Closed Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 15 of 44

Thread: Spell crit vs spell power calculations

  1. #1
    Ascendant Redcruxs's Avatar
    Join Date
    Jan 2011
    Posts
    2,944

    Default Spell crit vs spell power calculations

    I posted this in a thread in the general forums but I think it will be of more use here:

    Quote Originally Posted by Redcruxs View Post
    I'm using this formula for calculating dps

    [(base spell damage + (spellpower * .2 * cast time * spell coeff.))*(1 - crit chance) + (base spell damage + (spellpower * .2 * cast time * spell coeff.))*(crit chance * 1.5)] / cast time

    using an rough estimate of 800 spell power and 300 crit. assuming a 50% crit modifier (no tempest)

    spam casting a 1.5 second spell with 75 base damage assuming 60% spell power coeff. (roughly void bolt) infinitely

    will give 232.14 dps

    now a gear upgrade choice comes along... do you pick up 10 more spell power or 20 more crit?

    800 sp 300 crit = 232.14 dps
    800 sp 320 crit = 233.02 dps
    810 sp 300 crit = 234.05 dps <---- spellpower wins


    i repeated this for a wide range of spellpower and crit values and found that a crit upgrade will almost never be better than a spellpower upgrade. (assuming its a 2:1 trade off)

    now with tempest (+30% crit damage) the difference is smaller, but spellpower still comes out ahead

    also as your spellpower gets higher and higher, crit becomes more valuable. once you get into the 1300 spellpower range then crit becomes better
    Quote Originally Posted by Ronin12312 View Post
    Ill agree to reinstating more realism if players must login daily to make bowel movements or else their toon will crap themselves like an old tamagotchi pet...
    Want realism? Lets start there. Nice and basic.

  2. #2
    Plane Touched Entangled's Avatar
    Join Date
    Feb 2011
    Posts
    261

    Default Thnx

    This coincides with exactly what I came to believe the other day just from running #'s in my head. Good to see it tested though.

  3. #3
    Telaran
    Join Date
    Feb 2011
    Posts
    97

    Default

    Quote Originally Posted by Redcruxs View Post
    I posted this in a thread in the general forums but I think it will be of more use here:
    [(base spell damage + (spellpower * .2 * cast time * spell coeff.))*(1 - crit chance) + (base spell damage + (spellpower * .2 * cast time * spell coeff.))*(crit chance * 1.5)] / cast time

    using an rough estimate of 800 spell power and 300 crit. assuming a 50% crit modifier (no tempest)
    It doesn't make a difference other than the work of calculating it, but you can rewrite your formula more simply:

    dps =
    [(base spell damage + (spellpower * .2 * cast time * spell coeff.)) * (1 + 0.5*crit chance)] / cast time

    You can easily verify that it comes out the same.

  4. #4
    Rift Chaser
    Join Date
    Feb 2011
    Posts
    322

    Default

    Shhhhh dont let our secrets out, let them keep stacking crit happily!

  5. #5
    Shadowlander
    Join Date
    Jan 2011
    Posts
    44

    Default

    This does not surprise me at all, in all MMOs I have played stacking spell power / attack power has, for the most part been better then stacking crit.

  6. #6
    Ascendant Redcruxs's Avatar
    Join Date
    Jan 2011
    Posts
    2,944

    Default

    in the last game i played (runes of magic) your crits could hit up to 225% harder than normal hits... so these calculations were important but in this game 50% is pittiful... its almost not even worth critting

    probably easier to balance though
    Quote Originally Posted by Ronin12312 View Post
    Ill agree to reinstating more realism if players must login daily to make bowel movements or else their toon will crap themselves like an old tamagotchi pet...
    Want realism? Lets start there. Nice and basic.

  7. #7
    Plane Touched Lothamar's Avatar
    Join Date
    Oct 2010
    Posts
    224

    Default

    Quote Originally Posted by Redcruxs View Post
    in the last game i played (runes of magic) your crits could hit up to 225% harder than normal hits... so these calculations were important but in this game 50% is pittiful... its almost not even worth critting

    probably easier to balance though

    I early beta crit was 100%.

    =/

  8. #8
    Soulwalker
    Join Date
    Nov 2010
    Posts
    2

    Default Crit vs. SP with SC/Ele

    The numbers change when your spected into tempest (for example) since tempest gives a 30% increase to crit damage for all spells using something a spec like the SC/Ele build. With this build, you now have a 1.8 vs. 1.5 damage increase on crits and that changes things.

    It makes sense to have a crit stat between 70-80% of your sp total since when you crit you increase damage by 1.8 vs 1.5. That 30% makes a huge difference in the SP vs. Crit discussion and calculations is all.

    Rook
    Last edited by RookBP; 04-17-2011 at 11:58 AM.

  9. #9
    RIFT Guide Writer DaddyDaz's Avatar
    Join Date
    Oct 2010
    Posts
    517

    Default

    ok, i've been going over these numbers again to now include tempest. i did a ruff 5 min parse as SC/Ele with ACT to check how many times i cast each spell. i then took that number and figured out it's % of times used. then i linked that % to the % of spell power that each spell used. numbers looked like this..

    5 min on boss dummy - Total # of attacks was 164. my DPS on this quick run down was 860 DPS so please consider this with my math. you may be getting more, or less. also, i did not include Static Discharge in due to it not hitting and the fact that SP/CDs are the only thing increasing this. i was looking at the crit effected spells in this. (and yes i know that SD is beast lol)
    #71 43% of the hits were Lightning Field, uses 37% SP
    #36 22% of the hits were Raging Storm, uses 69% SP
    #22 13% of the hits were Ice Shear, uses 19% SP
    #19 12% of the hits were Lightning Strike, uses 45% SP
    #16 10% of the hits were Thunderbolt, uses 27% SP
    !!! 41.66 % average use of spell power in SC/ELE ( a pretty healthy % of SP used imo)
    and yes i'm sure i can clean this up a bit, thanks. used it for an outline of how many times i cast what per 5 min.

    now given that spell power scales linear, you can do the math
    26.32 per 1% crit
    52.64 per 2% crit <-- use this amount for crit and sp calculations for clarity
    52.64 x 41.66%
    every 52.64 sp is 22 DPS (+21.93 dps)
    crit does not scale linear though. so what you have to do is multiply the the Sustained DPS by the increase in crit, and with SC/ELE make the crit value .8 (80%) instead of .5 (50%)

    so i start with the base 860 DPS, and add in either 52.64 sp, or 2% crit, and continue to check crits value with spell power. when you do this, you get numbers like this.
    860 dps. 1000 spell power <-- - (is what i parsed at on the dummy, no math)
    882 dps with 1052.64 spell power, and no change to crit
    874 dps with 1000 spell power and 50 increase to crit

    904 dps with 1105.28 sp
    926 dps with 1158 sp no crit change
    918 dps with 1105.28 sp and 2% more crit

    992 dps with 1310.56 sp
    1014 dps w/ 1363 sp no change to crit
    1008 dps with 1310.56 sp and 2% increase to crit

    1080 dps with 1526.12 sp
    1102 dps with 1579 sp no change to crit
    1097 dps with 1526.12 sp and 2% increase to crit

    1300 dps with 2052.8 sp
    1322 dps with 2105 sp
    1321 dps with 2053.8 sp and 2% to crit

    1344 dps with 2158 sp
    1366 dps with 2210.64 sp
    1365.5 dps with 2158 sp and 2% to crit ( so close )

    1388 dps with 2263 sp <------- !!!! magic number !!!
    1399 dps with 2289.32 sp (26.32 more spell power)
    1399.1 dps with 2263 sp and 1% crit (again, 1% crit increase here)

    SO, even with Tempest, SP is still worth more then crit until you get to ruffly 1388 dps sustained, even in the SC/ELE combo. AGAIN THOUGH.. this does not include Static Discharge which would make SP value a lot higher across the board.

    also, i see a lot of people talking about how you need to hit 1100-1300 spell power for crit to have it's value increased. this is not the case by my numbers. spell power needed to hit would be 2263ish. not gonna happen anytime soon with the gear we have out, and tbh i doubt we will see it before a massive level increasing expansion.

    so.. just to recap, these numbers were based around the SC/Ele build and Tempest on a 5 min boss dummy parse.

    i don't think i know everything or any off the wall crap like that. i just was curious and wanted to try and get a little more clarity on sp vs crit including Tempest. if ANYONE has anything that would help me out, that would be great. if my numbers are off, or my logic isn't sound, PLEASE help me out. i don't want to be correct if i'm not, i just want better DPS.
    Last edited by DaddyDaz; 04-17-2011 at 02:13 PM.
    Experience is the best teacher.. if you can afford the tuition.

  10. #10
    Ascendant Redcruxs's Avatar
    Join Date
    Jan 2011
    Posts
    2,944

    Default

    Quote Originally Posted by DaddyDaz View Post
    SO, even with Tempest, SP is still worth more then crit until you get to ruffly 1388 dps sustained, even in the SC/ELE combo. AGAIN THOUGH.. this does not include Static Discharge which would make SP value a lot higher across the board.
    yep, your method was a bit different than mine, but i came to the same conclusion: over ~1300 SP, crit becomes more valuable

    its what i've been saying all along, but nobody seems to listen hahaha
    Quote Originally Posted by Ronin12312 View Post
    Ill agree to reinstating more realism if players must login daily to make bowel movements or else their toon will crap themselves like an old tamagotchi pet...
    Want realism? Lets start there. Nice and basic.

  11. #11
    RIFT Guide Writer DaddyDaz's Avatar
    Join Date
    Oct 2010
    Posts
    517

    Default

    Quote Originally Posted by Redcruxs View Post
    yep, your method was a bit different than mine, but i came to the same conclusion: over ~1300 SP, crit becomes more valuable

    its what i've been saying all along, but nobody seems to listen hahaha
    actually, i had it come to 1300+ DPS sustained, not spell power. but i'm with ya though. originally i had worked numbers that worked off of spell power as well, but then realized that crit was actually improved off of base sustained dps. what i came to for spell power ended up being a lot higher. 2263 sp without bard/archon buffs etc. i know in a raid setting this number would be changed a bit, but we still were on the right page of spell power trumping crit.
    Last edited by DaddyDaz; 04-17-2011 at 02:31 PM.
    Experience is the best teacher.. if you can afford the tuition.

  12. #12
    Shield of Telara DeadlySight's Avatar
    Join Date
    Feb 2011
    Posts
    705

    Default

    Quote Originally Posted by DaddyDaz View Post
    actually, i had it come to 1300+ DPS sustained, not spell power. but i'm with ya though. originally i had worked numbers that worked off of spell power as well, but then realized that crit was actually improved off of base sustained dps. what i came to for spell power ended up being a lot higher. 2263 sp without bard/archon buffs etc. i know in a raid setting this number would be changed a bit, but we still were on the right page of spell power trumping crit.

    Ok, so with 1.8x crit the magic # is roughly... 2300 sp.. not happening

    What about real raiders running 1.95x crits. I'm assuming the magic # would drop to roughly 1700sh?

  13. #13
    RIFT Guide Writer DaddyDaz's Avatar
    Join Date
    Oct 2010
    Posts
    517

    Default

    Quote Originally Posted by DeadlySight View Post
    Ok, so with 1.8x crit the magic # is roughly... 2300 sp.. not happening

    What about real raiders running 1.95x crits. I'm assuming the magic # would drop to roughly 1700sh?
    yeah, 2300 sp is a lil out there, but it's what gave the same value for crit with the 80% from tempest. crit just scaled so slowly, and spell power being linear works so well. i'm not sure what the .95 would be. lets see. so just playin around real fast. 1110 sustained dps/50 (2% crit increase over the 52.64 spell power) would give crit the same value as .8 gives at 1388 dps. this again is not including static discharge as it doesn't crit.
    Experience is the best teacher.. if you can afford the tuition.

  14. #14
    RIFT Guide Writer DaddyDaz's Avatar
    Join Date
    Oct 2010
    Posts
    517

    Default

    Quote Originally Posted by DaddyDaz View Post
    yeah, 2300 sp is a lil out there, but it's what gave the same value for crit with the 80% from tempest. crit just scaled so slowly, and spell power being linear works so well. i'm not sure what the .95 would be. lets see. so just playin around real fast. 1110 sustained dps/50 (2% crit increase over the 52.64 spell power) would give crit the same value as .8 gives at 1388 dps. this again is not including static discharge as it doesn't crit.
    sorry.. not 1110. 1155. shoulda double checked before i let that one out. 5 min edits are not ftw. lol
    so 1155 sustained dps would be the same with 95% damage to crit. assuming you're talking about using the whet stone for the 2hds
    Last edited by DaddyDaz; 04-17-2011 at 04:20 PM.
    Experience is the best teacher.. if you can afford the tuition.

  15. #15
    Shadowlander
    Join Date
    Feb 2011
    Posts
    31

    Default

    Are we just talking about pve here? Because I think this is a different story in pvp. You need the burst from a lot of crits to drop targets in pvp. Sustained dps arguments are all swell and good, but burst kills in pvp.

Closed Thread
Page 1 of 3 1 2 3 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts