is still the same with 5x charges when another Sab detonates with 1 spike charge.
Anyway, I think this issue may be localised to open world RAID RIFTS rather than with INSTANCED DUNGEONS. Something in the mechanic that gets put into effect anytime a rift event is nearby is screwing with the way charges are being stacked and detonated.
Running GS on Friday with another Sab - no issues.
Will report back if it happens again next time I run a Raid Rift if it happens again.
Last edited by Eorith; 05-23-2011 at 06:18 AM. Reason: Reply to a post that was removed
On an off-note not related to this issue, Tamber, how do you incorporate 20 assassin in your build? The best I could imagine is THIS but I don't truly know if Serrated Blades would proc with sabo charges or if poisons even apply on either charge or detonation. I'm a bit new to the sabo game but so far I've really enjoyed the soul. Blowing stuff up is a hoot!
Hamcat Elora Vishten Selara Tadlos Hamacus Felonia Jenkins Jones Hamelora Nelvana Shambala Port Koliak and my GIMP Tunarri
Altaholics Anonymous poster child. But one time or another every PvPer on every shard has died at least once by my hand.
I think I get what is going on... I ran into this problem a few times, and its not necessarily a bug with multiple sabo's mixing their charges up, but one sabo mixing up their own.
The problem is that charges have a travel time, and detonate is not. When max ranging and throwing charges, it is possible to detonate before the final charge hits. This is what likely happened.
Input at max range: Spike Spike Spike Spike Spike, Detonate, Shrap Shrap Shrap Shrap Shrap, Detonate.
What actually happened (in theory): Spike Spike Spike Spike, Spike is still flying, Detonate x4 spike, Spike lands. Shrap, Shrap, Shrap, Shrap, Shrap is flying, Detonate 4x shrap, 1 spike. Spike refreshes into 1x spike. Lone shrapnel remains. Repeat.
Solution: when you are > 20m from the mob, wait 1 second before detonating. I've experience this problem many times and I've been aware since to wait to detonate ever since.
What made me realize this in the beginning is often I'd throw 5x shrap and detonate immediately, and I'd only see 4x shrapnel on residual shrapnel debuff. I'd check my parses to see if my 230 hit made me miss, but my hit rate is always 100%, so I realized that the last charge was not landing rather than it was missing.
Last edited by Gustuf; 05-23-2011 at 08:14 PM.
Yes, charges have a flight time. Even if you're ranged you probably shouldn't be too far from the boss.
Retired due to lack of PVP content and boring/repetitive game mechanics.
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