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Thread: Chloromancer Healing Nerfed?

  1. #1
    Telaran
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    Default Chloromancer Healing Nerfed?

    so from what I'm reading, the lifegiving veil will now only hit 5 allies, this'll affect raid healing, though i don't ever expect a chloro to be the only healer...it can happen. aside from that, who does it choose to heal of the raid. the tank you gave synthesis had better be priority at the very least. radiant spores now has 10% chance, down from 15. the phytogenisis says 2-6%? (2% per point?) down from 5-15%...this makes whoever's hitting your radiant spored enemy have less chance to heal themselves. granted it is an amazingly hit ability from what i've seen. but seems like such a big difference. thats just me. any one else think this seems too much?

  2. #2
    Shadowlander DrTaters's Avatar
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    This nerf was unwarrented for pvp.

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    Ascendant paspinall's Avatar
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    Quote Originally Posted by Nivroeg View Post
    so from what I'm reading, the lifegiving veil will now only hit 5 allies, this'll affect raid healing, though i don't ever expect a chloro to be the only healer...it can happen. aside from that, who does it choose to heal of the raid. the tank you gave synthesis had better be priority at the very least. radiant spores now has 10% chance, down from 15. the phytogenisis says 2-6%? (2% per point?) down from 5-15%...this makes whoever's hitting your radiant spored enemy have less chance to heal themselves. granted it is an amazingly hit ability from what i've seen. but seems like such a big difference. thats just me. any one else think this seems too much?
    If you go out and read the dev responses, yes they cut the number for veil down to 5 as they did with much AoE healing from others too becase their found the healing in the raid was a little over the top for what they had intended.

    As for how it works it is smart targetting. So it will affect the people who most need the healing that are in range for the heal. If you have your main target for healing set, sorry cant remember what it is off the top of my head not having a chloro myself, then this will include them and then the 4 others most in need of healing.

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  4. #4
    Ascendant
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    Withering Vine got buffed.

    Stop whining.

  5. #5
    Shadowlander
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    Mages are getting a significant buff to damage, and for chloro damage = healing, so they had to make some other changes to make sure chloromancers weren't OP.

  6. #6
    Telaran
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    Quote Originally Posted by Tranquility View Post
    Withering Vine got buffed.

    Stop whining.
    geez, does every post have to be "whining"? i'm simply asking others what they think of the adjustments. and withering vine....HAHHAHAHAHAHAHAHHAHAHAAH.....oh buffed you say?....HAHAHAHAHA. no sorry i'm still gonna have to laugh until i see the numbers for that one....

  7. #7
    Rift Disciple
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    Quote Originally Posted by Nivroeg View Post
    so from what I'm reading, the lifegiving veil will now only hit 5 allies, this'll affect raid healing, though i don't ever expect a chloro to be the only healer...it can happen. aside from that, who does it choose to heal of the raid. the tank you gave synthesis had better be priority at the very least. radiant spores now has 10% chance, down from 15. the phytogenisis says 2-6%? (2% per point?) down from 5-15%...this makes whoever's hitting your radiant spored enemy have less chance to heal themselves. granted it is an amazingly hit ability from what i've seen. but seems like such a big difference. thats just me. any one else think this seems too much?
    There was a developer quote answering your question a few days ago. I'm too lazy to go look it up but basically aoe heals use smart healing. The friendly players and pets that need it the most get the heal.

    Edit: found it, http://forums.riftgame.com/showthrea...=1#post1864921 under bard, chloromancer healing.
    Last edited by Gehn; 03-30-2011 at 11:45 AM.

  8. #8
    Plane Touched
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    Mage damage was increased as well, giving chloro heals more potency as well.

    What I was surprised to see was that Call of Spring change did not make it in this patch.

    Alpha notes showed Call of Spring would now effect all healing effects of the chloro, not just the insta emergency heals. Kinda disappointed, because without warlock... there is simply no way to increase healing for chloro from soul points.

  9. #9
    Telaran
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    Quote Originally Posted by alkalinesolo View Post
    Mages are getting a significant buff to damage, and for chloro damage = healing, so they had to make some other changes to make sure chloromancers weren't OP.
    yes damage = healing but their main healing is radiant spores and lifegiving veil. the veil adjustment affects raid healing. but from what someone else said, it seems all raid healing is getting adjusted. so i'm not too worried. i guess i'll see how different it'll be when i actually get to play the chloro. chloromancers are far from OP.....

  10. #10
    Shadowlander
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    Quote Originally Posted by Tranquility View Post
    Withering Vine got buffed.

    Stop whining.
    I agree with this, playing a chloro often my self and prefering the pvp style of the game. I can often see insane amount of green numbers, it might not be big numbers but they can be everywhere quite often.
    I'm often in WF with very little clerics, so the mages I play with have learned to spec chloro, we can quite often keep groups up without that much trouble.

    I think the Withering Vine buff is nice along with little more dmg, I think that it will be nice in the end. To be fair, how often do you have more than 5 targets that really need healing unless you only participate in massive fights in port scion?

  11. #11
    Plane Touched lunaris888's Avatar
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    It is overall, not a nerf, since raidant spores got normalized and withering vines got buffed, plus mage dmg got buffed significantly, increasing lifegiving veil healing. Try being a bard, who just got nerfed across the board with no compensation.

    Philosophers are just forum trolls that existed before the internet.

  12. #12
    Sword of Telara Ciik's Avatar
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    Quote Originally Posted by Nivroeg View Post
    geez, does every post have to be "whining"? i'm simply asking others what they think of the adjustments. and withering vine....HAHHAHAHAHAHAHAHHAHAHAAH.....oh buffed you say?....HAHAHAHAHA. no sorry i'm still gonna have to laugh until i see the numbers for that one....
    lol...right? Of course. . .we'll see how many spec out of Chloro now. Perhaps so much for the grandiose Trion Marketing Campaign from months ago about class flexibility. *watching lead-balloon*
    Overwhelming Positive Response to RvR which was irresponsibly locked here http://forums.riftgame.com/showthrea...hat-we-want-it but re-started here with overwhelming supoprt and locked again http://forums.riftgame.com/showthrea...ant-it-quot-II With a total of over 400 pages, mostly in positive support, why is Trion seemingly trying to shut down any interest now? Now players are continuing to rise up here again in favor of RvR: http://forums.riftgame.com/showthrea...our-subs-Trion

  13. #13
    Plane Touched Avyn's Avatar
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    Only 5 was uncalled for.

  14. #14
    Ascendant exLupo's Avatar
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    Unlimited target AoEs are a balance nightmare. I'm honestly surprised that any made it to launch and I fully expect all to be capped eventually. The actual cap, thankfully, is something that can be changed if dev sees a need to.

    As for 5 cap ruining raid healing, Trion says they have worked with top end raiding guilds with this test and it hasn't caused any substantial problems. Theory in practice. We'll see how the second tier raiders fare.
    Last edited by exLupo; 03-30-2011 at 11:47 AM.
    There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die at the end of your blade.

  15. #15
    Soulwalker
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    Quote Originally Posted by alkalinesolo View Post
    Mages are getting a significant buff to damage, and for chloro damage = healing, so they had to make some other changes to make sure chloromancers weren't OP.
    They didn't really buff chloro dmg but I have to say the aoe nerf to chloro and bard were probably a good thing they outhealed everyone in pvp it makes no sense for a support class to outheal the actual healers effortlessly.

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