for me it not near 25% but i am a part time player so just wanted 2 see what yous think?
for me it not near 25% but i am a part time player so just wanted 2 see what yous think?
Last edited by terry101; 12-08-2011 at 05:09 PM.
Seemed kind of like you have english as a second language.
The question im assuming you asked is "It doesnt seem to be increaseing my dps by 25%, why is this?"
The answer is because its additive. Right now lets say you do 1000dps. Before MoA was added you had 5% dmg from AoA and 15% dmg from CP. So thats a 20% damage increase. so you now do 1200dps.
Adding in MoA thats 5%+25%+15% for a total of 45% damage. now you do 1450dps
1450/1200 = 1.208 which means adding MoA caused a ~21% damage increase.
If you have 4pc HK crystal its 1550/1300 = 1.923 which is a ~19% increase
Well, the Buff from MoA adds with others before it it applies to your damage.
Don't have exact numbers in mind so this is only qualitative example.
Let's say any spell hits for 1000 damage. You will have several talents in your soul, that already buff the spell maybe like 50% (way more one many spells) what gives you a hit of 1500. MoA adds 25% to this buff which is summed up to 75%. You now hit fpr 1000*1.75 = 1750 damage. Now thats only an increase of 16.6% from MoA to your damage without MoA.
Awww, second one =(
Last edited by napfkuchen; 12-08-2011 at 05:18 PM.
Ruranak - Cleric - Greybriar - Guardian :: Sacred Haven
ASrock p67 Extreme6 - i7-2600K @ 4.80Ghz O.C. - 8GB XMS3 - 2x HD6970 - Thermaltake Frio CPU Cooler
Antec Lanboy Blue - 80GB SSD
no just read the tool tip lol
Last edited by terry101; 12-08-2011 at 05:25 PM.
sorry i could not under stand you i am not english![]()
but thank 2 op![]()
the tooltip is deceiving. It does not mean the mein gives a straight 25% from what you were doing before. It means it's adding an additional 25% in the calculations that affect the base damage of the ability.
As stated above, the 25% is added into the 5% and 15% to calculate your total.
Where's the Auction House to buy more DPS for my cleric?
5 Man Solo Healing / Raid Healing - (4/4 RotP) (10/11 HK) (1/8 ID)
Recruiting ID Ready Raiders of all classes.
http://rift.sig.magelo.com/2170027.png
So basically it doesn't work like this:
1000base +10% AoA=1100 + 15% CP= 1265 + 25% MoA= 1581
Instead it works like this:
10% AoA +15% CP +25% MoA= 50%
then 1000base +50%= 1500
Your base damage is:
tooltip spell damage of the ability +spell power coefficient= Base damage
Did I do that right?
Last edited by kliknik; 12-08-2011 at 08:21 PM.
"Overall we want the various callings to be competitive with each other in their comparative roles. There isn’t a mandate that Rogues do more damage than Warriors or that Mages be the best ranged damage in the game. Ideally we would like to see players with equivalent skill, gear, planar attunement, buffs etc be equally effective at damage, tanking or healing." - Kervik
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