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Thread: Redesign mechanics of the Shaman part 1 (Hearts and Vengeance and Courage) mechanics

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    Ascendant tro44's Avatar
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    Default Redesign mechanics of the Shaman part 1 (Hearts and Vengeance and Courage) mechanics

    Redesign mechanics of the Shaman part 1 (Hearts and Vengeance and Courage ) Mechanics:

    My opinion these skills need a new mechanic or a different was implemented.


    Hearts:

    Hearts apply Elemental resistances. this should be split into 4 elements. (replacing the 4 Courage's)
    The big change, is that each Heart element, adds a brand new unique effect. examples below

    Heart of Fire Mountain:
    Increase Fire Resistance by 30 of all Group members. Also causes effected allies melee attacks to deal extra 30 fire damage each hit.

    Heart of Frozen Sea:
    Increase Frost Resistance by 30 of all group members. Also causes damage attacks and spell cast to restore 2% of Mana and Health. (based on attack speed) slower attacks = more mana & health

    Heart of Earthen Core:
    Increase Earth Resistance by 30 of all group members. Also non physical damage attacks, have a 35% chance on hit to shield the player adsorbing 337 damage, and increasing armor by 10% for 5 seconds. can only proc once every 5 seconds.

    Heart of Tornado Fury:
    Increase Air Resistance by 30 of all group members. Also damage skills have a 10 percent chance to increase melee attack speed by 30% for 10 seconds, and reduce cast time of spells by 30% of the next spell. slower melee weapons proc more often. can only proc once every 10 seconds.

    Heart of The Dead:
    Increase Death Resistance by 30 of all group members. Also melee damage skills have a 25% chance to deal extra Death damage equal to 10% weapon, but the attacker also takes damage equal to that done in return.

    Hearth of the Twilight Forest:
    Increase Life Resistance by 30 of all group members. Also damage attacks has a chance on hit to increase max health and mana by 30% of the damage done for 10 seconds. can not proc more than once every 30 seconds.

    ----------------------------------------------------------------------------------------

    vengeance mechanics changed/updated.

    Vengeance of the Primal North: Stays the same. except AoE added damage scales (%weapon damage + #) up to 3 nearby enemies.

    Vengeance of the Piercing Cold: (This changed into a passive effect that applies to all Vengeance)

    Vengeance of the Winter Storm: Changed. Chance on Melee attack to deal Frost Damage equal to 50% weapon damage with extra Attack Power bonus

    Vengeance of the Frozen Earth: Melee attacks deal an extra 30 Earth damage, and limit the target's maximum movement speed to 80% run speed for 6 seconds (not effected by DR)

    ------------------------------------------------------------------------------------

    Courage:

    Courage of the Jaguar and Courage of the Bear is combined. But Scale by percentages instead of fixed number for all nearby Raid Members. (Self effect): reduce the duration of Fear skills on the Cleric. and increase chance to resist Fear effects by 50%

    Courage of the Eagle increase both Wisdom and Intellect. but by percentages instead of fixed numbers for Raid members. (Self Effect): Reduce the effect and duration of Snares by 50%. And increase chance to resist snares by 30%

    -----------------------------------------------------------------------------------------------

    Glory of the Thunder's Chosen:
    Changed.

    Glory of the Chosen:
    Each time the Shaman's non physical abilities critically hit, they gain a Mark of the Chosen. stacks 5 times. On the fifth stack, the shaman lets out a Lighting Bolt of spiritual soul in a chain, healing the shaman for 298 to 304 health and chains to 3 nearby allies. Each jump reduces the heal by 20%. last 1 hour.

    ----------------------------------------------------------------------------------------------

    Glacial Shield:
    Changed

    Glacial Shield:
    For 30 seconds, Glacial Shield absorbs up to 160 damage the shaman takes, every 10 seconds. Glacial Shield also deals 7 water damage to attackers (increased by spell power)
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

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    would be awesome in a support soul.... kinda meh for a dps soul (increases everyone's dps, still leaves the cleric's 35% behind)
    Quote Originally Posted by Arcshayde View Post
    Players wanted large-scale, 3 faction pvp. Trion gave them that and subsequently replaced it with large-scale instant adventure. Extractor Merry-go-round is not PvP. Hint: More bloodthirsty procs are what players want.

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    Ascendant tro44's Avatar
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    Quote Originally Posted by Lighteyes View Post
    would be awesome in a support soul.... kinda meh for a dps soul (increases everyone's dps, still leaves the cleric's 35% behind)
    Trion wont increase our dps because of heal/Tank trees.

    so I minds well get better utility and defense as a trade off.
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

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    Quote Originally Posted by tro44 View Post
    Trion wont increase our dps because of heal/Tank trees.

    so I minds well get better utility and defense as a trade off.
    [citation needed]

    The problem with our tank and healing trees is that they give us more dps for 15pts than our dps trees, not that they heal. Make the lower tiers of our dps souls worth specing into like rogues, wars and mages and you will see -icar dps specs evaporate due to losing 30-40% of our dps.
    Quote Originally Posted by Arcshayde View Post
    Players wanted large-scale, 3 faction pvp. Trion gave them that and subsequently replaced it with large-scale instant adventure. Extractor Merry-go-round is not PvP. Hint: More bloodthirsty procs are what players want.

  5. #5
    Prophet of Telara The Real Viz Shady's Avatar
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    Quote Originally Posted by tro44 View Post
    Trion wont increase our dps because of heal/Tank trees.
    Link please?
    Klock - <Scotty Doesn't Know> - Greybriar
    Progress: Noonecares/It'sjustagame

  6. #6
    Rift Disciple Proxeneta's Avatar
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    Default Hi

    I like the hearts idea, the way you posted it, its abit over-powered but with afew tweeks its a pretty good idea, i like it.
    Who said clerics can't DPS!?

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