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  Click here to go to the first Rift Team post in this thread.   Thread: Mage Suggestion Thread

  1. #181
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    I am not going to read 12 pages of suggestions, and starting a new topic when this one is already up is not a option either so forgive me if it has been mentioned already.

    I want one single change in the chloromancer and that is to remove the heal debuffs that is on the veils verses other chloros. In stormlegion this is more obvious then ever. Not to mention i can't see one single reason for it to be there.
    Cleric do not have such buff for other clerics, they can use every spell on them self and on a group of other clerics at the same time, there are no restrictions.

    Bards who now can heal a good amount do not have any restrictions either.

    Now i realize that people would not like for us to use the synt on our self. I can agree to a small point that we should not be able too, but i also see the need for it in for example pvp and since they have changed it so damage is not the trigger but casting time, i again, can see that this is not a unlikely request. But ok, i can back down from this request and only make this go for the veils. As in any veil should heal any chloro in the raid as much as it heals anyone else.

    I can't see why we, at for example at a boss like Jultharin, have to heal tank, raid, and then use all cd's on our self because the other chloro can not heal us with their veils. And especially since chloros don't have a huge amount of cd's to use in the first place.
    Again clerics do not have this heal debuff for other cleric healers and chloros should not have it either, it should have been removed long time ago.

  2. #182
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    Hi, could you please change Fiery Concentration so that taking it is somewhat of a benefit, rather than simply a mitigation of a DPS loss? All our ranged builds are almost all required to take this due to all the constant AoE damage in a raid, which means we lose out on some DPS talents, further widening the gap between ranged and melee builds in a raid. I guess you can say that Burning Purpose mitigates this somewhat...

    At worst, I'd at least like it be comparable to the Inquisitor's Pursuit of Truth, which is a tier 1 talent that only requires 2 points and increases range. At best, remove the entire cast pushback mechanic for all classes. Every other class already has a higher DPS, lower cast time (none for rogues and warriors) ranged spam ability.

    Also, since people are talking about lowering the cast time of Void Bolt, could we lower the cast time for Fireball?

    1) It would be a slight DPS increase in all the Pyro based ranged specs without affecting the melee specs, since those are based around instant casting Fireball.

    2) Make the ranged specs less punishing if you screw up on dots/cooldowns.

  3. #183
    Sword of Telara Crovack's Avatar
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    Quote Originally Posted by Katosu View Post
    ...
    If you're honestly thinking it would do something similar to rb/champ then I believe you are several underestimating it.
    ...
    No matter how much he is 'several underestimating' it, there's no reason why a harb/sc hybrid spec shouldn't be tuned to be more viable. I'm not suggesting it should be our top st spec, but it would be nice to have something comparable to RB/champ (reasonable st with enough aoe to be useful on fights with adds or trash).

    I haven't personally put much testing into harb/sc builds since the nerf so don't have an immediate suggestion on a fix, but I imagine even something as simple as Inductance reading "This effect is halved for melee attacks" could accomplish a more reasonable middle ground.
    Last edited by Crovack; 01-18-2013 at 07:21 AM.

  4. #184
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    Quote Originally Posted by Crovack View Post
    No matter how much he is 'several underestimating' it, there's no reason why a harb/sc hybrid spec shouldn't be tuned to be more viable. I'm not suggesting it should be our top st spec, but it would be nice to have something comparable to RB/champ (reasonable st with enough aoe to be useful on fights with adds or trash).

    I haven't personally put much testing into harb/sc builds since the nerf so don't have an immediate suggestion on a fix, but I imagine even something as simple as Inductance reading "This effect is halved for melee attacks" could accomplish a more reasonable middle ground.
    In order to ensure sc/harb was not stupidly OP, it would require fundamental changes towards the stormcaller tree, something that no one would want at this moment.

    If they dislike pyroharb, play 61 harb which is almost as good and not FIYAH based.
    If that is so dislikeable, play warlock after it has been patched since that is not FIYAH based.
    If even that is hated play an el or necro spec.
    If that is so distasteful then I suppose everyone is up a brown watered creek without a paddle because it has been made clear that they're trying to keep the two separate.

    Mages don't need to be Warriors, otherwise, pick a red name.

    Let alone that AE is pretty much meaningless anyway in raids.
    Last edited by Katosu; 01-18-2013 at 07:54 AM.

  5. #185
    Plane Walker utterchaos's Avatar
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    I know i am noy val or war and i don't have a big guild tag like addiction, trinity, or special olympics. But i have been playing Mmo's since Asheron call, and dot classes for years now,

    Played shadowpriest in wow beta until lich king in a good raiding guild. I don't state this cause i think i am any better then anyone else. But i am not some noobie gamer who wants to make his classes super op either. And i know some of you saw my fears about lock not keeping up with other specs posting in general chat in sl beta to daglar.

    Instead of copying cinderburst in pyro tree, why not keep trees unique and fix the dot issues instead.

    Currently in the tree you have +spell power talent to life leech, +10% damage increase to mage armors, +15% dot damage talent. Dots damage or a 16s time span is much weaker then straight frontal damage of pyro/harb. Dots Should do more damage since they are a over time effect instead of instant damage.
    But atm there is this other issue that intermingles with dot damage, crit for mages hit the floorboards in expansion. So people toss 7/8 points in pyro tree for burning fury rng and are stacking Crit power like mad. This leaves 8 points for necro to flesh rot. But right above that is another 10% death damage which effects ALL Death damage, not just dots teasing people. Can't give up pyro talents. You would have to give up void barrage and death door to get this and that isn't worth it. Because we are tied to burning fury.
    So comes the battle of spell power vs crit power and dots. Spell coefficents for dots aren't that great, hence why talents to increase spell power benefit to dots. Some get the bonus, some don't making dot damage all over the place.

    So why not fix the crit vs dot scaling issues?
    Do you still want us tied to crit talents in the pyro tree or can adjustments to spell power coefficents be made fix dots?

    Like maybe have dark power be 15% damage and 15% increase benefit from spell power to dots.

    Other adjustments that would help:

    Draining bolt- lower the healing a tad, lower cooldown to 15 seconds. Now i can add this into a 16 seconds dot rotations consistantly for increased damage.

    opp procs: if used on void bolt, lowers the global cooldown to 1 sec. dps increase

    Beating the dead horse here on defile: casting defile on the target inflicts unspeakable agony on the target. Increase dot damage or crit chance.

    raditate death- add atrophy to the list of dot being able to be spread.

    Nedd's grasp - should be 10 stacks and more damage.

    Change the crystal bonus for locks to increase contamintes damage bonus to dots by 10% instead of void bolt buff?

    And there is another thing that could be done, if messing with coefficents etc is what your trying to avoid. On intial cast dots do damage then start ticking. You could increase the initial damage dots do on cast.
    The shadow knows.... --- Sacred Fire --- faeblight

  6. #186
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    ure right with the statement about the wl cristal. Voidbolt deal much more dmg with sacrified life: dmg. and atm the raid cristal is bugged. i dont see more dmg on void bolt with conterminate on or off. anyway. this bonus is very weak..

  7. #187
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    Quote Originally Posted by Krintee View Post
    ure right with the statement about the wl cristal. Voidbolt deal much more dmg with sacrified life: dmg. and atm the raid cristal is bugged. i dont see more dmg on void bolt with conterminate on or off. anyway. this bonus is very weak..
    The crystal DOES work. Just not the intended way.
    Once you activate Contaminate the first time, the bonus from crystal stays active even after deactivating Contaminate, as long as you don't switch crystal or specc.

  8. #188
    Plane Walker utterchaos's Avatar
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    To be honest i use necro crystal instead. +400 damage bonus to all spells for 30 seconds. But i also use necro/lock over full lock atm until full lock is more viable.
    Last edited by utterchaos; 01-18-2013 at 01:03 PM.
    The shadow knows.... --- Sacred Fire --- faeblight

  9. #189
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    u do more dmg with necro/lock over 61 wl?! but on pts or?! and wich spec?

  10. #190
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    Just change the new spell from wl how Pyromancer's armor resets Cinder Bursts cooldown and makes it insta, Warlock armor can do the same for consuming agony.

  11.   Click here to go to the next Rift Team post in this thread.   #191
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    Hey all,

    Another update, I'm setting Expanded Contagion on the Warlock so it causes Radiate Death to spread Atrophy.

    If you haven't noticed from other comments, many of the changes mentioned have made their way to the PTS server. Feel free to head over there and test them out.

  12. #192
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    Kervik im rigth that the notes in 2.2 by amry yesterday are not actuel?! when can we expect more final pts notes?!

    and maybe we get any change to the consuming agony? like the cinderburst proc

  13.   Click here to go to the next Rift Team post in this thread.   #193
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    Quote Originally Posted by Krintee View Post
    Kervik im rigth that the notes in 2.2 by amry yesterday are not actuel?! when can we expect more final pts notes?!

    and maybe we get any change to the consuming agony? like the cinderburst proc
    This update to PTS is to get the first pass of a bunch of fixes out there for everyone to test and give feedback on. Things like Chloro healing and several DPS specs had a bug fixed that had a big effect on them. Additional fixes and changes will continue to go out as they're finished and ready.

  14. #194
    Plane Walker Matsu's Avatar
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    Quote Originally Posted by Krintee View Post
    Just change the new spell from wl how Pyromancer's armor resets Cinder Bursts cooldown and makes it insta, Warlock armor can do the same for consuming agony.
    This. The current incarnation will be a non-factor in Warlock DPS, aside from the odd movement phase like the second half of Zaviel.

  15. #195
    Plane Walker utterchaos's Avatar
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    Quote Originally Posted by Kervik View Post
    This update to PTS is to get the first pass of a bunch of fixes out there for everyone to test and give feedback on. Things like Chloro healing and several DPS specs had a bug fixed that had a big effect on them. Additional fixes and changes will continue to go out as they're finished and ready.
    Thank you for this change. Are some of my other suggestions reasonable. I know your time is split between 2 classes now and we appreciate all your work.
    The shadow knows.... --- Sacred Fire --- faeblight

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