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  Click here to go to the first Rift Team post in this thread.   Thread: Mage Bugs - 1.8

  1. #121
    Champion of Telara
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    Quote Originally Posted by Kervik View Post
    [*]The fix for Haunting Pain is in. This fixes the issues you’ve been seeing where things like Neddra’s Influence and the Warlock Crystal buff were not affecting its damage.

    Great!
    One issue though... not so much a bug as much as trying to find more synergy within the trees. Is it overpowering to let Neddra's influence affect all DoTs? The only ones it currently doesn't affect are withering vines, vile spores, ruin and icy carapace I believe.

  2. #122
    Ascendant Soul sky's Avatar
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    Would it be crazy to ask for Mortality to start ticking as soon as it starts channeling, rather than one second in? It's not like we can abuse the ability - it has a lengthy cool-down.

    The reason I ask for this is because in PvP, it is usually interrupted before it even ticks a single time.

    Not a big tweak... it would just be a small life improvement :>
    Valeryy - Mage | Valzz - Cleric | Soulsky - Rogue | Introvert - Warrior
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    [Currently pvp'ing casually on Valeryy/Introvert]

  3. #123
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    Quote Originally Posted by Kervik View Post
    Two other updates I forgot to include.
    • I've fixed the issue where the Necromancer's Shadow Revenant ability Blood Corruption was still removing stacks of Deathly Calling with all ranks of Vengeful Spirit.
    • I've also got a change on the way that changes how Feign Death works with pets. It will no longer kill off your pet. Instead it will despawn your pet while Feign Death is active, but return them, with buffs etc, when Feign Death is removed/deactivated.
    Sorry I think you still forgot this:

    Necromancer's Death's Grasp - its a 3 sec stun followed by snare, categorized also as a control spell, does not trigger Quick Thinking although it should.

  4. #124
    Soulwalker Laurelyn's Avatar
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    Quote Originally Posted by the_real_seebs View Post
    Someone pointed out that the apparent mechanic is that chloro can count as support, so if you have a chloro/archon build, you count as more-support-than-heals. Thus, on a level 24 character:

    24 chloro/8 archon = support
    17 chloro/15 necro = healer

    MHO, if your highest-point calling is a healing soul, you should probably look like a healer.
    It is also an issue if you use 30 Chloro/30 Warlock/6 Pyro. The icon shows as DPS when it is intended to be an AE Heal spec. It would be awesome to be able to set your own icon based on the two souls you have the most points in, but I'm sure there would be a ton of people that would abuse it just to throw people off.
    Last edited by Laurelyn; 05-09-2012 at 01:48 PM. Reason: clarification
    if you say 'plz' because it's shorter than 'please', then I'll say 'no' because it's shorter than 'yes'

  5. #125
    Ascendant lol r u mad's Avatar
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    So when are we getting a Necromancer overhaul on the level that Ranger got? Elementalist?

    How about a Stormcaller overhaul like Sab got?

  6. #126
    Ascendant Inixia's Avatar
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    Quote Originally Posted by lol r u mad View Post
    So when are we getting a Necromancer overhaul on the level that Ranger got? Elementalist?

    How about a Stormcaller overhaul like Sab got?
    well supposedly pet classes are currently being looked at... no specifics yet though (pet models coming up eventually too yay) ->
    Quote Originally Posted by Kervik View Post
    So, the good news is the pet souls and pets are being looked at. The bad news is I don't have any info to give you on when any changes would be available.
    would love to see some real changes to a few souls (sc/ele/necro/archon) There are definitely some longstanding issues in there that should be reviewed by 1.9.
    Last edited by Inixia; 05-09-2012 at 08:05 PM.

  7. #127
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    Duels no longer count as being in combat, causing mage charge to continually drain at the out of combat rate. Been like this for a few weeks now.
    Mage / P40
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  8. #128
    Ascendant Primalthirst's Avatar
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    Degeneration doesn't work on Bone Shield during the Bonelord Fetlorn encounter in Iron Tombs.

    It traditionally never worked and was supposed to have been fixed. It has not.

  9.   Click here to go to the next Rift Team post in this thread.   #129
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    Quote Originally Posted by Bounci View Post
    Duels no longer count as being in combat, causing mage charge to continually drain at the out of combat rate. Been like this for a few weeks now.
    We have a fix in for this. I'm working on finding out when it will be heading out to the Live servers. I'll post an update whenever I have some more info.

  10. #130
    Prophet of Telara
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    Quote Originally Posted by Kervik View Post
    Hey all,

    Sorry for my absence lately. I’ve been working on some upcoming things and have been neglecting updates to the forums. I’ll work on keeping you all better informed.

    Thanks Jack Burton for starting up the thread when I was slow on the draw. Here’s my latest list of issues. As usual, I’m sure I’ve missed things, feel free to bring them back up.
    • Flame Jet doesn’t work when used in a macro.
      This should be fixed now. Let me know if you’re still seeing it.
    • Earth damage from Elemental Forces won’t cause Icy Carapace to explode.
      This is actually something that probably will not see a fix anytime soon. I know what’s happening but there isn’t a straight forward way of fixing it. I’m worried about putting together a crazy fix for it and having the fix cause more issues than it solves.
    • Depending on your build, your role icon can be incorrect (Chloro and Archon in particular)
      This slid off my list for a while. I’ll go harass people again about changing this.
    • Grasping Void is useless in PVP.
      Stuff in the works on this. Not ready to give details just yet, but I’ll let you know as soon as things are more solid.
    • Warlock Magical Affinity doesn’t increase the Charge gained from Void Life.
      I’ll bump this up on my list. It’s been sitting here for a while.
    • Disorient doesn’t apply damage if the target is immune to CC.
      This is another one that probably won’t get a fix any time soon. There still isn’t a good way of fixing the issue and keeping the functionality of the ability.
    • Using the 4 piece Warlock HK crystal, applying Defile does not improve Haunting Pain damage.
      Found the issue, and working on a fix.
    • If you are immune to crowd control effects, you are also immune to healing from Wild Growth.
      Looking into this one.
    • The Pyromancer’s Burning Bright passive buff is increasing damage from the Ignited debuff when fighting High Priest Arakhurn.
      I think I’ve tracked this one down. I’m working with the Arakhurn boss designer to get to get it fixed up.
    • Mortality is suffering from pushback while channeling.
      Haven’t had a chance to look at this yet. Should be an easy fix if I can verify it happening.
    • Channeled AoE abilities (such as Fire Storm) aren’t receiving benefit from the Stormcaller’s Lightning Rod talent.
      I know the issue here, but haven’t found a way to fix it yet. I’ll let you know when I have an update on it.
    • If cast with an @mouseover macro, abilities such as Transmogrify are applying Controlled Opportunity to the caster’s target instead of the ability’s target.
      I’ve found the issue and have a fix in the works. The fix needs some thorough testing to make sure it isn’t going to break other things though.
    • Stormcallers are able to remove other Stormcaller’s stacks of Electrify.
      Looking into this one now.
    I hate to bring this up in here, but Kervik and Elrar - you 2 are very active on the forums re: class problems, bugs, etc. - could you give the other class Devs some pointers on how to interact in the forums with their classes?

    Thanks.

  11. #131
    Shadowlander
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    Default Possible Chloro Bug

    was testing Vile spores healing.. (Life Giving Veil, 6pts in warlock only)
    with low points in heals,
    Main dmg = 572, Heals = 632 Dmg*1.1 = heals

    27pts in
    Main dmg = 565, Heals = 632 Dmg*1.1 = heals

    30pts in
    Main Dmg = 564, Heals = 620 Dmg*1.1 = heals

    35pts in (passive bonus = 2%)
    Main dmg = 566, Heals = 622 Dmg*1.1 = heals

    41pt in (5% passive bonus)
    Main Dmg = 567, Heals = 652 Dmg=1.15 = heals

    51pt in (10%)
    Main Dmg = 567, Heals = 652 Dmg*1.15 = heals
    851 Xrit Dmg, 978 Heals Dmg *1.15 = heals

    At 51pts in should be getting Dmg * 1.2 = Heals
    Can anyone else replicate?

    D.

  12. #132
    Rift Disciple
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    Ground targeted aoe's (fire storm etc) are unable to be cast if players current target is 'immune to your faction'.

    Example: Orchin during onslaught phase - forces player to target him during barrage if player has no other target - he's immune to damage thus casting fire storm becomes impossible.

  13. #133
    Soulwalker
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    Quote Originally Posted by Symphony the Guild View Post
    Ground targeted aoe's (fire storm etc) are unable to be cast if players current target is 'immune to your faction'.

    Example: Orchin during onslaught phase - forces player to target him during barrage if player has no other target - he's immune to damage thus casting fire storm becomes impossible.
    Similarly, if a mob you have targeted when you que up a Fire Storm dies before the spell begins, it cancels the cast. A ground target AE should not be dependent on the health of a single target.

  14.   Click here to go to the next Rift Team post in this thread.   #134
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    Quote Originally Posted by Symphony the Guild View Post
    Ground targeted aoe's (fire storm etc) are unable to be cast if players current target is 'immune to your faction'.

    Example: Orchin during onslaught phase - forces player to target him during barrage if player has no other target - he's immune to damage thus casting fire storm becomes impossible.
    I'll look into this. I'm not sure at the moment if this would be something I'll be able to fix or if I'll have to pull in some engineering help to look at things a bit deeper.

  15. #135
    General of Telara Eclipze's Avatar
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    Quote Originally Posted by Kervik View Post
    I'll look into this. I'm not sure at the moment if this would be something I'll be able to fix or if I'll have to pull in some engineering help to look at things a bit deeper.
    Thanks. On a side note, have you found anything out on the David Copperfieldesque channel bar for Lightning Storm?
    Eclipze @ Retired Raider
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