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Thread: Druid, my giant idea!!!

  1. #1
    Rift Chaser The Relic's Avatar
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    Default Druid, my giant idea!!!

    Well, I was just pottering around on Antonisa (frantically upgrading turrets and healing springs)

    First from my pets forum I pull my old greater faerie model




    Summon garden faerie

    This faerie is an expert at using life based attacks involving slowing flowers.

    Fae spores: The garden faerie launches a bolt of spores out of her staff doing 97 damage and healing the druid for 150% of the damage done.
    Poisonous blooms: The faerie launches a bomb of seeds that instantly grow into flowers which eminate poison for 10 secs. Area of effect move.
    Death orchid: The targetted enemy is incased in a giant orchid which holds them there for 5 seconds and also does 102 poison damage.
    Vespid swarm: The garden faerie summons a swarm of enraged vespid gatherers who do 68 damage over 6 secs and also silences them.

    I think this + allowing a greater faerie (current model and renamed to high faerie) could greatly improve druid. I feel that they could work as one, the high faerie gets the lovely:

    Fae ward: Shields the cleric for 10 seconds for 10 hits, healing for 100% of the damage done by each. (cooldown 20 secs)

    In this the druid gets a magic boost and much needed crowd control from the garden faerie for druids to work effectively. I think it would be really good if the high faerie was healing and putting up fae wards and healing efficiently while the garden faerie sends out swarms to that evil mage fireballing them and sprouting out a field of poison around the druid, poisoning all melee attackers.




    I found from an old thread that is pretty much ancient history (another no one answers a perfectly good idea thread) that there could be a cabalist style system. The druid and pets all get revelry. For the druid it generates over time, for the greater faerie it generates through healing crits, for the satyr it generates through melee hits and for the garden faerie it generates every time she casts a crowd control attack.

    You can have 4 levels of revelry, each level unlocks a different spell.
    level 1 - Cheery (requires 1 revelry on the druid and pets): Spell - Life rush: The druid and their pet go into a state of speed, global cooldowns on the druid and satyr are halved and the cast time of all high faerie and garden faerie spells are halved for 20 secs.

    level 2 - Festive (requires 2 revelry on the druid and pets): Spell - Gift of the fae: The druids pet/s stay alive after the druids death and will cast a 7 sec cast time respawn on the druid in an attempt to ressurect mid combat, also usable on other players while druid is alive. High faerie = 25% hp / Garden faerie = 20% hp / satyr = 10% hp / garden faerie + High faerie = 45% hp. Cancels if the druids pet/s die.

    level 3 - Joyous (requires 3 revelry on the druid and pets): Spell - Fae blitz: The druid and pet fire a concentrated bomb of fae magic at the enemy, high + garden = 780 magical damage + 5 sec snare / satyr = 678 damage + 10 sec bleed and slow.

    level 4 - Thrillingly devious (requires 4 revelry on the druid and pets): Spell - Faerie's benevolance: The druid is effected in a different way each pet for 10 secs: Garden faerie + High faerie = quick health and mana regeneration / satyr = 150% dps boost.

    Each level of revelry ups a certain stat depending on which pet. High faerie gets healing boost. Garden faerie gets spell power boost. Satyr gets melee dps boost. Druid gets a random boost.

    lv 1 = 20%
    lv 2 = 30%
    lv 3 = 40%
    lv 4 = 50% all side effects of spells are also amplified by 50%



    So that was my big idea! I hope you like it and please reply!
    Last edited by The Relic; 05-02-2012 at 02:46 PM.
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  2. #2
    Rift Chaser The Relic's Avatar
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    New pet idea that could team up with the satyr.

    Summon: Bogling Minstrel

    Healing Cadence: Does 108 channeled (musical? ) damage over 4 secs. It will also heal allies for 50% of the damage done.
    Musical Barrier: The minstrel channels music into the target for 7 secs from all damage, other (musical?) attacks will just add anothersecond into the duration.
    Anthem of the fae: The bogling plays a complicated anthem of fae music to his allies, causing all attacks aimed at them to heal for 20% of the damage done for 1 hour.
    Musical projection: The bogling minstrel channels a few magical, copies of the minstrel, garden faerie and satyr. They run at random enemies (who are attacking) and attract aggro or make them attack the copies, all damage done to the copies is reduced by 80% and damages the minstrel.

    Too complicated? It's been going through my head over the last day (my day off).

    So comment about what I've thought of please. If you're put off by my miss piggy picture I'll take it off!
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  3. #3
    Rift Chaser The Relic's Avatar
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    I just suddenly saw something disturbing... 31 damage on fae blast, instead of it needing 2 faeries I think it needs 4 instead, I came up with two from old ideas and a friend of mine.

    Summon Flutterfaerie:

    The flutterfaerie is good for quick melee damage, she is very confusing as she can clone herself, she's the most technological faerie of the lot and she's the best for pvp (who's gonna rely on the greater faeries rubbish pve only healing?)

    Faerie hits: The faerie hits quickly in quick succession with her staff on 1/2 global cooldown and 23 damage per hit, she is very good.
    Fae smackdown: The flutterfaerie clones herself by 3 and all three hit very quickly doing 15 hits that do 28 damage each over 7 seconds and then knocks back and then all do a final hit which knocks back her enemy and roots them for 3 secs.
    Fae flitter: The faerie flaps her wings creating a little sound wave barrier around her, she then charges into the enemy doing 24 damage to any enemy within 10 m of the faerie on her way and 24 damage to the target on touchdown.
    Fae tase: The faerie quickly clones herself by 4 and all of them stand around the enemy and purple fae lightning is channeled into the enemy doing 134 damage over 8 seconds and also holds the enemy stunned there.

    Summon: Fae queen

    I introduced this idea in an old thread but I've demolished some of her solo pet aspects and replaced some spells. She's good in most situations and an extra effect could occur on the gift of the fae.


    Fae orbs: The Fae queen launches 4 orbs depending on the amount of health an ally has and the number of enemies. The orbs do 56 damage to enemies and heal for 67 health on allies. For example, you've got 2 enemies and an ally on 50% health, the queen shares out the orbs, 2 orbs go to the ally and two orbs go to the two enemies for damage. (3 sec cast time)
    Faerie Blessing: Heals the target, the fae queen and 2 allies for 260 health and then 780 health over 10 secs. (3 sec cast time)
    Faerie Benevolence: (4 sec cast time and 10 sec cooldown) Heals the target for 25% of its health and then gives the druid and pets a buff called benevolent soul which increases healing done to them by 20% for 10 secs.
    Spirits of Asphodel: Calls on the spirits of both Dianthe and Lykon to help the fae queen for 15 secs (30 sec cooldown) the spirit of Lykon fires 2 sec cast time bolts of fire doing 26 damage each and the spirit of Dianthe heals an ally or the fae queen herself by 34 health each time.

    In conclusion these bets can do 384 damage over 4 secs. It is a respectable amount for a pet and remember they could all be fighting different targets. Also they should be able to help the druid hold out against those 2 button builds.

    PLEASE COMMENT AND LIKE NOW!!! I want likes but I'd like to hear some of your comments please.
    Last edited by The Relic; 05-04-2012 at 12:36 PM.
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  4. #4
    Ascendant tro44's Avatar
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    I like more healing pets.

    but would like a few CC pets, and maybe a ranged DPS pet or another Melee pet with CC.
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

  5. #5
    Shadowlander Revalan's Avatar
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    Just saying, this sounds incredibly overpowered... but i might be wrong lol

  6. #6
    Rift Chaser The Relic's Avatar
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    Quote Originally Posted by Revalan View Post
    Just saying, this sounds incredibly overpowered... but i might be wrong lol
    You're incredibly wrong but I can see your logic and it's very good.

    I've added up that in a pet class a pets dps is supposed to make up at least 25% of a players but in this one the little faerie is not making enough right now, this would allow full cooperation between the druid and pet, not just screaming for the faerie to heal, trion can twist and turn my ideas all they want but they're like a brick wall, indestructible so the most they can do is get it to 30% of the dps.

    My ideas will give trions pet classes the edge they need over WoW's only champions online has allowed more than 1 pet so far but this will make the druid like no other pet class.

    In response to tro. I shall try, maybe the faerie trickster or satyr something? Bogling basher? The flutterfaerie acts as effective melee dps for now.

    Anyway anyone got some further comments I'd really appreciate them and likes so I can get a final product that trion can't refuse
    Last edited by The Relic; 05-04-2012 at 02:42 PM.
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  7. #7
    Rift Chaser The Relic's Avatar
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    Quote Originally Posted by tro44 View Post
    I like more healing pets.

    but would like a few CC pets, and maybe a ranged DPS pet or another Melee pet with CC.
    Ok, in response to tro I have come up with some rocking dps pets.

    Summon: Faerie trickster.

    Although it looks like a straw haired idiot it can pack a melee punch, good for pve or warfront dps.

    Vicious hack: The trickster hacks at the enemy wildly (global cooldown) doing 98 damage each time.
    Axe toss: (2 sec cooldown) The trickster hurls an axe at the enemy doing 78 damage each time. Can be used while moving.
    Scythe drain: The trickster drains either health or mana from the enemy dealing 120 damage and restoring 200% to the druid and pets. (5 sec cooldown)
    Trickster flash: The trickster appears multiple times around the enemy, each time it disappears it loses aggro (detargets in pvp) and every time it reappears the opponent turns towards it and gets 100% aggro (retargets in pvp) it does this every second 6 times. (15 sec cooldown)

    Summon: Satyr silent hoof

    Summons a lesser satyr with two blades instead of an axe (you know what I mean) he acts as an effective rogue.

    Slicing hits - this is the satyrs basic attack, it will use this the minute the global cooldown ends.
    Fae sync - The silent hoof synchronises with the shadows, this is permanent stealth until he goes into combat.
    Fae spore blades - The silent hoof infuses his blades with fae magic that weaken the target when hit and poisons them.
    Gut stab - The satyr takes the enemy by surprise and stabs them through the gut out of the shadows. This attack does high damage and causes a serious bleed.

    Ow! My brain hurts tee hee!

    Please comment and like if you want to help me with my ideas! feel free to add your own ideas!
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  8. #8
    Rift Chaser The Relic's Avatar
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    Ok final idea.

    3 choices:

    4 pets at once. Garden faerie and satyr both dps and the fae queen and greater faerie. Alternate between satyr and flutterfaerie which I have found out how she could look and reinvented the moves.


    Fae prod: The flutterfaerie jabs the enemy with her staff doing 110 electric/life damage.
    Fae channel: The flutterfaerie channels fae lightning into the enemy at mid range over 5 secs. During this time the enemy could suffer from either a stun or electrocution
    Fae wave: The releases her power and flits into the enemy, staff forwards at high speed, as she goes layers of fae magic cover the front of her shielding her from damage. She then crashes into the enemy like a kamikaze doing 160 damage to them and hitting her with 60 damage recoil.
    Containment: The faerie calls in for back up from 3 other faeries, they then surround the enemy and channel damage into enemies for 10 seconds doing 75 damage per second and fully stopping the enemy from using any move other than break free.

    She has the same hair as the greater faerie but instead of flowers it has hairpins and her tiara is metallic black. She wears engineers goggles over her eyes and she wear the same clothing but it is blue with an orange sash across it. she also has dark purple footwraps. This faerie is good for defiant druids who want to look technological not natural.

    The garden faerie (old greater faerie model) has a faded pink top with a black pattern, hot pink pants and faded pink boots with black rims and white petals she also has faded pink wings.

    The Faequeen has a long shimmering dress that does not show her feet and the bottom looks like a tulip. She has the crown of seasons floating above her head which is done into a bun. She holds a long staff. It looks a tad like this

    ---------------------------(__)

    but with a purple fae crystal in the middle, she hovers off the ground and when she casts she does a slow spin when casting forest blessing or faerie benevolance. She does a graceful, slow spins and her crystal glows. When casting fae orbs or spirits of asphodel she holds her staff to her chast then lowers it towards the opponent when she casts. The crystal will spin when the spell is cast. Fae orbs, 3 orbs just come out of the staff making a ghostly magic noise and spirits of asphodel, a green and an orange bolt will separate and hit the ground. The two spirits shall then rise from the ground where they hit.

    You summon them like this, you press call of the fae to summon the garden faerie, fae queen and greater faerie. You then click the summon: satyr or summon: flutterfaerie buttons to summon the 4th pet.

    Garden faerie icon - greaterfaerie icon but pink with petals around it.
    Fae queen icon - greater faerie icon with a crown over it and in dark purple.
    Flutterfaerie icon - orange lesser faerie icon with a blue background.


    2nd choice:

    You can summon the pets separately as one pet each.

    3rd choice:

    You can summon the greater faerie + garden faerie

    Fae queen + Satyr

    Satyr + Flutterfaerie.


    The revelry system I still want introduced.

    Here's what levels you get them at.

    Level 1: Lesser faerie
    Level 8: Life rush
    Level 12: Flutterfaerie
    Level 16: Garden faerie
    Level 18: Gift of the fae
    Level 26: Greater faerie
    Level 28: Fae bomb
    Level 31: Satyr
    Level 34: Aid of the fae (changed from faerie benevolence due to fae queen)
    Level 37: Fae queen

    You then get the double or triple + 1 summons at level 46 encouraging people to invest into druid.

    I think the pets could be more interactive with they're emotes while afk or in combat as well. Like when they use gift of the fae they could say stuff like.

    Greater faerie: I shall save you my lady / lord!
    Garden faerie: You're not done yet!
    Flutterfaerie: I was just getting into the groove too...
    Satyr: I tire of you puny ascended. You owe me more mead!
    Fae queen: You should all be ashamed of yourselves for attacking this poor lady/man!

    Into combat:

    Greater faerie: You do know violence is not always the answer?
    Garden faerie: I'm going to teach you for trespassing on the garden of life!
    Flutterfaerie: Finally some action!
    Satyr: Now someone will get to feel my might!
    Fae queen: I'm afraid your time on the planes of Telara are up!

    AFK:

    Greater faerie: I'm a tad bored you know...
    Garden faerie: It's nice to have time to grow my plants!
    Flutterfaerie: Awww! I'm bored, can we pleeease do something?
    Satyr: I feel that I shall have a pint of mead... Or keg... Or a whole mead gardens worth...
    Fae queen: It's lovely to have some alone time without those peasants the kelari / highelves annoying me.

    They could also have some emotes while afk like:

    Greater faerie: Does the usual standing around.
    Garden faerie: Conjures a plant, it grows every second until it explodes, knocking the garden faerie back.
    Flutterfaerie: She tests out her staff and then accidentally electrocutes a passing rabbit.
    Satyr: Drinks a pint of mead casually.
    Fae queen: Conjures an elizabethan garden table and chair which both float in the air with a tinge of fae magic. Then sits down and drinks fae tea out of a china cup and reads a book.


    So those are my final ideas, thought through carefully, I'm not posting any more ideas on this thread unless asked to or explanations.

    Seriously this idea WILL put druid on the level as WoW's warlock and completely save the class.

    Comment... Like, oh please like... Help me get this tested... Be gentle because this took 1/2 an hour to write...
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  9. #9
    Rift Chaser The Relic's Avatar
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    ??? I really need input before I even go through the process of scanning my drawings of flutterfaerie and fae queen, editing in paint shop pro and then sending them onto this thread?
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  10. #10
    Rift Chaser The Relic's Avatar
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    Oh god I've made like 10 fatal mistakes in my old post. Forget the fae queen, melee dps pets.

    I think they should only add garden faerie with a little tweaking done by me again BUT I've got a plan

    Summon: Garden Faerie

    Explosive Spores: The faerie hurls some explosive spores at the enemy (1 sec cast mid range) which explode upon contact doing 102 damage and 56 damage to nearby enemies.

    Vespid swarms: The faeries staff is surrounded by vespid gatherers trying to collect the rich pollen within, the faerie spins the staff round, enraging the vespids, the vespids will splash out in a cone in front of the faerie, doing 89 damage to enemies within it + poisoning them for 5 secs. (2 sec cast, instant cooldown)

    Vine pull: The faeries casts for 2 seconds and then her staff erupts into vines pulling the enemy into the faerie and rooting them for 5 secs.

    Blooms of Asphodel's Wrath: The faerie casts for 3 seconds and then throws a bomb of seeds at the enemy, doing 87-107 damage to them and growing a field of flowers arounds them that applies strong poison and slows anyone within its range.

    Death Bloom: 5 sec cast + 17 sec cooldown. A flower erupts out of the ground and swallows the target, they will not be able to perform any action or move. It will also do 210 damage within its duration.

    So that's the plan for the 1 added pet. (old greater faerie design)

    It'd also be good for the garden and greater faeries and if possible the satyr to team up. The pet bar could have 4 layers, one for both or all pets, and on 2, 3 and 4 bars for individual pets.

    Here's how it goes for levels

    Garden faerie: Level 16
    Summon faeries (both faeries): Level 36
    Call of the fae (satyr, garden and greater faeries): Level 44

    So PLEASE comment this time because I don't want to rethink and retype again!
    Last edited by The Relic; 05-07-2012 at 08:23 AM.
    BRING BACK OLD THE GREATER FAERIE DESIGN! I DEMAND CAPTAIN SHORT BACK! NOOOOOOOOOOOOOOOW!
    http://forums.riftgame.com/rift-gene...on-please.html The avatar is not mine! It's Johnjoseco's from deviant art! Go there! Wow, love and joy it! XD

  11. #11
    Shadowlander
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    I love it, i wish trion would take up the idea. The only problem i can see is that if any of this happens everyone will reroll druid.

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