The single target orb is really apples to oranges but orbs are much more useful overall, much more easier to manage than marked by the light. Marked by the light gets triggered off every heal the target gets, it could be gone as soon as you cast it. Orbs are very valuable for a lot of applications particularly in combination with tidal surge.
It's something that could definitely be looked at. I think Vigilance could maybe also have it's lasting time increased, to perhaps 20 seconds or even a minute.


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