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Thread: [Cleric 1.5] Spell crit based gear setup/Hybrid builds useless now

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    Default [Cleric 1.5] Spell crit based gear setup/Hybrid builds useless now

    As per my original post on the PTS forums:


    Quote Originally Posted by Vocalhealspam View Post
    Serendipity 3/3 - You have a 25% when you heal to reduce the cast time of your next heal by 1.5 seconds. The chance is increased by 0.6% per point spent in the Sentinel soul above 26.

    Corporal Punishment 5/5 - Your Life-based and Death-based damaging abilities have a 14% chance to increase the damage of your Life-based and Death-based abilities by 15% for 10 seconds. The chance is increased by 1.2% per point spent in the Inquisitor soul above 26.

    So yeah, only pure SP gear setups and 51 point/close to 51 point specs are viable now.

    Throw away your crit sigil and pure crit items, they are officially useless after this patch.

    Out goes the crit heavy meta and in comes the sp heavy meta, trading one evil for another - except you get to do the gear grind all over again.

    Edit: Similar changes were made for Overflow(Warden) and Lust for Blood(Shaman)
    These are huge changes for clerics. Clerics who have previously stacked SC are now having to stack SP instead - this is another long gear grind to get the most optimal gearset again.

    Please discuss these changes.
    Last edited by Vocalhealspam; 09-07-2011 at 07:04 AM.

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    RIFT Community Ambassador Radak's Avatar
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    You forgot a few identical changes:
    Lust for Blood: Your melee attack abilities have a 15% chance to cause you to deal an additional 30% damage with your next Physical ability. This chance is increased by 1% per point spent in the Shaman soul above 21 points.

    Overflow:
    Your heals have a 15% chance to get the ally Overflow for 15sec. The next time they take damage, they recieve healing equal to your Wisdom. The chance is increased by 1% per point spend in the Warden soul above 21 points.
    Last edited by Radak; 09-07-2011 at 07:15 AM.
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    Quote Originally Posted by Radak View Post
    You forgot the shaman change:
    Lust for Blood: Your melee attack abilities have a 15% chance to cause you to deal an additional 30% damage with your next Physical ability. This chance is increased by 1% per point spent in the Shaman soul above 21 points.
    It's in the edit portion of the post, but thanks for the description.

    When I am back from shaving my hair off, I will post the Overflow change as well.

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    RIFT Community Ambassador Radak's Avatar
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    Quote Originally Posted by Vocalhealspam View Post
    It's in the edit portion of the post, but thanks for the description.

    When I am back from shaving my hair off, I will post the Overflow change as well.
    I see it now and while I was checking PTS I also typed the warden one.
    Cleric tanking: Justicar guide | Justicar spreadsheet and item list
    Defence is as much a part of war as offense, the shield as important a tool as the sword.

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    Plane Touched Aubie's Avatar
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    well ****. guess I'll have to make a SP sigil

    I'm glad i dont wear cloth...

    This could however make pure sent build worth looking at...
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    Rift Chaser Ruprect1's Avatar
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    Why do they keep doing this? Everytime I finally get a char setup they change everything and I have to start the grind all over, ughh. I just got my cleric SC sigil done the other day.

    Where r u guys finding the patch notes, by the way?
    Quote Originally Posted by Englshredwolf View Post
    thanks point dexter, ill wait for some more comments from other, less rude people.

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    Prophet of Telara No_Exit's Avatar
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    I really dont see how this changes much for most clerics unless they are cloth wearers... in which case haha. You still need and want crit, it just becomes slightly less important to push stack it as much and dont have to make the "SC vrs SP" choice anymore.. but simply decide which piece is more of a upgrade.
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    I guess this is Trion's response to Clerics rolling on Cloth drops and High INT/SC Accesories. As someone already said, time to start stacking WIS and SP like crazy. Even in a traditional 3x/3x Puri/Sent build you will still have almost a 30% chance of a Serendipity Proc without having to stack ANY INT or SC. This change is actually half way decent for newer clerics that haven't stacked crit already. Not so good for those of us who have, mmo's are a gear grind in general. As the old saying goes "Back to the Grind".

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    General of Telara
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    Those changes look like some hybrid nerf + making sure clerics don't want cloth. And probably a nice buff for newly 50 clerics who didn't gear up much yet.
    Last edited by Ethanol; 09-07-2011 at 07:57 AM.

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    Quote Originally Posted by No_Exit View Post
    I really dont see how this changes much for most clerics unless they are cloth wearers... in which case haha. You still need and want crit, it just becomes slightly less important to push stack it as much and dont have to make the "SC vrs SP" choice anymore.. but simply decide which piece is more of a upgrade.
    Its changes much.
    It decreases the value of crit dramasticly and as soon as you have one stat you dont scale well with, you have a problem. Maybe you dont recognize it at 1.5, but you definitly will- its simple math (intercept theorem)

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    Plane Touched Fractus's Avatar
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    They could of just made 1 INT = 0.75 Crit instead of 1:1 and done the same for dex and melee crit. Serendipity change means puri-sent hybrid is a LOT weaker since the number of heals you do is quite low maybe you won't proc it very much. Warden hybrid will have to see.

    Inquisitor and shaman relied on those talents pretty heavily imo. Flat out nerf.

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    RIFT Guide Writer rantology's Avatar
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    They are trying to make 51 point builds more viable and all builds less gear (crit) dependent.

    The exact same thing happened to warriors a few patches ago (they had several of their core DPS talents moved very high in their trees). These changes are not the end of the world, just these talents now function slightly differently than they used to.

    It does kind of suck that anyone who geared purely for SC now doesn't need it so much, but it's honestly not hard to go do daily's for 2 weeks and get yourself a new Planar Focus.

    ehh, I dunno. I don't think it will be that bad and it's probably a change for the better. Would like to have some kind of cast push back reduction for pvp though as they are kind of nerfing serendipity reliability/ proc rate
    afk tera.

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    Telaran
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    Kind of glad I augmented my broken oath set with wisdom now.

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    Prophet of Telara No_Exit's Avatar
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    Quote Originally Posted by Daleaf View Post
    Its changes much.
    It decreases the value of crit dramasticly and as soon as you have one stat you dont scale well with, you have a problem. Maybe you dont recognize it at 1.5, but you definitly will- its simple math (intercept theorem)
    You miss my point. I realize it decreases the value of crit a good amount, but only because of those "key" abilities getting changed. You still want, and still need crit of course, you simply have less of a reason to push the crit level just for that 1 type of proc.

    For clerics wearing chain, the change wont cause them to need to adjust much simply due to how chain is optimized stat-wise. As a chain wearing cleric you can still stack crit, but you wont get to the point where these changes will require much of a conversion to SP. Chain clerics usually have a better SP to SC balance, and these changes will mostly likely do little to change most clerics setups, aside from maybe slightly altering their SMs.

    For clerics wearing cloth its going to be a big adjustment for sure, as the featured stats on cloth are understandably different.
    Last edited by No_Exit; 09-07-2011 at 08:12 AM.
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    According to my preliminary calculations, 1 SP is significantly more than twice better than 1 SC now. This holds true for Puri/Sent, 51 Puri and 51 Sent builds atm.
    Last edited by Vocalhealspam; 09-07-2011 at 08:12 AM.

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