Greetings, Clerics of Telara. I'm Zinbik, the guy in charge of Clerics. I am here to discuss... THE FUTURE! Before I begin, I just wanted to thank everyone for their feedback so far. Whether in-game or here on the forums, we really appreciate any insight we can get as to how you're perceiving the game. Now, on to the changes!
We’ve gotten quite a bit of feedback on the ranged DPS souls. For this next patch we’ll be focusing on the Inquisitor, working to make their DPS more reliable and comparable to other DPS souls.
- Life and Death Concord is just too random. When it procs a lot, you're having a blast! When it hardly procs at all, you want to strangle me. We really want to make this more reliable so their DPS isn't so variable.
- The Armor spells don't offer much of a choice. You've got "the damage and defense one", "the different damage and defense one", and "the mostly useless one". We're going to change that into "the defensive one", "the offensive one", and "the big stick".
The Healing souls have gotten a fair amount of feedback as well. Right now we'd like to focus on the Sentinel with a little Purifier love on the side, examining how we can make certain abilities more useful and interesting. Below are a few examples of these changes.
- Healing Breath, while fantastic for a 0-point ability, just isn't where we'd like it to be for those heavily specced into Sentinel. As long as its HPS is inferior to Healing Invocation, it just ends up being a liability when you try to use it on the tank in response to a minor damage spike or stun. We'd like to fix this, but only for those with a heavy investment into Sentinel.
- Ward of the Ancestors is nice and all, but with its current setup ends up being something you only ever cast on the tank. We plan on lowering the cooldown, but adding a blocker to prevent you from casting it on the same person for the next 30 seconds. This allows you to use it on more targets without allowing one target to be shielded 100% of the time. Once we've had time to observe this change within the LIVE environment, we can evaluate the addition of scaling to absorption for a following patch.
Remember, just because I didn't mention an issue here that you're concerned with doesn't mean we don't share that concern. This is not an exhaustive list of changes that will be happening to Clerics this patch. We’ll be releasing more information when the ALPHA patch notes go live.