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Thread: Chloros just get nerfed?

  1. #1
    Soulwalker
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    Default Chloros just get nerfed?

    wow 1 month in and you are nerfing a healing spec to make it heal less? next you are going to nerf tanking spec so they have a harder time tanking... or reducing dps classes dps so they cant out dps everyone.... how is it 1 month in the game after what 7 Betas you just now take the nerf bat to them.... anyone want to explain this too me? why should i not beable to solo heal an instance... wish i knew how to use the rjparser to export stuff and i would post parses where yeah i solo healed instance np but did not have dps worth jack... and now you nerf the healing i did. many times in the zone (last night was KB at lvl 38) that it would have been a whip if i did not put ouf 400 hps on some fights.... you nerf the heals and now guess what cant solo heal that zone, and need another healer mind letting me have a 6ht person in group then?

    what is the point of the class now if you need other healer? or am i just over thinking the patch notes?

    have not been able to log on but from what i read it is a NERF

    FAIL SIRS FAIL ... came to this game to get away from nerf this neft that, you guys said you can play the toon your way, spec it how you want and now you are sending it to hell... thanks
    Last edited by texasjavelin; 03-30-2011 at 05:02 PM.

  2. #2
    General of Telara
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    Quote Originally Posted by texasjavelin View Post
    have not been able to log on but from what i read it is a NERF
    So you haven't actually play tested to see how the increased damage affects your healing output, etc.? And you're whining.

    Ooookay.

  3. #3
    Telaran
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    Why would you post before trying something out?
    makes absolutely no sense to me.

  4. #4
    Soulwalker
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    Quote Originally Posted by ChazJam View Post
    Why would you post before trying something out?
    makes absolutely no sense to me.
    because i got peeps that i know aka friends that are saying it. dont want to do damage was not what i build the class to do, built the spec to full heal and solo heal instances and if friends are having problems then i would expect the same thing. no reason to nerf lifegiving veins from 10 people to 5 or nerf spores to 10% it was 15% of my heal parse in KB the other night and if it goes from a 30% proc to 20% proc that means 2/3 the heals
    Last edited by texasjavelin; 03-30-2011 at 05:50 PM.

  5. #5
    Rift Chaser Iselin's Avatar
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    No offense since you're obviously late to the party, but the theoretical chloro healing nerf has been discussed to death here for the past week.

    Those of us who are still being held prisoner in our jobs and can't play yet, want to hear about real examples now that this is live... not just more speculative QQing.

  6. #6
    Telaran
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    Quote Originally Posted by Iselin View Post
    No offense since you're obviously late to the party, but the theoretical chloro healing nerf has been discussed to death here for the past week.

    Those of us who are still being held prisoner in our jobs and can't play yet, want to hear about real examples now that this is live... not just more speculative QQing.
    In 5 mans, no change. In WFs, almost no change. Rifting, no noticeable change. Can't say about raids yet, will be encounter specific.

  7. #7
    Telaran
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    Yeah, no changes to your healing capabilities, you can still solo heal like a boss.... oh and you can do 500+ dps now as well ;)

  8. #8
    Rift Chaser Iselin's Avatar
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    Quote Originally Posted by NotGhostly View Post
    ...oh and you can do 500+ dps now as well ;)
    I like the sound of that!

    How is the new and improved Withering Vine? Is it worth the cast now or still just what you do when you can't think of anything else?

  9. #9
    Telaran
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    Quote Originally Posted by Iselin View Post
    I like the sound of that!

    How is the new and improved Withering Vine? Is it worth the cast now or still just what you do when you can't think of anything else?
    i didnt notice any difference worth using up a gcd for

  10. #10
    Plane Touched
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    Quote Originally Posted by NotGhostly View Post
    Yeah, no changes to your healing capabilities, you can still solo heal like a boss.... oh and you can do 500+ dps now as well ;)
    Show me a CHLORO doing 500+DPS. Not someone with points in chloro using strom, archon, pyro or any of that for actual damage. Chloros use Nature spells to heal, please post an example of a Chloro mage doing 500 dps under circumstances he would actually use while healing a dungeon.
    Mesk
    [Lunchbox Bandits]

  11. #11
    General of Telara
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    Quote Originally Posted by texasjavelin View Post
    dont want to do damage was not what i build the class to do
    Do you do all your healing with just Radiant Spores and Bloom / Flourish? It doesn't seem like it, because you mention Lifegiving Veil. Sorry, as you say "lifegiving veins". Now what triggers our healing, primarily?

    Lifegiving Veil: Causes Life damage dealt by the Mage to heal up to 5 allies within 20 meters for 50% of the damage done for 1 hour.

    Radiant Spores: Surrounds the enemy with phytotropic spores for 16 seconds, giving any allies who damage the affected enemy a 10% chance to heal themselves for 100% of the damage they dealt.

    Deal life damage. Heal allies. They do damage. They get healed. Doesn't seem too complex. There's also been talk about it being a "smart" heal, and focussing on targets that need it the most. Radiant Spores? Use Stream of Reclamation to buff the power of it when you need it.

    Basically - start looking at how your abilities work together and how you can actually use them to maximise your impact. But, I guess that is what separates a Chloromancer from somebody who wants an easymode button.

    As to the 500+ DPS parses. Quru tested them today and here are his results. Reporting 550DPS sustained with a Chloro / Archon build.

  12. #12
    Rift Chaser Iselin's Avatar
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    Quote Originally Posted by Mesk View Post
    Show me a CHLORO doing 500+DPS. Not someone with points in chloro using strom, archon, pyro or any of that for actual damage. Chloros use Nature spells to heal, please post an example of a Chloro mage doing 500 dps under circumstances he would actually use while healing a dungeon.
    You mean to say you never use anything but nature (life actually but I won't quibble) spells when healing, or in your case overhealing, in a dungeon? There is nothing wrong with mixing in the odd Void Bolt (or whatever) when appropriate for extra damage. As a matter of fact, I quite often channel Devouring Shadows to help clear trash faster. It's not like we don't have a couple (3 actually...one of them for 6000+ hp) "Oh s***!" instant buttons we can use if we need to after backing out of a badly timed non-life spell.

    I see nothing wrong with the 550 DPS calculated over at the Alpha server with a Chloro/Archon in this post: http://forums.riftgame.com/showthrea....1-DPS-Testing

    Maybe you can test DPS using nothing but life spells and post your results. I for one would be interested in seeing what can be done when you limit yourself that way.

  13. #13
    Soulwalker
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    Still loading the game but i'd be interested to see raiding dps. I was pulling 350-405 last night on greenscale single target prior to the patch 35 chloro/31 warlock. I don't think I'll change as I am 99% confident its the highest sustained hps throughput spec.

    Would love to see some numbers on a good single target raid boss if anyone has.

  14. #14
    Soulwalker
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    Quote Originally Posted by Iselin View Post
    It's not like we don't have a couple (3 actually...one of them for 6000+ hp) "Oh s***!" instant buttons we can use if we need to after backing out of a badly timed non-life spell.
    6000+? I must've missed out on this spell, unless you're talking about that terrible spell Essence Surge that's a waste of a talent point.

    I've been doing T2's all day and haven't noticed a change (a decrease or increase).

  15. #15
    Rift Chaser Iselin's Avatar
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    Quote Originally Posted by Thorence View Post
    6000+? I must've missed out on this spell, unless you're talking about that terrible spell Essence Surge that's a waste of a talent point.
    Lol... the ultimate "Oh s***!" ability that heals anyone for 100% of your HPs a waste of a talent point? Does the 50% damage reduction penalty scare you? I've saved people--typically someone other than the tank--with that ability more times than I can count whether main or off-healing.

    I can't believe anyone considers our very own version of the WoW Paladin's Lay on Hands a wasted point.

    Obviously not part of a normal rotation but golden when it's needed--penalty and all. Since your job is to mainly heal the tank the only time that penalty would ever be an issue is if the player you're using it on AND the tank are both taking heavy damage...in which case you wouldn't use it and keep the tank alive and let the other guy die... basic healer triage

    But hey, whatever turns your crank.

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