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Thread: 51 chloro?

  1. #1
    Telaran Kusoyaro's Avatar
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    Default 51 chloro?

    Hi,
    Was wondering if im really gimping myself by going 51 in chloro. I will have badass cooldowns and still get opportunity. Will I be able to solo heal 5mans with it or is half points in lock really a must?

  2. #2
    Plane Walker
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    You miss out on a lot damage modifiers from the lock tree. Those damage modifiers make your heals better. I've never tried 51'ing in chloro to say for sure, but from a cursory look..it doesn't pass the commonsense check for me.

  3. #3
    Prophet of Telara
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    5% crit, 20% damage vs a bunch of wasted pvp style points (longer wild abandon?) to get LONG cooldown charge drainers(meaning you cant veil as often)

    If chloromancer had ANY "for each point spent in the chloromancer tree" scaling, higher points would matter. As it stands now it is the only tree that lacks that kind of scaling (archon doesnt have it either, but because the 51 point is an aura, it matters)
    Last edited by Caldern; 05-25-2011 at 11:57 AM.

  4. #4
    Rift Master
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    Its not "god awful" like say 51 stormcaller.
    But generally its weaker then paring with lock. or even archon.
    chloro doesnt have a "increases life damage by 1% for every point in chloro" like most other souls.

    Most of the extra healing talents are garbage. enduring tether, unleashed abandon, call of spring.
    The root skills. blight. pvp move.
    Natural splendor. big channeled aoe heal. Ok this has promise. but really wildgrowth/flourish tends to be mroe then enough. So it ends up redundant.
    Void life. Channeled aoe. 2min cd. what a piece of trash.. Its only redeeming factor is its life, so heals. Or you could use the chloro/lock build and have devouring shadows and mortality. dev shadows having no CD and doing more damage.

    So you end up with fairly situational moves, that are redundant or weaker then lock versions.
    And you loose the 20% damage, which makes your core spell rotation dps/heal more.

    (obviously 51chlor/15lock, lets you get opportunity, and magical affinity)

  5. #5
    Plane Walker Xanadu's Avatar
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    I play a 44 chloro 22 Necro 0 Archmage and had zero issues solo healing T2's pre patch 1.3. Now with the new riduculously easy mode in T1 and T2 dungeons, the extra 20% the chlorolocks rave about really matters little.

    If you are properly geared, you wont even need warlockery, however, I would not, on the same note, spend 51 points in chloro.
    Last edited by Xanadu; 05-25-2011 at 01:21 PM.

  6. #6
    Champion Carolius's Avatar
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    I like 32 chloro/34 archon for 5 mans/experts and 34 chloro/32 warlock for raiding.

  7. #7
    Plane Touched Mogh's Avatar
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    Quote Originally Posted by Kusoyaro View Post
    Hi,
    Was wondering if im really gimping myself by going 51 in chloro. I will have badass cooldowns and still get opportunity. Will I be able to solo heal 5mans with it or is half points in lock really a must?
    Yes I believe your are gimping yourself because really 32-34 pts is all you need in Chloro to be effective. Take the rest and throw them in Warlork (more passive boosts & great raiding build) or Archon which offers more complex gameplay, a lot of awesome buffs/debuffs, insane Int and faster casting speed.

    This is the Chloro\Lock build I use and I primarily use it in raids.

    http://rift.zam.com/en/stc.html?t=0z...qxo.EdIuohckoo

    This is the Chloro\Archon build I use and I use it primarily in 5 mans or if there is no Archon.

    http://rift.zam.com/en/stc.html?t=0z...kMz.EdIuohckoo

    I would first try out Chloro\Lock and run that until your comfortable with Chloro healing and all its abilities. Then try out Chloro\Archon, I suggest this because Archon may overwhelm you with the amount of stuff you have to do.

    If you play Chloro\Archon right though you will do enough healing to solo heal all 5 mans and at the same time you will you will provide some great utility for your group.
    "Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally."

  8. #8
    Telaran Kusoyaro's Avatar
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    Kk thanks alot for the tips and builds. U all sure convinced me .
    Ill just fool around in pvp with the 51 chloro and then just trow it out.
    Thanks again!

  9. #9
    Rift Chaser LatsyrcMoy's Avatar
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    Quote Originally Posted by Kusoyaro View Post
    Kk thanks alot for the tips and builds. U all sure convinced me .
    Ill just fool around in pvp with the 51 chloro and then just trow it out.
    Thanks again!
    I still say play what you like.

    I run the Chlor/lock build at the moment and it bored me to tears. 51 Chloro works, and it works well. Void Life double dips on heals making for some very insane heals when used(each tick counts as an AOE tick not a dot). Natural Splendor 1.5x dips on healing. The first hit will heal twice (Once @ DoT rate, and the HOT portion).

    Blight is a Blight on the tree and should be replaced with the following:

    Increases your Healing done by spells and effects by 19%. Further increases this value by .5% per point spent in the Chloromancer tree above 38. (net total of 25.5% @51 points additional healing power)

  10. #10
    Shield of Telara Aastarius's Avatar
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    Guild not long started in Greenscale and I run with 3 different heal specs one of which is 51 point chloro.

    Found it useful on Johen for P3 where I can continue to do "silly heals" with back turned to raid during an awkward blinding bomb, i.e. start channelling Natural Splendour and simply turn around.

    For most of my time though I run as chloro(34)/lock(32) simply due to the increase in healing throughput.
    I do not suffer from insanity, I enjoy every minute of it.

  11. #11
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    Quote Originally Posted by LatsyrcMoy View Post
    I still say play what you like.

    I run the Chlor/lock build at the moment and it bored me to tears. 51 Chloro works, and it works well. Void Life double dips on heals making for some very insane heals when used(each tick counts as an AOE tick not a dot). Natural Splendor 1.5x dips on healing. The first hit will heal twice (Once @ DoT rate, and the HOT portion).

    Blight is a Blight on the tree and should be replaced with the following:

    Increases your Healing done by spells and effects by 19%. Further increases this value by .5% per point spent in the Chloromancer tree above 38. (net total of 25.5% @51 points additional healing power)
    Though I know you are referencing pve, blight is great in pvp.

  12. #12
    Ascendant
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    Quote Originally Posted by LatsyrcMoy View Post
    I still say play what you like.

    I run the Chlor/lock build at the moment and it bored me to tears. 51 Chloro works, and it works well. Void Life double dips on heals making for some very insane heals when used(each tick counts as an AOE tick not a dot). Natural Splendor 1.5x dips on healing. The first hit will heal twice (Once @ DoT rate, and the HOT portion).

    Blight is a Blight on the tree and should be replaced with the following:

    Increases your Healing done by spells and effects by 19%. Further increases this value by .5% per point spent in the Chloromancer tree above 38. (net total of 25.5% @51 points additional healing power)
    It would be better to simply make that a 36 point root.

  13. #13
    Telaran
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    51 chloro works very well for me in a raid. Lot's of situational spells you can cast depending on the fights and if your guild is good....it shouldn't be relying on chloro DPS anyways.

    In groups.....bad idea.

  14. #14
    Telaran
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    I will also point out that while I have not healed RoS bosses, I was very high heals with this spec (the other points in lock) and would be neck and neck with those using a more mixed chloro/lock build.

  15. #15
    Rift Disciple
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    I run a full 51 pt chloro and can easily solo heal t2's with a decent tank just put the other 10 points for oppertunity and its a fun build although i prefer dps. I usually pull 250-400 dps as main heals im sure you could get more with a 32 pt build but you lose alot of oh**** buttons.

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