So, today I was bored and decided to make a new soul. Introducing the Drakenguard.
The Drakenguard is a soul who has been blessed with the might of the dragons. In thanks of the ascended who defended normal dragons when the Rifts first opened, the Dragon's have bestowed their blessing on worthy ascended.
This is the melee DPS soul of the Mage. It is a melee fighter who uses the dragon's power to imbue their strikes with elemental forces. (Fire Strike, Ice Touch, Lightning Pulse) This mage specializes in front cone attacks. (Fire Breath, Ice Wave, Acid Breath) It dabbles in Fire, Water, Air, and Life damage.
The main mechanic is called Dragon Rage, which increases damage dramatically. It is gained through breath and melee attacks, and only works on breath and melee attacks. I believe it balances itself out, due to the high buff this brings into the soul, using AoE attacks will be devastating, but using them too much will drain you of your rage very fast.
Overpowered soul? Who can say. I was just really bored. As a side note, bolded text are abilities.
Drakenguard
Mage
Melee DPS
Root Abilities
0-Fiery Strike. Imbues the mage’s weapon with the power of fire, causing X fire damage to the target.
0-Will of the Wyrm (Passive). Converts Spell Power into Attack Power, Spell Critical into Physical Critical, and Focus into Hit. Increases Endurance by 5% and 1% for each point put into Drakenguard. Increases armor by 50%.
0-Draken Blessing. Grants the Mage the Draken’s Blessing, causing melee attacks and breath attacks to place a stack of Dragon Rage on the Mage.
Dragon Rage- Increases melee and breath damage by 10%. Increases critical melee and breath damage by 5%. Successful critical hits consume 2 Dragon Rage. Max 10 stacks.
2-Flame Breath. Unleashes a wave of fire in front of the mage, hitting 10 targets within 7 meters causing X damage to each target.
4-Strength of the Dragon. Grants Strength of the Dragon to the targeted party member, increasing damage by 5%. Last 1 hour.
6-Smoldering Breath. A stream of flames emerge in front of the Mage, hitting 10 targets within 7 meters for X damage over 15 seconds. Places a stack of Smoldering Ashes on the effected targets reducing damage done by 1%. Max 6 stacks. (8 Second Recast)
8-Dragon Scales. The Mage summons Dragon Scales, increasing armor by 5% and absorbing X damage. Last 30 seconds. (30 Second Recast)
10-Ice Touch. Imbues the Mage’s weapon with the power of ice, causing X water damage and causing the target to take 10% more fire damage for 6 seconds. (10 Second Recast)
12-Dragon Stomp. The Mage stomps the earth, causing 7 targets within 10 meters to be disoriented for 4 seconds. Damage done breaks this effect. (30 Second Recast)
14-Venomous Strike. Imbues the Mage’s weapon with then power of life, causing X life damage over 6 seconds. Reduces target’s speed by 30% for 6 seconds. (8 Second Recast)
16-Gliding Wings. Dragon wings emerge from the back of the Mage, chasing down the target and causing him to be stunned for 2 seconds. (15 Second Recast)
18-Venomous Breath. A wave of noxious fumes emerge from the Mage, hitting 10 targets within 7 meters in front of the Mage for X life damage over 10 seconds. Effected targets attack and spell power is reduced by 5% for 10 seconds. (5 Second Recast)
18-Intense Breath. Increases breath damage by 20%. Consumes charge while active. Cannot gain charge while in effect.
20-Frozen Wave. Piercing cold waves of ice emerge in front of the Mage, hitting 10 targets within 7 meters for X Water damage. Target’s are effected by are effected by Wyvern Hail, which causes X damage whenever the target uses an ability. Can happen a maximum of 5 times over 15 seconds. (25 Second Recast)
20- Strength of the Wyrm. Grants Strength of the Wyrm to party and raid members, increasing damage by 5%. Last 1 hour.
26-Lightning Pulse. Imbues the Mage’s weapon with the power of lightning, interrupting casting abilities. This ability is not effected by the Global Cooldown. (10 Second Recast)
32-Lightning Breath. Streams of lightning emerge in front of the Mage, causing X air damage to 10 targets within 7 meters. Effected targets are stunned for 3 seconds. (45 Second Cooldown)
38-Tail Swing. The Mage lashes a tail of flame, causing X fire damage to 7 targets around the target. Effected enemies are knocked back and take 5% more damage for 10 seconds. (30 Second Cooldown)
44-Wyrmal Presence. (Passive). Increases the damage bonus by Dragon Rage by 1.5% and increases by 0.5% for every point in Drakenguard past 44.
51-Dragon Form. The Mage takes the form of a dragon, increasing damage by 50%, reducing damage taken by 50%, and increasing melee critical hit bonus by 25%. Last 30 Seconds. (2 Minute Cooldown)
Branch Abilities.
Tier 1-5
Dragon Claw. Increases critical hit chance of Fiery Strike by 5/10/15%. 3/3
Wyvern Heart. Increases spell power by 1/2/3/4/5%. 5/5
Tier 2-10
Glare. The Mage’s gaze bestows bestows upon the target, incapacitating him for 15 seconds. Any damage breaks this effect. (Melee Range, 30 Second Recast) 1/1
Heavy Ashes. Smoldering Ashes effect increases by 1/2/3%. 3/3
Intense Flames. Increases breath damage by 5/10/15%. 3/3
Chilled Wings. Ice Touch’s additional effect has a 50/100% chance to spread to 3 more enemies. 2/2
Tier 3-15
Noxious Breath. Venomous Breath damage effect last 1/2/3/4/5 seconds longer and increases it’s additional effect by 1/2/3/4/5%. 5/5
Dragon Roar. The Mage emits a terrifying roar reducing damage done by the enemy by 10% for 8 seconds. Consumes 80 charge. (1 Minute Recast) 1/1
Toughening Scales. Increases the damage Dragon Scales can absorb by 5/10/15/20/25%. 5/5
Icy Bite. Icy teeth come up from the ground, rooting the target. Any fire damage will break the effect. Last 10 seconds. (1 Minute Recast) 1/1
Tier 4-20
Frozen Breath. Increases the amount of times Ice Wave can proc it’s additional effect by abilities 1/2/3 times. 3/3
Dragon’s Cry. Dragon Roar also increases damage done by 2/4/6/8/10% for 8 seconds for party and raid members in range. 5/5
Sweeping Wings. Giant flame wings sweep the battle field, drawing 7 enemies in front of the Mage within 15 meters. (1 Minute Recast) 1/1
Tier 5-25
Dragon’s Rancor- Increases the stack of Dragon’s Rage that melee and breath attacks generate by 1/ 2. Increases the consumption of Dragon’s Rage by 1/ 2 whenever you critically hit. 1 /2
Acid Breath. Streams of acid emit in front of the Mage, dealing X life damage over 15 seconds to 10 enemies within 7 meters. Targets’ melee and casting speed is reduced by 50% 1/1.
Wild Wings. The Mage grows giant wing of lightning that flap rapidly, causing X air damage to 7 enemies within 15 meters over 20 seconds. Effected enemies casting is interrupted, this effect cannot happen more than every 4 seconds. Consumes charge while active. Charge cannot be gained while channeling this effect. This ability cannot be interrupted. (Recast 2 minutes) 1/1
Tier 6-30
Dragon’s Fury. Increases critical hit chance by .05/1/1.5/2/2.5% for each stack of Dragon’s Rage. (Must be 2/2 in Dragon’s Rancor) 5/5
Wyrmal Ancestry. Causes the next breath attack to critically hit, does not consume any Dragon’s Rage. 1/1 (1 Minute Recast)
Deep Breathing. Reduces the recast of all breath attacks by 3/6 seconds. 2/2
Tier 7
Summon Wyvern. Calls forth a mighty Wyvern to fight by the Mage’s side. Increases damage by 15% and reduces damage by 15%. This pet will mimic any breath and melee attacks the Mage uses with their full effect. Last 20 seconds. Consumes charge while active. (2 Minute Recast)


10Likes
looks awesome.

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