Oh that's just great.Adding this to the list in order to simplify our gaming experience isn't a big leap and truthfully not a game changer.
You want a simplified gaming experience? Ever think you might be in a minority there?
If you Increase the Duration of PS to 10-15 Minutes;
You can have your cake, and you can eat it to.
You kill two birds with one stone.
0 pointers only have to refresh, at most once every encounter, and it'll last long enough that it shouldn't fade between pulls. (seriously!) And even if it does fade, you won't have to sit there and kill your dps (andthis is where this comes from. Spamming PSx5 at the start of a raid boss = dps loss, But the Buff = dps buff
So, if we increase the duration, we as Pyro-locks, get our PSx5 without the dps loss.
And 51 pointer Archons, get there PS spammage whlie everything else they use, is on CD.
It is quite frustrating, results in a lot of annoyed raid members.
Crumbling Resistance self-buff and Searing Vitality would be good as well, it's just a pita
Although I do see Azeula point that we should not eliminate the incredible skill that is required to click all the archon buffs every 5 minutes or the amazing gaming experience dueling provides between my fellow guild mages as we progress through ID on every attempt. It might break the game and make everything too easy and then we would all quit and play another mmo to waste our time ultimately changing values in some clouded Database that provides us some sense of individuality...or not. ;)
An Archon can double tap Power Drain to proc Burning Purpose between casts and use fireball as his filler (since BP has an internal CD, PS wouldn't proc it after PD did), which also has a chance to apply combust stacks (if spec'd and all that) ends up being a slight dps gain for slightly (seriously, it's almost non-existent) more work.
Really though, Pillaging Stone is fine and doesn't need a change... If anything, in all honesty, it should be a 2 point ability, not a 0. Seriously, we get an amazing stat boost from it, stop complaining about it and embrace it!
Doesn't matter what is put here, someone is going to @#%^& about it, regardless of what it is.
please do not change anything about archon and PS. I honestly don't believe there should even be a discussion on changing it at all.
obvious pyro makes bad request
i vote it be moved up the tree along with the debuf sidekick to stop others from overwriting and wasting gcd's
You're quite right it's not exactly skill heavy, but neither is it a massive irritation either. It's a good buff for virtually any mage spec and requires 0 point investment. You don't HAVE to pre-stack it by duelling raid members prior to an encounter, and stacking it at the start and then hitting it once every 5 mins to refresh it isn't exactly going to destroy your parses, so what's the big issue?Although I do see Azeula point that we should not eliminate the incredible skill that is required to click all the archon buffs every 5 minutes or the amazing gaming experience dueling provides between my fellow guild mages as we progress through ID on every attempt. It might break the game and make everything too easy and then we would all quit and play another mmo to waste our time ultimately changing values in some clouded Database that provides us some sense of individuality...or not. ;)
So it's not a one-click and a few tics later "Woohoo +50 end!" like Searing Vitality is. So what? It's great for what it is, and the benefit you get outweighs the minor self-imposed inconvenience of pre-raid duelling, or the small DPS loss engendered by stacking the buff at the start of an encounter.
I mean, if it's a serious inconvenience to you, why not just suggest that Trion give every mage that has the Archon soul as part of their spec a 0pt passive that gives them +50 end and +45 to every other stat ? You won't even have to "waste" a GCD on it either, so there's no reason for anyone to grumble about it affecting their precious parses.
The problem here is that you still end up loading part of the overall damage into a Dot. Pillaging Stone is THE spam spell for an Archon. If you load any part of the damage to a DoT you gut Archon DPS. If you give it a dot component it needs to be able to apply stacks of that dot that will make up for the loss of DPS the Archon takes.
To illustrate what I am talking about here:
Assume that Pillaging stone hits for 1000 (not counting in crits)
Assume that Burning Purpose also hits for 1000 (again no crits)
This gives the Archon 1111.11.. DPS from spamming Pillaging stone (not a realistic situation, but it helps to illustrate the point).
Now lets assume that 20% of the damage of PS is moved to a dot:
PS Hits for 800 and applies a dot for 5 seconds that ticks for the remaining 200(40 per tick)
BP still hits for 1000
Due to dot clips and the mechanics of things that 40 may never hit so
That's a pretty big loss from offloading 20% of the damage to a Dot to make life easier for non-archons who want to 0 Point archon(and it only grows when you include crit and the fact that 1000 point PS and BP are raid tier 1 levels of damage).
If you let it stack 5 times though after the 5th stack the dedicated Archon is almost back to normal(it's a loss in the beginning, and whenever they have to rebuff), the dot doesn't tick that hard, and the people who complain about PS taking too long in raids are happy.
Bottom line, Guilds are doing it and it is a waste of everyones time. What is the harm if it is a zero net gain?
IS THIS A THREAD THAT'S SERIOUSLY DEDICATED TO COMPLAINING ABOUT A 0 POINT PILLAGING STONE???
Some people are funny or narrow-minded.
I am in for changing PS to either be:
- a passive buff once you take it, cast to deal damage.
- a single cast giving x5 stacks.
- much longer duration, like 30 mins.
Casting PS x5 times in a row is not an indication of skill. At the moment, it's an annoyance and fixing it slightly will not suddenly make you a bad/worse mage. To me, it's a quality of life thing; why some people are against improvement or change is beyond me.
Last edited by Atavus; 05-01-2012 at 12:36 AM.
Fatality - lvl 50 Mage
PVP 5/8, DH 4/4, GP 4/4, GSB 5/5, ROS 4/4, RotP 4/4, HK 11/11
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