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  Click here to go to the first Rift Team post in this thread.   Thread: Mage Bugs - 1.7

  1. #91
    Rift Disciple Lanfeara's Avatar
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    Well, I ran a 2nd bunch of tests with pure additive way :

    Here is the numbers I have with 2warlock (to get DT)/0pyro/0archon
    Code:
    no buff
    SV 99 66
    DT 143 95
    FB 1243 829
    VB 791 1190
    Here is the values buff with warlock/pyro tree running a classical 28/38
    +92% on dot (from warlock tree) nedra's influence (72%), improved mage armor (10%), dark power (10%)
    +20% on skills (from warlock tree) dark power (10%), improved mage armor (10%)
    +20% on skills (from pyro tree) : flame bolt (10%), GoP (10%)
    +78,6% on fire skills (from pyro tree) burning bright (33,6%), fire armor (15%), flame bolt (10%), GoP (10%)

    So to sum up, this is the final modifiers we get
    Code:
    fire dot : +170,6%
    death dot : +112,6%
    fire skills : +98,6%
    death skills : +40%
    With internalize charge :
    Code:
    fire dot : +190,6%
    death dot : +132,6%
    fire skills : +118,6%
    death skills : +60%
    With both internalize charge and defile warlock's bonus on :
    Code:
    fire dot : +205,6%
    death dot : +147,6%
    fire skills : +118,6%
    death skills : +60%

    Values full buff with the spec (without IC and warlock's bonus)
    Code:
    SV : 171 257 (+170,6% it should be 178 267)
    DT : 201 302 (+112,6% it's correct)
    FB : 1554 2334 (+98,6% it should be 1646 2468)
    VB : 1099 1657 (+40%it's correct)
    I have a 6% error difference on fire skills, maybe I forgot something but it comes from a skill that affect both fire dots and fire skills so either flame bolt or GoP.

    I continue tests to go till warlock's crystal bonus :
    First, internalize charge :
    Code:
    SV : 184 277 (+190,6% it should be 191 287)
    DT : 220 331 (+132,6% it's correct)
    FB : 1719 2580 (+118,6% it should be 1805 2717)
    VB : 1258 1893 (+60% it's correct)
    Same 6% error, still dunno from where it comes from.

    And finally with defile on :
    Code:
    SV : 211 318 (+205,6% it should be 201 302)
    DT : 253 380 (+147,6% it should be 354 235)
    FB : 1719 2580 (+118,6% it should be 1805 2717)
    VB : 1258 1893 (+60% it's correct)
    So the 6% error is still on fire skills and I have a mistake on dot calculation. Why not to test a multiplicative way for warlock crystal bonus ?

    Let's go.

    So the base is :
    Code:
    SV : 184 277 (+190,6% it should be 191 287)
    DT : 220 331 (+132,6% it's correct)
    If I add +15% to SV value it does :
    Code:
    SV : 211 318
    DT : 253 381
    So I found back my tested value and I'm happy.

    To sum up, all tree talents and buffs are additive but the warlock crystal is still multiplicative.

    There's obviously a 6% error calculation on fire skills from me (or from flame bolt or GoP ?) somewhere because all the other tests are corrects.

    Leave feedback if you find the mistake please .

    And sorry guys for having done ****ty multiplication in p7.
    Last edited by Lanfeara; 02-04-2012 at 03:52 AM.

  2. #92
    Rift Disciple Lanfeara's Avatar
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    I wanted to edit my post one more time but I couldn't (cause of the 5min limit) to say that the 6% error may come from me, GoP, burning bright, flame bolt or fire armor (I mentionned only GoP and flame bolt)

    I'll retest all of that later to figure it out (even if I hardly think it should come from me lol)

    If you figure it out before me please leave feedback ^^ !

  3. #93
    Rift Chaser Proudfeet's Avatar
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    ^ You're an awesome dude and I need you to tutor my son in math?

  4. #94
    Rift Disciple Lanfeara's Avatar
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    Being able to know what is the result from 10 + 15 (25 !) is not awesome ^^ . Just need to figure out the good scale (so reading tooltips in my case xd) and it's all right. Now everyone can see what has changed and why dps went down.

  5. #95
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    Not sure if this has been mentioned, but burning bonds is not working on some people. I'm not sure what is triggering it, but you will cast the spell and they will have the debuff...then off they go running.

  6. #96
    Plane Walker GLopez's Avatar
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    I just came back to the game for the three-day free time to play my P38 51 Warlock / 9 Necromancer / 6 Elementalist.

    My observations (keep in mind these are mostly for PVP so far, but from the sounds of it they might make sense for PVE too):

    1. DOTs are still too weak. In PVP this is a two-fold problem: They are too easily dispelled, and they simply do too little damage. Vex alone seems to do more damage than all my non-Defile DOTs (Dark Touch, Life Leech, Necrosis) combined. That's just silly.

    2. The contradiction between Defile and Empowered Darkness makes 51 Warlock feel inherently clunky.

    3. Mage Armor buffs really should not be dispellable. With the state of purges like Eradicate this is an enormous detriment to any Mage who wants to PVP.

    4. Dark Fury feels lackluster. It stuns for one second longer than the global cooldown it takes, and it doesn't do very good damage at all.
    Last edited by GLopez; 02-04-2012 at 01:32 PM.
    Zepol @ Seastone - Mage

  7. #97
    Telaran
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    Charged Shield (not mass) is getting removed from the caster when cast on another target. Reported it prior to 1.7 but seems like no one picked it up.

  8. #98
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    Quote Originally Posted by overbyte View Post
    Kervk -

    I'm a reasonable guy, but this is completely unreasonable.

    Look at this screenshot - wtf: Attachment 7393

    I take back what I said before. Warlocks need a 300-400% buff to DoT damage in PVP
    1.7 Patch #1. Dark Touch went from 67 damage per tick to 79 damage per tick. Given the average warrior has approximately 10000 health in PVP, it means Dark Touch deals 0.79% of a warrior's health in damage in PVP every 2 seconds! It would take 4.2 minutes to kill a typical warrior using Dark Touch alone.

    In PVP, mobility and burst damage have extremely high utility. Warlock DoTs need to do enough damage to pressure opponents. If I get 3 DoTs on an opponent, they should be gravely worried about getting cleansed or healed. Right now most DoTs are nothing more than a nuisance, a waste of a GCD. When I play my lock in PVP (which is getting less often) I spam DoTs not to do damage, but to see if i can proc Opportunity, since that's the only real damage I have. That's the current state of things.
    Last edited by overbyte; 02-04-2012 at 02:50 PM.

  9. #99
    Telaran
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    begining of the patch i bought my 6th soul and had acess to the archmage tree. I was able to use nyx's manipulation rune shield degeneration phase shift immovable object mana shield and rift tomb as per respec. I was only one on server to have this. just track my account it might show up if you guys log such things.

  10. #100
    Plane Walker GLopez's Avatar
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    I'm glad I got a free three days of playtime to test PVP because I can safely say I'm not subscribing. The horrible CC system dumbs everything down so much, and the game has way too many cheesy mechanics like auto-cleanse.
    Last edited by GLopez; 02-04-2012 at 03:08 PM.
    Zepol @ Seastone - Mage

  11. #101
    Telaran
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    casting arresting presenc will break a transmogrify sap etc if the mez'd mob is nearby

  12. #102
    Ascendant Ianto Jones's Avatar
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    Degeneration seems to be failing against a lot of NPCs. Specifically it doesn't trigger the damage on caster, nor remove the target's buffs, on Seething Cores in RotP.
    Quote Originally Posted by NotTrev View Post
    I know you love to rain on the Mages' parades [Trunks]...

  13. #103
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    Quote Originally Posted by Ianto Jones View Post
    Degeneration seems to be failing against a lot of NPCs. Specifically it doesn't trigger the damage on caster, nor remove the target's buffs, on Seething Cores in RotP.
    I've noticed that when Degeneration is cast on a damage-immune target this does not trigger damage and thus does not remove buffs (damage must be dealt to debuff). I am curious if the reflective character of the buff that cannot be purged (that damages the purger) is creating problems for the purge.

    Perhaps Kervik could answer, but how is Degeneration working? Because if it requires damage to purge, then damage immunity negates the purge, and if it doesn't correctly prioritize what to purge (trying to purge buffs that can be purged over buffs that cannot be), it might also negate the purge.

    I didn't spec deep into Archmage before 1.7 (3 points in AM with my chlorodom spec), so I am unsure if there were significant changes to how the ability worked prior to placing it in the Dominator tree.

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  14. #104
    Plane Walker Domey's Avatar
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    Default Fire Armor and Glyphs of Power dont give the same bonus

    Without either Fire Armor or Glyphs of Power, My fireball crits for 1977

    Im specced into 5/5 imp Glyphs and 5/5 imp Mage armor, So both Fire Armor and Glyphs give 15% dmg bonus.

    When i buff up with just Fire Armor, My fireball crits for 2299

    So with both of them being 15% dmg bonus if i take off fire armor and put up glyphs, one would think that it would be the same dmg.

    But with just Glyphs of Power, my fireball crits for 2170

  15. #105
    Champion of Telara
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    Quote Originally Posted by Domey View Post
    Without either Fire Armor or Glyphs of Power, My fireball crits for 1977

    Im specced into 5/5 imp Glyphs and 5/5 imp Mage armor, So both Fire Armor and Glyphs give 15% dmg bonus.

    When i buff up with just Fire Armor, My fireball crits for 2299

    So with both of them being 15% dmg bonus if i take off fire armor and put up glyphs, one would think that it would be the same dmg.

    But with just Glyphs of Power, my fireball crits for 2170
    RNG? Fireball not the best spell to test this with as it has a huge range. Withering flames is actually the best test coz its dmg is constant (at 3 stacks combustion).

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