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Thread: Chanter

  1. #1
    Sword of Telara
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    Default Chanter

    Wasn't bored this time around! Stay at home dad (For the day) has a few perks.

    Introducing the Chanter. It is the new support class of the Cleric. The Chanter uses choruses, mantras, echos, voices, and words. The primary function of how this soul supports is by using powerful shields and enfeebling abilities. So while Archon is Buff/DPS, Bard is Buff/Heals, Chanter will use Debuff/Shields.

    Mantras are channeled abilities that effect enemies within range. They provide a variety of effects from decreasing damage done, increasing damage taken, slowing speed, and other effects. After a mantra is sung, an echo will persist and provide a secondary effect that lingers for a bit. Choruses work in the same fashion. After the Chorus is finished, a “voice” will last on party and raid members providing different shields. All choruses and mantras last 10 seconds. Chorus and Mantra effects are very potent, due to the Cleric having to channel them. (Can’t move, can’t cast anything else, easily silenced, can only have 1 up at a time per cleric) The lingering effects are less potent. “Words” are just instant casted abilities.

    For those of you who remember, this is similar to the original Cabalist mechanic.

    So the standard rotation would be: Echo of choice->Sing Mantra->Echo taking effect. Or Choose voice to activate->sing Chorus->Voice Taking effect.

    Root Abilities

    0-Debilitating Mantra. Enemies within 20 meters take 15% more damage for 10 seconds while channeled. Activates an Echo. (20 Second Recast)
    0-Piercing Scream. The Cleric lets out a loud scream, causing the enemy to take X air damage. (25 meter range, 3 Second Recast)
    2-Echo of Humiliation. Places Echo of Humiliation on targets effected by the casted Mantra, lowering their armor by 5% for 20 seconds. This spell is not effected by the global cooldown. (15 Second Cooldown)
    4-Chorus of Righteousness. Allies within 20 meters have their damage taken reduced by 20% for 10 seconds while channeled. Activates a Voice.(30 Second Recast)
    6-Voice of Protection. Places Voice of Protection on party and raid members effected by the casted Chorus, to have a shield that absorbs 25% of the Cleric’s maximum HP. This ability is not effected by the global cooldown. (15 Second Recast)
    8-Mantra of Depression. Enemies within 20 meters have their attack and casting speed reduced by 40% for 10 seconds while channeled. Activates an Echo. (30 Second Recast)
    10-Echo of Sloth. Places an Echo of Sloth on targets effected by the casted Mantra, reducing running speed by 50% for 20 seconds. This spell is not effected by the global cooldown. (20 second cooldown)
    12-Voice of Gratification. Places a Voice of Gratification on party and raid members effected by the casted Chorus, to have the next 3 abilities casted on them to fail for 20 seconds. This ability is not effected by the global cooldown. (45 second cooldown)
    14-Stinging Echo. Places Stinging Echo on targets effected by the casted Mantra, causing each attacker to deal additional Air damage on 1 attack every 3 seconds for 20 seconds. This ability is no effected by the global cooldown. (Recast 20 seconds)
    16-Voice of Renewal. Places a Voice of Renewal on party and raid members effected by the casted Chorus, nullifying all curse/diseases/poisons on the effected targets. (1:30 recast)
    20-Invigorating Chorus. Allies within 20 meters have their damage increased by 15% for 10 seconds while channeled. Activates an Echo. (20 second recast)
    20-Word of the Elements. Party and Raid members within 25 meters have their resistances increased by 5 per stack, max 10 stacks. Whenever damaged by a magical spell, a shield is created that absorbs X magical damage and consumes a stack of Word of the Elements. Last 1 minute. (2 Minute recast, 3 Second Cast)
    26-Deafening Mantra. Enemies within 20 meters have their attack and spell power reduced by 35% for 10 seconds while channeled. Activates an Echo. (30 Second Recast)
    32-Echo of Disparity. Places Echo of Disparity of targets effected by the casted Mantra, nullifying one enhancing effect. This ability is not effected by the global cooldown. (10 second recast)
    32-Booming Voice. (Passive). The increases the effects of Mantras and Choruses by 2%, and 0.5% for every point into Chanter after 32.
    38-Mantra of Lucidness. Enemies within 20 meters have attackers drain 5 energy, 5 power/, or 1% of mana for 10 seconds. Activates an Echo. (1 Minute recast)
    44-Word of Rebirth. Brings an ally back from death with 40% health and 20% mana. This ability can be used in combat. (5 minute recast)
    51-Chorus of Glory. Allies within 20 meters have their global cooldown reduced by 0.5 seconds and energy, power, mana regeneration increased by 50% for 10 seconds while channeled. (2 Minute Recast)

    Branch Abilities.
    Tier 1-(0-5 Points)
    Loud Voice. Increases the range of Mantras and Choruses by 2/4/6/8/10 meters. 5/5
    Singer’s Resolve. Increase mana and maximum health by 1/2/3/4/5%. 5/5

    Tier 2-(6-10 Points)
    Endearing Shriek-The Cleric lets out a loud shriek, causing X air damage over 8 seconds to the target. (8 second recast) 1/1
    Sturdy Voice. Reduces the mana cost of spells by 1/2/3/4/5%. 5/5
    Double Take. Whenever a Mantra or Chorus is interrupted, there is a 33/66/100% chance of resetting the recast timer. Will not reset if interrupted by movement. 3/3
    Shielding Words. Voice of Protection absorbs 10/20/30/40/50% more damage. 5/5

    Tier 3-(11-15 Points)
    Disturbing Echo-Places Disturbing Echo on the targets effected by the casted Mantra, having a 30% chance of interrupting spell casting for 15 seconds. This ability is not effected by the global cooldown. (30 second recast) 1/1
    Instant Gratification- Voice of Gratification can activate 1/2/3 more times. 3/3
    Passing Lyrics. The Cleric’s voice speaks past slowing effects, removing all movement impairing effects and making them immune to those effects for 8 seconds. (45 Second Recast) 1/1

    Tier 4-(16-20 Points)
    Word of Dreams. The Cleric sings a soothing lullaby, putting 8 enemies in 15 meters to sleep. (1.5 second cast) 1/1
    Lingering Phrases- Echos and Voices last 10/20/30/40/50% longer on selected targets. 5/5


    Tier 5-(21-25 Points)
    Word of the Frail. Party and Raid members within 25 meters have a shield that absorbs the next curse, poison, or disease effect casted on them, for 15 seconds. (20 Second recast; 1 second cast) 1/1
    Voice of Persistence.Places a Voice of Persistence on party and raid members effected by the casted Chorus, to have the next 3 abilities to cost no mana, power, or energy. Last 1 minute. This ability is not effected by the global cooldown. (45 second recast) 1/1
    Improved Word of the Elements. Word of the Elements magical barrier can absorb 7/14/21/28/35% more damage. 5/5

    Tier 6-(26-30 Points)
    Rallying Words. Voice of Persistence can trigger an additional 1 /2 times. 2/2
    Chorus of Bravery. Allies within 20 meters have their stats increased by 50% for 10 seconds while channeled. Activates a Voice.(1 minute recast) 1/1
    Soulful Songs. Mantras and Choruses last 1/2/3/4/5 seconds longer. 5/5

    Tier 7-(31 Points)
    Mantra of Sorrow. Enemies within 20 meters have global cooldown increased by 0.5 seconds for 10 seconds while channeled. Activates an Echo. (45 Second Recast) 1/1

    Overpowered? I don't know.
    Last edited by Anthony01; 11-07-2011 at 04:35 PM.
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

  2. #2
    Ascendant Eughe's Avatar
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    They were redundant in aion and they will be redundant here.

  3. #3
    Rift Disciple
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    Im sorry, i like the idea, but the support you suggest is incredibly OP compared to what an archon or bard can do.
    50% stats, 2 GCD reductions, complete imunity to 6 spells, a 2k shield on the whole raid, huge debuffs.. even if thats all the class did it would be OP. Your talking about adding 25% effectiveness to everyone in the raid...

    As much fun as a .5sec GCD pyro/sc would be in 1.6 I say no to anything this powerful.
    Last edited by lusciifi; 11-07-2011 at 04:43 PM.

  4. #4
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    Quote Originally Posted by lusciifi View Post
    Im sorry, i like the idea, but the support you suggest is incredibly OP compared to what an archon or bard can do.
    50% stats, 2 GCD reductions, complete imunity to 6 spells, a 2k shield on the whole raid, huge debuffs.. even if thats all the class did it would be OP. Your talking about adding 25% effectiveness to everyone in the raid...

    As much fun as a .5sec GCD pyro/sc would be in 1.6 I say no to anything this powerful.
    Tone it down for all I care, it's all just a concept at this point. I thought it would be interesting having a class that could reduce GCD. If you notice, all the OP buffs are short lasting, long cooldowns, and only 1 at a time. Also, there is only 1 GDC -reduction-, I think you are mixing up Mantras with Choruses. There is one to increase enemies and one to decrease group members.
    Last edited by Anthony01; 11-07-2011 at 05:02 PM.
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

  5. #5
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    Okay, even with one your talking about a 33-50% increase in power for 10sec every 2min compared to a 15% increase for 20sec every 5min. So.. 2.5times more effective then the current go to burst damage buff.

  6. #6
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    Quote Originally Posted by lusciifi View Post
    Okay, even with one your talking about a 33-50% increase in power for 10sec every 2min compared to a 15% increase for 20sec every 5min. So.. 2.5times more effective then the current go to burst damage buff.
    Other support classes can have multiple buffs up at the same time. This one cannot. Furthermore, this soul is specialized around "burst" support, while the other two are consistent support. It's just how I envisioned this soul to be.
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

  7. #7
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    Honestly I'm not opposed to the idea, i like support playing a big role in raids, just not while bard/archon is as weak as it is.

  8. #8
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    I can understand where you're coming from. I just didn't want Chanter to be a complete copy of Bard. Give it new things that the other souls don't have in order to help raids. I remember you saying that it's kind of silly to give it a raid wide shield, but the entire point of the soul was "Burst" debuffing/mitigation. If the burst isn't potent enough, then why bother?
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

  9. #9
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    Quote Originally Posted by Anthony01 View Post
    I can understand where you're coming from. I just didn't want Chanter to be a complete copy of Bard. Give it new things that the other souls don't have in order to help raids. I remember you saying that it's kind of silly to give it a raid wide shield, but the entire point of the soul was "Burst" debuffing/mitigation. If the burst isn't potent enough, then why bother?
    Unique abilitys are great, i don't think support should be copy/paste of each other. But the ability's just cant be that powerful. GCD reduction for instance would be balanced if it were -.2sec. The shield would be the single most powerful group heal in the game bar none. With its place you have it in the tree, a justicar could easily go full 51 with 10 in chanter. Our cleric tank has 15k hp, 25% of that is 3.75k, now add the 50% from soul points and we have a 5.6k raid wide shield. 20 people in the raid times 5.6 over 15sec is 7.5k hps. Remember that most fights in the game don't have 7.5k hps needed and that shields cant over heal. So with one ability you just completely negated the raid healing portion on 9/10 encounters.

  10. #10
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    Sounds to me like it should be the support-class warriors never got.

    Clerics shouldn't have a support role.

  11. #11
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    Quote Originally Posted by lusciifi View Post
    Unique abilitys are great, i don't think support should be copy/paste of each other. But the ability's just cant be that powerful. GCD reduction for instance would be balanced if it were -.2sec. The shield would be the single most powerful group heal in the game bar none. With its place you have it in the tree, a justicar could easily go full 51 with 10 in chanter. Our cleric tank has 15k hp, 25% of that is 3.75k, now add the 50% from soul points and we have a 5.6k raid wide shield. 20 people in the raid times 5.6 over 15sec is 7.5k hps. Remember that most fights in the game don't have 7.5k hps needed and that shields cant over heal. So with one ability you just completely negated the raid healing portion on 9/10 encounters.
    The mechanics of the class wouldn't allow Justicars to use this ability except preparing for fights. The Cleric needs to stand still, use the chorus for 10 seconds, then the voice activates. Leaving them unable to cast any other spells, use any taunts, or move at all. These abilities are very potent because of their strict limitations in even getting them to activate. And while the ability is indeed strong, the entire point of the class is support through mitigation.

    You could add a longer recast timer, or reduce the shield to 15% if you like. And I wanted the Chorus of Glory to be very strong, because it is a 51 point ability. 15 seconds of reduced GCD is no different than Heatwave in the Pyromancer tree. If you really want to reduce the effect, take off the 50% energy/power/mana regen. That way it would be tougher for people to utilize it because of energy/power starvation.
    Last edited by Anthony01; 11-09-2011 at 01:12 PM.
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

  12. #12
    Plane Walker Raen's Avatar
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    Did Aion just sneak in here, or what?

  13. #13
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    Quote Originally Posted by Raen View Post
    Did Aion just sneak in here, or what?
    I'm only a tiny bit familiar with that game, but isn't Chanter a pure healing class in that game?
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

  14. #14
    Plane Walker Raen's Avatar
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    Quote Originally Posted by Anthony01 View Post
    I'm only a tiny bit familiar with that game, but isn't Chanter a pure healing class in that game?
    No, it's the buffing/off-healing class for the Clerics (although it can main heal if played right).

  15. #15
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    Quote Originally Posted by Raen View Post
    No, it's the buffing/off-healing class for the Clerics (although it can main heal if played right).
    Sounds like our Bard. The Chanter I'm suggesting is just a support class of course.
    Last edited by Anthony01; 11-09-2011 at 02:25 PM.
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
    Daglar; Lead Calling Designer~10/17/12

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