Hi everyone!
I've been testing these souls a lot lately and some things just don't seem right about them.
Riftstalkers make for bad tanks compared to warriors (and by that I mean my healer nearly got an heart attack from healing me in a T2).
Bladedancer's Rythmic Actions are somewhat overpowered for DPS since there are something like 7 of them which you can chain endlessly with the right masteries, yet I don't see a lot of defensive ones, which is a huge cons for Bladedancers.
Bards don't scale with their gear. If they do, I couldn't notice the difference between naked girl playing guitar and the mega armored Wonderwoman with alpha weapons.
Riftstalker
Boosted Recovery: Increased healing bonus to 5/10/15%.
Why? Riftstalker's strenght is having massive HP, making possible for his healer to heal him between spikes, but as it is now, rogue tanks and warrior tanks are healed for the same amount!
Toughened Soul: Increased bonus armor value to 5/10/15/20/25% from 4/8/12/16/20%.
Why? Honestly, I've got the Elder Relic Merchant set (some pieces of it anyway) and had 5k armor. I compared this to my friend's armor (warrior); he had level 48 gear, blue stuff, and yet he had 8k armor. WTF? I think the difference's just too huge to ignore.
Rift Scavenger:Changed functionality to :''Whenever you use a Finisher, you are healed for 0,6/1,3/2% of your maximum health per combo points''.
Why? This mastery feels useless in experts, raid and PvP stuff. It does not help your healer keep you up at all. You don't wait for your Rogue to add combo point to a player target '' 'cause he needs healing'' you kill your target, that's all. Therefore, the mastery currently procs like once every 3 or 4 hours, unless you're farming. May I add a LOL to this last statement?
Shadow Mastery: Increased cooldown reduction to 4/8/12/16/20 seconds from 3/6/9/12/15 seconds. Added functionality : ''Shadow Assault's cooldown is further decreased by 1/2/3/4/5 seconds''
Why? Riftstalker fun and strenght in PvP comes from the fact that he can easily move around. Alright, you nerfed him already, now he can't run sourcestones in any PvP, at least let him do his thing! Shadow Assault is the main DPS shift riftstalkers have for PvP. It is one of the two that procs Stalker Phase and the only one that does decent damage. It needs more spam than ''once every 30 seconds'' Can you imagine being able to use Bull Rush every 30 seconds? I can't either.
Bladedancer
All Rythmic Actions now share a common cooldown (55 seconds)
Blade Finesse: There is now only 3 ranks available for this mastery. Now increases auto attacks damage by 15/30/45% from 10/20/30/40/50%.
Why? Be patient, you lazy people.
Counterbalance: There is now 3 ranks available for this mastery. Changed functionality to: ''Decreases Rythmic Actions cooldown by 5/10/15 seconds''
Combat Efficiency: Changed functionality to '' Your Finishers now increases Energy regeneration by 1/2/3% per combo points. Lasts 15 seconds''
Why? The mastery was useless, let's make it better, then nerf accordingly lololol. No serious, it will need to be toned down, I just don't know how to do the maths behind it so it is balanced.
Double Coup replaced by Lasting Tempo: ''Reduces the cooldown of your next Rythmic Action by 50%. (2 or 3 minutes cooldown)''
Bard
NERF IT WTF
Let's give sarcasm a break and look at this fairly interesting soul. Why the hell am I getting strictly no bonus whatsoever from stats? When I'm doing an expert and need a bard, I'll ask the ****tiest rogue around since it doesn't matter how much dex he has, he's a bard and does not scale at all! Nice trolling right there Trion, it can stop now.The revamp for Bard is just too much for me to even think about something but here are some suggestions I got from some players.
1. Buff and damaging abilities scales with gear.
2. Motif of Encouragement: Added functionality: ''Critters charmed by Motif of Encouragement will aid the Rogue in battle, turning into level 50 Super Critters, dealing 250-300 damage with each attacks. If there are no critters nearby, this skill summons a maximum of one Squirrel''.
Now, that is balance.
Conclusion
Obviously, some of these changes are ridiculously exaggerated. Yet, I think they give interesting leads for possible revamp. Hallelujah, and bump if you like this!


The revamp for Bard is just too much for me to even think about something but here are some suggestions I got from some players. 

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