Wasn't bored this time around! Stay at home dad (For the day) has a few perks.
Introducing the Chanter. It is the new support class of the Cleric. The Chanter uses choruses, mantras, echos, voices, and words. The primary function of how this soul supports is by using powerful shields and enfeebling abilities. So while Archon is Buff/DPS, Bard is Buff/Heals, Chanter will use Debuff/Shields.
Mantras are channeled abilities that effect enemies within range. They provide a variety of effects from decreasing damage done, increasing damage taken, slowing speed, and other effects. After a mantra is sung, an echo will persist and provide a secondary effect that lingers for a bit. Choruses work in the same fashion. After the Chorus is finished, a “voice” will last on party and raid members providing different shields. All choruses and mantras last 10 seconds. Chorus and Mantra effects are very potent, due to the Cleric having to channel them. (Can’t move, can’t cast anything else, easily silenced, can only have 1 up at a time per cleric) The lingering effects are less potent. “Words” are just instant casted abilities.
For those of you who remember, this is similar to the original Cabalist mechanic.
So the standard rotation would be: Echo of choice->Sing Mantra->Echo taking effect. Or Choose voice to activate->sing Chorus->Voice Taking effect.
Root Abilities
0-Debilitating Mantra. Enemies within 20 meters take 15% more damage for 10 seconds while channeled. Activates an Echo. (20 Second Recast)
0-Piercing Scream. The Cleric lets out a loud scream, causing the enemy to take X air damage. (25 meter range, 3 Second Recast)
2-Echo of Humiliation. Places Echo of Humiliation on targets effected by the casted Mantra, lowering their armor by 5% for 20 seconds. This spell is not effected by the global cooldown. (15 Second Cooldown)
4-Chorus of Righteousness. Allies within 20 meters have their damage taken reduced by 20% for 10 seconds while channeled. Activates a Voice.(30 Second Recast)
6-Voice of Protection. Places Voice of Protection on party and raid members effected by the casted Chorus, to have a shield that absorbs 25% of the Cleric’s maximum HP. This ability is not effected by the global cooldown. (15 Second Recast)
8-Mantra of Depression. Enemies within 20 meters have their attack and casting speed reduced by 40% for 10 seconds while channeled. Activates an Echo. (30 Second Recast)
10-Echo of Sloth. Places an Echo of Sloth on targets effected by the casted Mantra, reducing running speed by 50% for 20 seconds. This spell is not effected by the global cooldown. (20 second cooldown)
12-Voice of Gratification. Places a Voice of Gratification on party and raid members effected by the casted Chorus, to have the next 3 abilities casted on them to fail for 20 seconds. This ability is not effected by the global cooldown. (45 second cooldown)
14-Stinging Echo. Places Stinging Echo on targets effected by the casted Mantra, causing each attacker to deal additional Air damage on 1 attack every 3 seconds for 20 seconds. This ability is no effected by the global cooldown. (Recast 20 seconds)
16-Voice of Renewal. Places a Voice of Renewal on party and raid members effected by the casted Chorus, nullifying all curse/diseases/poisons on the effected targets. (1:30 recast)
20-Invigorating Chorus. Allies within 20 meters have their damage increased by 15% for 10 seconds while channeled. Activates an Echo. (20 second recast)
20-Word of the Elements. Party and Raid members within 25 meters have their resistances increased by 5 per stack, max 10 stacks. Whenever damaged by a magical spell, a shield is created that absorbs X magical damage and consumes a stack of Word of the Elements. Last 1 minute. (2 Minute recast, 3 Second Cast)
26-Deafening Mantra. Enemies within 20 meters have their attack and spell power reduced by 35% for 10 seconds while channeled. Activates an Echo. (30 Second Recast)
32-Echo of Disparity. Places Echo of Disparity of targets effected by the casted Mantra, nullifying one enhancing effect. This ability is not effected by the global cooldown. (10 second recast)
32-Booming Voice. (Passive). The increases the effects of Mantras and Choruses by 2%, and 0.5% for every point into Chanter after 32.
38-Mantra of Lucidness. Enemies within 20 meters have attackers drain 5 energy, 5 power/, or 1% of mana for 10 seconds. Activates an Echo. (1 Minute recast)
44-Word of Rebirth. Brings an ally back from death with 40% health and 20% mana. This ability can be used in combat. (5 minute recast)
51-Chorus of Glory. Allies within 20 meters have their global cooldown reduced by 0.5 seconds and energy, power, mana regeneration increased by 50% for 10 seconds while channeled. (2 Minute Recast)
Branch Abilities.
Tier 1-(0-5 Points)
Loud Voice. Increases the range of Mantras and Choruses by 2/4/6/8/10 meters. 5/5
Singer’s Resolve. Increase mana and maximum health by 1/2/3/4/5%. 5/5
Tier 2-(6-10 Points)
Endearing Shriek-The Cleric lets out a loud shriek, causing X air damage over 8 seconds to the target. (8 second recast) 1/1
Sturdy Voice. Reduces the mana cost of spells by 1/2/3/4/5%. 5/5
Double Take. Whenever a Mantra or Chorus is interrupted, there is a 33/66/100% chance of resetting the recast timer. Will not reset if interrupted by movement. 3/3
Shielding Words. Voice of Protection absorbs 10/20/30/40/50% more damage. 5/5
Tier 3-(11-15 Points)
Disturbing Echo-Places Disturbing Echo on the targets effected by the casted Mantra, having a 30% chance of interrupting spell casting for 15 seconds. This ability is not effected by the global cooldown. (30 second recast) 1/1
Instant Gratification- Voice of Gratification can activate 1/2/3 more times. 3/3
Passing Lyrics. The Cleric’s voice speaks past slowing effects, removing all movement impairing effects and making them immune to those effects for 8 seconds. (45 Second Recast) 1/1
Tier 4-(16-20 Points)
Word of Dreams. The Cleric sings a soothing lullaby, putting 8 enemies in 15 meters to sleep. (1.5 second cast) 1/1
Lingering Phrases- Echos and Voices last 10/20/30/40/50% longer on selected targets. 5/5
Tier 5-(21-25 Points)
Word of the Frail. Party and Raid members within 25 meters have a shield that absorbs the next curse, poison, or disease effect casted on them, for 15 seconds. (20 Second recast; 1 second cast) 1/1
Voice of Persistence.Places a Voice of Persistence on party and raid members effected by the casted Chorus, to have the next 3 abilities to cost no mana, power, or energy. Last 1 minute. This ability is not effected by the global cooldown. (45 second recast) 1/1
Improved Word of the Elements. Word of the Elements magical barrier can absorb 7/14/21/28/35% more damage. 5/5
Tier 6-(26-30 Points)
Rallying Words. Voice of Persistence can trigger an additional 1 /2 times. 2/2
Chorus of Bravery. Allies within 20 meters have their stats increased by 50% for 10 seconds while channeled. Activates a Voice.(1 minute recast) 1/1
Soulful Songs. Mantras and Choruses last 1/2/3/4/5 seconds longer. 5/5
Tier 7-(31 Points)
Mantra of Sorrow. Enemies within 20 meters have global cooldown increased by 0.5 seconds for 10 seconds while channeled. Activates an Echo. (45 Second Recast) 1/1
Overpowered? I don't know.


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