<Vexed> ~ 5/5 EE - 4/4 FT - 4/4 ToDQ ~ Greybriar
Zefu - Warrior
Ïf it's a pug run and they have terrible dps I also go DPS tank 26 RB and whatever floats your boat![]()
_______****Warrior - Yes it's me!****_________
PVE DW (ST), Aggro tank, Sicaron tank, Mitigation tank, PVE 2H (AoE), Solo.
Unfortunately no spare slots for a 4th tank spec. I can't even fit a PVP spec in at the moment
I did actually have an experimental DW parra tank on the gp at one point which was very interesting and pulled some good DPS, but ran out of roles when I hit Sicaron.
Last edited by ewarwoo; 05-05-2012 at 11:59 PM.
Rumpunch (W) - Chaos Inc of Laethys
Rumbelina (W) - Rummstein (R) - Rumic (M) - Rumedy (C) - Rumbles (W - Token defiant) - Seraphim of Laethys
My warriors be mostly using......
Could also say full tank has to stop to let mobs die because there isn't enough dps. Hybrid dps can keep moving because the pack dies before the group makes it to the next pack not to mention the bosses dying faster. Can keep running = faster times.
To each his own I suppose.
All depends on what kind of full tank you run. Personally I run dungeons without a healer so that we have 4 DPS plus the tank. My maybe 3k AOE DPS in hybrid tank is nothing compared to the 2k ST DPS and 6k+ AOE DPS a full time DPSer can offer.
Though I am liking the idea of a nonstop tank run through. the 26/20/20 while less mitigation, may still allow me to heal myself and be able to nonstop run a dungeon, sso may try it
Rumpunch (W) - Chaos Inc of Laethys
Rumbelina (W) - Rummstein (R) - Rumic (M) - Rumedy (C) - Rumbles (W - Token defiant) - Seraphim of Laethys
My warriors be mostly using......
This pretty much, I've tried for speed runs many times with guildies and we are on the top 50 for some. I run 38rv/28vk for speed runs. This allows healers to switch to full dps on some fights. The mitigation is great and the threat is ridiculous, you can just run through zones.
Aeschylus, 50 Warrior - R40
Eyesis, 50 Cleric - R26
<Server Police>
If one want to do speedruns in experts competitively he's going to choose a clerictank anyway, as he can tank and heal the instance on his own, giving you another damage dealer.
http://www.youtube.com/watch?v=F7YE7l3Qz0o like this!
Member of Game Under.
I think my group has the top time for all but 2-3 in our division. About half the dungeons depend on luck with getting unmounted more then the use of any specific build. I don't see how it's possible to do a true speed run without being in a full tank spec though.
You can put something here? Neat!
I still prefer the good ol' 38/20/8 for speedtanking. Best mitigation, all AE threat you need, but the best part: you can pull insanely huge groups, pop wasting away and start runnning to the next section of the dungeon, you can even LOS castermobs and mount up if it fits with how far the packs are of eachother. After that you should be at the first boss, AE everything down with the boss. Next time you use creeping death and do the same, this way you can rotate between the 2 without waiting for the healer to catch up.
Nice hybrid tho, you probably have insane threatgeneration![]()
Good spec. More benefits:
- full heal "Touch of Life"
- out of combat rez "Life's Grace"
what crystal would you use with this. Warlord?
If he isn't using calls wl would be pretty useless. Only other real option would be VK crystal.
This is fairly close to the build I use for all my normal grouping stuff like randoms and master modes. I actually go higher into VK however VK38 - Pal18 - WL10, I don't have a few of the warlord tools that this build would have but by going higher into VK I get access to 2 silences (AE and single target) as well as Fusion of Flesh for an extra heal CD. Ofcourse you'd loose one of your AE Aggro attacks but I find its normally better to have room in your macro for things like aggressive block since having 3 is normally enough to ensure you have full control over the mobs and if push comes to shove you have pact conversion plus the aggro generated from 5 points into surge.
1 thing I do wonder about is why you would take battlefield domination? IMO if your doing your job right, everything is going to be within 5 meters of you anyway and I for the life of me cannot think of a reason extended range would be more useful than abilities like dramatic presence which adds more mitigation for your call to entrench ability or powerful countenance for armor, or just about anything else the warlord has. If it was my spec, I'd probably move those points unless there was a particular fight you have in mind where you'd be at a reasonable range.. and even then I think its probably questionable.
http://rift.zam.com/en/stc.html?t=0c...izd.VV.xxRk00c
Is what I typically use,
Or a closer alternative to the OP's build would be
http://rift.zam.com/en/stc.html?t=0c...izd.VizVoz.x0R
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