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  Click here to go to the first Rift Team post in this thread.   Thread: Anyone notice that the cleric synergy crystals have been updated on the pts?

  1. #61
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    Quote Originally Posted by Byamee View Post
    Not sure if I like the Justi one at all. I'm not too sure how the 2 piece would affect threat (Radak/Hiphop???) and the 4 piece just doesn't really seem to provide much other than a rather weak shield. Now if the 4 piece provided a 5% or so damage reduction (against magic maybe... ) for 10 or so seconds, I can see how that would be more appealing to the tanking community.

    The one I really like is the shaman one. The .5 second GCD reduction is nice, but with the amount of times Massive Blow is used, I would like to see it last for a few seconds (as suggested earlier in the threat) inorder to make it even better.
    I'm at work and tired so I'm probably wrong somewhere in my calculations.

    I'm not running the game now so let's just say that your SoJ = 200 dmg. That means that Salvation(1/4 dmg) will heal you for 50.

    If you were to ONLY spam SoJ(with Salv healing for 100%, and Reparation being off), you would do:

    133.3 dps and 33.3 hps(due to 1.5 gcd rule).

    Threat is now: 733.2 tps(from dps) + 91.6 tps(from hps) = 824.8 tps

    2 piece justicar crystal will make Salvation heal for 75.

    Spamming SoJ will:

    133.3dps and 50hps

    Threat: 733.2 tps + 137.5 tps = 870.7 tps

    The difference is 45.9 tps, which means that it gave a 6%~ increase in threat gen.

    Once again this is with only SoJ spam being taken into affect, no auto attacks, no attacks that proc a lesser Salv, and no procs off reparation.

  2. #62
    Champion j3w3l's Avatar
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    the changes look really decent , only a bit more tweaking i think which should be mostly aimed at the heal souls
    warden-
    2 point is really meh, 5 % on ss would be far better or upping deluge base or the benefit it gets from number of hots on target

    sentinel-
    5% on aoe i guess its ok but iw ould rather you swap the 2 and 4 points around.. 5% bonus on single target heals, 10% on aoe. would be nice if you could increase the range on hc as well to make it competitive with dol

    purifier,
    overall its an ok change but with the 4 pt bonus not stacking with potf it becomes a complete non issue
    for the 2pt i would rather it be a bonus on either resto flame heal or ancestral flame shield proc.

    nice changes to druid and shaman (althoguh 5second on shaman 4pt rather than 3 would be appreciated). and yes pls keep the 25% prc rate on the inq one

    oh and hi zinbik welcome to the bacon party

    *edit forgot to mention the cab on, 15% death increase is nice but pls do ssomething with obliterate its hitting like a nerf bat
    Last edited by j3w3l; 08-10-2011 at 10:00 PM.
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  3. #63
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    Quote Originally Posted by Slpnshot View Post
    I'm at work and tired so I'm probably wrong somewhere in my calculations.

    I'm not running the game now so let's just say that your SoJ = 200 dmg. That means that Salvation(1/4 dmg) will heal you for 50.

    If you were to ONLY spam SoJ(with Salv healing for 100%, and Reparation being off), you would do:

    133.3 dps and 33.3 hps(due to 1.5 gcd rule).

    Threat is now: 733.2 tps(from dps) + 91.6 tps(from hps) = 824.8 tps

    2 piece justicar crystal will make Salvation heal for 75.

    Spamming SoJ will:

    133.3dps and 50hps

    Threat: 733.2 tps + 137.5 tps = 870.7 tps

    The difference is 45.9 tps, which means that it gave a 6%~ increase in threat gen.

    Once again this is with only SoJ spam being taken into affect, no auto attacks, no attacks that proc a lesser Salv, and no procs off reparation.
    The only problem with this is that we don't get any threat from overhealing, unless I missed something in the recent patch notes. An almost 46 tps increase wouldn't be bad, but if no one is taking any damage, then we don't get threat. I can see how the 2 piece can be nice in aoe dmg fights, but it's the 4 piece that I mainly don't see any real benefit for us.

  4. #64
    Ascendant Eughe's Avatar
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    Shaman: Will make shaman the best single target DPS in general i believe (probably cause macros to be a lot more simplified [than it is now] simply to spam Crush -> MB more

    Druid: 2 Point, we already have a source stone that does this dont we? Rather something that increases crag, crit damage or thorns
    4: Due to 1) Shamans. 2)Greater fairy heals are currently crap. HAD the GF heal be a lot better,then this stone would be good for...well i dunno, soloing i guess in new solo instances that was suggested in one of those dev interviews.

    Inq v2: Good. I like it a lot. The 4 point of the original should stay imo.

    Justi: I think the 2 point helps hybrids more than justicars. The 4 point is very...specific. I mean, it would be good if justi damage was not crap and having a 51point 2hander off healer be viable. But its not.
    I dunno. Could work for all Doctrines. :shrugs:

    Senti: :/
    Eh. Senti already have the strongest instance heal in the game i believe, in comparison to similar calibre spells. the 2 points is...unnecessary and benefits, once again, hybrids. I'd rather have HB have a chance on making the next cast heal instant. Or possibly our single target heals have chance for our next 2 heals to cost 0 mana.
    4: Ehhhhh, its the very same thing about number 2. Senti has an over healing problem when people are geared for whatever instance, and when there is a puri + aoe heal in the mix. This helps Hybrids more, once again..

    The functionality problem with senti are: MP cost and cast times. This stone should address these two.

    Warden: 2: Useless. Should be SS or Orbs. 4: Fine.

    Puri: Useless IMO. 2) If it were higher, then ok. But its only 5% 4)Eh. with the restrictions stated, no bueno. I couldnt give any suggestion on what it should be however.

    Cabbi: 2) If this were for pvp, then yes. PvE. Eh. 4) I miss the old 4 point but this is ok.
    Last edited by Eughe; 08-10-2011 at 10:24 PM.

  5. #65
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    Quote Originally Posted by Zinbik View Post
    The new DoT overwrites the old. The point is to give you an extra punch from the initial hit again.

    However, FYI, the Inquisitor bonuses will be changing one more time before they get hotfixed to LIVE due to some issues with the 4 point bonus. The 2 point bonus is being increased to a 25% chance and the 4 point bonus is being changed to a straight 10% bonus to Life and Death damage.
    First time a dev quotes me in 8 years of MMO gaming! Woho!! :P

    Good news indeed, thanks for posting!

  6. #66
    Rift Master Spyrit's Avatar
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    Why is the Inq synergy crystal for SH and not BoD? In high crit gear overwriting Sh DoT could proove to be bad.
    Last edited by Spyrit; 08-11-2011 at 07:20 AM.

  7. #67
    Rift Master Spyrit's Avatar
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    Edit * As I suspected in a parse I did on the pts SH parsed at 93.56 and sanction parsed at 108.44, overwriting the DoT is a loss in dps.

  8. #68
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    Quote Originally Posted by Spyrit View Post
    Edit * As I suspected in a parse I did on the pts SH parsed at 93.56 and sanction parsed at 108.44, overwriting the DoT is a loss in dps.
    You have to remember you will never overwrite it instantly.
    You use SH and the dot will start ticking now about 2-3 casts later you proc the 2piece bonus and can use SH again. You have to note that at that point the dot will already have 2-3 times. So it is worth overwriting the dot if you already had some ticks.

    As for the 2 piece justicar bonus it is worse then I first expected. In a 12min matron parse I did 12k healing with salvation and 2.1k from righteous mandate (salvation when at full health). For a total of about 14k over 12min on a very hard hitting boss.
    The crystal could have potentially increased this to 21k if the additional healing wouldn't have overhealed. This is a extra 7k healing over 12min so the 2 piece bonus would have given me a increase of 9.7hps and 26.7tps. Which is absolutely nothing.

    My suggestion for Zinbik would be to look into maybe making it work on DoB which is currently hardly used because it doesn't heal much more then a DoL and the increased mana cost of DoL isn't a problem for the potential raid healing. However if DoB healed for a bit more it would become worth using and it would boost our magic survivability as well as a result (or maybe in general make DoB more atractive because it hardly heals more then DoL anyway because they have identical SP coefficients).

    The 4 piece bonus I am more then happy with. In my current gear I am already reaching 950+ SP which means you will get about a 1k shield every 15-17sec (probably more as you have some more gear by the time you get the 4 piece bonus). And if timed correctly this will greatly increase your survivability against spike damage.
    Last edited by Radak; 08-11-2011 at 07:48 AM.
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  9. #69
    Rift Master Spyrit's Avatar
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    Quote Originally Posted by Radak View Post
    You have to remember you will never overwrite it instantly.
    You use SH and the dot will start ticking now about 2-3 casts later you proc the 2piece bonus and can use SH again. You have to note that at that point the dot will already have 2-3 times. So it is worth overwriting the dot if you already had some ticks.
    You would have to refrain from hitting it, until the dot has a few ticks. To insure you're not killing your dps.

  10. #70
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    Dumb Question although where does one get these and are their any crazy harsh requirements on them like double exalted with the???

  11. #71
    Rift Chaser Bobopedic's Avatar
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    They require 2 and 4 pieces of HK tier pieces.
    Hiphop - Cleric
    Nasa - Warrior
    of <Dominance>, Faemist

  12. #72
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    Quote Originally Posted by Spyrit View Post
    Edit * As I suspected in a parse I did on the pts SH parsed at 93.56 and sanction parsed at 108.44, overwriting the DoT is a loss in dps.
    A parse with the crystal at 25%?

    I highly doubt that crystal will result in a DPS loss even by overwriting your Sanction.

    Let's assume what you parsed was you just casting SH on the dummy. Then you can see 93.56 dps from SH with it hitting every 15 seconds, and we expect sanction to do more damage than the initial tick over 15 seconds. But if this crystal is at 25%, odds are that with 3 casts of BoJ you will get a refresh (57.8% chance to refresh), which is 4.5s, so if we underestimate this and assume you can re-cast SH at 7.5s instead of 15s, your DPS will go from 93.56 to 187.12, and assuming that means you lose 20% from sanction (however many ticks get lost from reapplication), that's 187.12 + 86.752 = 273.872 DPS over 202, a healthy 35.6% increase in DPS from SH overall.

    Because BoJ is backloaded and that's only 56% chance, I'm guessing it's closer to 20-25% increase, 40% at absolute maximum.
    Last edited by jMerliN; 08-11-2011 at 04:20 PM.

  13. #73
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    How do you get these on pts?

  14. #74
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    Quote Originally Posted by jMerliN View Post
    A parse with the crystal at 25%?

    I highly doubt that crystal will result in a DPS loss even by overwriting your Sanction.

    Let's assume what you parsed was you just casting SH on the dummy. Then you can see 93.56 dps from SH with it hitting every 15 seconds, and we expect sanction to do more damage than the initial tick over 15 seconds. But if this crystal is at 25%, odds are that with 3 casts of BoJ you will get a refresh (57.8% chance to refresh), which is 4.5s, so if we underestimate this and assume you can re-cast SH at 7.5s instead of 15s, your DPS will go from 93.56 to 187.12, and assuming that means you lose 20% from sanction (however many ticks get lost from reapplication), that's 187.12 + 86.752 = 273.872 DPS over 202, a healthy 35.6% increase in DPS from SH overall.

    Because BoJ is backloaded and that's only 56% chance, I'm guessing it's closer to 20-25% increase, 40% at absolute maximum.
    Given the nature of procs, they can happen back to back, or lengthy dry spells of no procs at all, would have to be tested in a raid setting to see if it's a loss or not. As an ex shadow priest, you learn that overwrting signifgant debuffs is not good. The more crit geared you are the more those dots crit. Personally they should just use it for BoD, where the dot is not as signifigant to Inq dps.

  15. #75
    Ascendant Eughe's Avatar
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    Quote Originally Posted by Spyrit View Post
    Given the nature of procs, they can happen back to back, or lengthy dry spells of no procs at all, would have to be tested in a raid setting to see if it's a loss or not. As an ex shadow priest, you learn that overwrting signifgant debuffs is not good. The more crit geared you are the more those dots crit. Personally they should just use it for BoD, where the dot is not as signifigant to Inq dps.
    Bod has 3 skills that proc it and comes with a nifty 10sec cd.
    SH won't have such a limitation and will be proc'd by a skill that already procs bod. Thus one of those procs will be completely useless. At least with SH, if boj doesn't proc bod, SH will get a chance to, or they will both proc at the same time giving a giant burst.

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