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Thread: 1.11 Purifier

  1. #1
    Sword of Telara usman's Avatar
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    Default 1.11 Purifier

    I am very impressed with the work that Zin has put into this soul and I can't really think of anything i'd want to change with it, however I have noticed 1 glaring problem. Symbols, Wards and signs do not stack.

    Symbols and Wards do not stack, which I tend to think is the right way to go with the soul, as stacked symbols would be extremely OP, the problem though is that a very low powered symbol can overwrite a high powered symbol.

    For example, If I spec 66pts into healing souls, maxing out talents for absorbs with I can land a 10k symbol of the sun, 10s later my burnout with expire and another puri can cast another symbol of the sun on the same target.

    If this puri is a weaker hybrid he can overwrite my symbol with a much lower version and also apply a 20s burnout as well! To compound this even further, should i cast Symbol of the sun and then ward of fire and proc 'Clear the Coals' my symbol can then be overwritten by a weak version during its period of 'Flare-up' which is even worse!!

    As far as I'm concerned, they either need to stack, or the most powerful shield needs to block a shield of the same type but of lower power.

    Same rules go for wards, and also a target can only be affected by a single 'sign' buff as well, so purifiers really do not stack together at all. Making it a bit of a fail as a 'stub' soul for either sentinel or warden.

    Sure 2 puri's can work when you need to heal 2 tanks, but otherwise its one purifier only.
    Ambi - Cleric - Stack on 8.


  2. #2
    Ascendant Eughe's Avatar
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    Noticed this in pvp as well.

    If Purifier is suppose to be Jet Li, then for one, i think rights should stack. I mean, why not? Its 3% which maybe for resistance is a lot, but armour, i dont think it would make or break a tank, or anyone for that matter.

    Since Dodge and Parry is already nerfed outside of CDs, i dont think it will break a single thing having it on would be a problem.

    The damage one is not anything.

    The 7% damage reduction can add up for the most part.

    Easy compromise would allow one to have 2 on at a time.


    --

    About Symbols and Wards. I think a good compromise would be 'how much is left' clause.

    So lets say, you hit a 10k sun, but 8k is used up, and i throw my 7k sun up, or you throw some 4 ward up, since, the remaining of that sun is lower than both my sun or you ward, then its replaced.

    if its higher, then it doesnt replace it.

    That way, more times than not, nothing is wasted.



    Overall i like the new puri, i think its healing is bugged, but the power of its absorbs make up for it.
    Like it much better than current Puri.
    Last edited by Eughe; 10-14-2012 at 04:21 AM.

  3. #3
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    Once the other three quarters of the soul are fixed, Puri will be godlike. As it stands, it's currently only amazing.

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    Ascendant Eughe's Avatar
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    Why did you make conflag overwrite forge all of a sudden? Conflag shield is weak and forge has no healing component, they are pretty much the perfect two part CDs.

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    Quote Originally Posted by usman View Post
    I

    Symbols and Wards do not stack
    You were either wrong on this or it got fixed because they do stack.

    There are a few bugs though.....


    1> Casting Symbols on a target doesn't trigger a Sign even though the tooltip clearly says absorb spells should trigger it. e.g cast Symbol of the Sun on your tank and Sign of Daring will not be applied.

    2> Mismatch in absorb amounts between the buff tooltip and what the combat tab actually says. e.g Symbol of the Sun might crit for 10000 in the combat log but the buff tooltip only says 9600.
    Last edited by Malark; 10-17-2012 at 02:52 PM.

  6. #6
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    Quote Originally Posted by usman View Post
    Symbols, Wards and signs do not stack.
    I see what you mean now, honestly it's a little annoying at the moment. Using AOE symbols can cause the tank to not get the large single target symbols. Having the single target symbols hit 2 extra targets is pretty random also because if the AOE symbol goe sup it won't land on anyone either.

    Wards don't stack from multiple casters the same way Restorative Flame used to and the Wards do a lot less actual healing than they used to.


    The problem as I see it is a Purifier in a raid is probably going to be concentrating on healing their tank. It can kinda work that you use a heavy Purifer to concentrate on their tank and have a WArden/Puri hybrid for AOE heals but the heavy Puri will have to be getting their Sun on almost as soon as Burnout wears off to prevent major problems at times.


    So where does that leave Sentinel ? Not in a bad place I guess considering the main castable ward takes 3 seconds and even decked Clerics will probably only be doing 3-4K actual healing in that time. I dunno, feels a little weird to be honest.
    Last edited by Malark; 10-18-2012 at 10:20 PM.

  7. #7
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    I don't really like what happened to puri.. it lost its ability to actually heal(decently), and gained AE shields. It definitely has its place in a raid, but doesnt really feel like a tank healer at all.
    Last edited by Nooblet; 10-18-2012 at 10:31 PM.

  8. #8
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    Quote Originally Posted by Nooblet View Post
    I don't really like what happened to puri.. it lost its ability to actually heal(decently), and gained AE shields. It definitely has its place in a raid, but doesnt really feel like a tank healer at all.
    Purifier became a preparation healer.
    Sentinel became a reactionary healer.

    Two different styles of main tank healing and each have different uses.
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

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    Ascendant Jonus's Avatar
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    Yea, you sometimes find yourself with someone who has 0pt Puri (and thus has Symbol of the Torch doing pathetic shielding and a 20s burnout.

    Stacking would be OP imo.
    However, how are you supposed to overwrite it?

    Say a very rough example:
    Person A puts up a symbol with 4k absorb.
    Person B puts up a symbol with 2k absorb after burnout drops off.

    Target gets hit for 500 damage; so there's 1.5k absorb left.
    Burnout is still ticking.
    Person A casts a symbol for 4k absorb.
    Does that mean the 1.5k absorb left gets replaced by a 4k absorb? I.e., the target just got a free 500 absorb without burnout affecting it?

    What if a person casts 2k absorb; target takes 2k damage, 2k absorb is used up. 15seconds left till Burnout.
    Second person casts 4k absorb whilst there is still a 15sec Burnout; and so the target effectively gets 6k absorb out of this? Does the Burnout reset? Does it drop to 10sec because the second person has put skills into Gesture of Goodwill? Does it remain at 15secs?

    What if there was 5secs remaining on Burnout? Will burnout reset to 10sec as per the second person's symbol cast? Will it remain at 5secs and tick down from there?
    MarkoClericLaethysBlitz [4/4 TDQ] [4/4 FT] [5/5 EE]
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  10. #10
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    Quote Originally Posted by Jonus View Post
    Yea, you sometimes find yourself with someone who has 0pt Puri (and thus has Symbol of the Torch doing pathetic shielding and a 20s burnout.

    Stacking would be OP imo.
    However, how are you supposed to overwrite it?

    Say a very rough example:
    Person A puts up a symbol with 4k absorb.
    Person B puts up a symbol with 2k absorb after burnout drops off.

    Target gets hit for 500 damage; so there's 1.5k absorb left.
    Burnout is still ticking.
    Person A casts a symbol for 4k absorb.
    Does that mean the 1.5k absorb left gets replaced by a 4k absorb? I.e., the target just got a free 500 absorb without burnout affecting it?

    What if a person casts 2k absorb; target takes 2k damage, 2k absorb is used up. 15seconds left till Burnout.
    Second person casts 4k absorb whilst there is still a 15sec Burnout; and so the target effectively gets 6k absorb out of this? Does the Burnout reset? Does it drop to 10sec because the second person has put skills into Gesture of Goodwill? Does it remain at 15secs?

    What if there was 5secs remaining on Burnout? Will burnout reset to 10sec as per the second person's symbol cast? Will it remain at 5secs and tick down from there?
    Yeah it's tricky. Probably a coding nightmare but maybe if a AOE Symbol is at full strgneth on a target possibly allow single target ones to overrwite them would be my pick.
    Last edited by Malark; 10-19-2012 at 12:29 AM.

  11. #11
    Iri
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    This is a problem with an insanely easy solution: only have one puri in the raid. Sent is perfectly capable of tank healing, so is chloro... use them. Or, have two puris, and have them coordinate correctly. A 0 pt puri should not be using their symbol when there is a 51 puri in the raid. And so on. Really, this is not hard.

    Oh, and if you somehow manage to use a group shield when burnout isn't already up on your tank, and therefore risk putting burnout on the tank for a group shield instead of a tank shield, you are playing the class incorrectly. You should be putting those shields up on the tank every time burnout drops, immediately... they're the most efficient heal you have.
    Quote Originally Posted by Daglar View Post
    I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.

  12. #12
    Telaran
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    I'm liking the new puri so far, but have seen what OP is talking about. My build.

    Yesterday's DRR was the water rift and I was MT healing. We had another cleric healer in the group doing raid healing. I was 51 puri, he was a warden with puri offsoul.

    He kept casting a crap absorb with 20s burnout on the tank, whereas mine absorbs more, will be reapplied if used within 3s and only has a 10s burnout. I think it's really going to be up to the group to coordinate these things - if the MT healer is a puri, anyone else should be told not to cast absorbs on the tank.

    However, in a raid, it's a bit different. I ran GP last night and ran my puri as MT heals (I have 15 sent as offsoul for HI and TtL). It's not much different than old puri from this perspective - apply Latent to tank, Symbol of the Sun whenever burnout falls off, spam Ward of Fire. And I have TtL + HI for instant big heal if tank takes spike damage. Plus it's nice to have HB and HF macro'd together for a nice spammable instant-cast heal to top anyone off.

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