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Thread: Tank spec designed for Speed runs

  1. #16
    Plane Touched
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    Quote Originally Posted by Soulsurfing View Post
    What are you guys using when guildmates dont have t2 dailiies to queue with you? I have queued into some really terrible t2s. i thought 2.6k group dps was bad but then it reached an all new low of a group dong 1.6k group dps. LOL how do these peole even queue... I swear like they werr all 200-400..... Good grief i refuse to carry that, and gated.

    I play almost exclusive dps tsnk when this happens so we dont end up on a 5 hour run.

    I can see the argument for going full tank on trash to move to bosses faster. But on bosses i might still use a dps tsnk. Just wondering what u guys do.
    Exactly this. When I run experts, it's almost always a PUG run, so I would rather I do more DPS, have a cleanse, have a purge, etc that I get with my DPS tank spec than be able to pull every mob in the instance.
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  2. #17
    RIFT Guide Writer Angryweasel's Avatar
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    Ïf it's a pug run and they have terrible dps I also go DPS tank 26 RB and whatever floats your boat
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  3. #18
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    Quote Originally Posted by Soulsurfing View Post
    I can see the argument for going full tank on trash to move to bosses faster. But on bosses i might still use a dps tsnk. Just wondering what u guys do.
    PVE DW (ST), Aggro tank, Sicaron tank, Mitigation tank, PVE 2H (AoE), Solo.

    Unfortunately no spare slots for a 4th tank spec. I can't even fit a PVP spec in at the moment

    I did actually have an experimental DW parra tank on the gp at one point which was very interesting and pulled some good DPS, but ran out of roles when I hit Sicaron.
    Last edited by ewarwoo; 05-05-2012 at 11:59 PM.
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  4. #19
    RIFT Guide Writer Zyzyx's Avatar
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    Quote Originally Posted by Angryweasel View Post
    That tank has to stop up kill the mobs then move to the next packs. A full tank doesn't and can keep running. = faster times.
    Could also say full tank has to stop to let mobs die because there isn't enough dps. Hybrid dps can keep moving because the pack dies before the group makes it to the next pack not to mention the bosses dying faster. Can keep running = faster times.

    To each his own I suppose.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

  5. #20
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    All depends on what kind of full tank you run. Personally I run dungeons without a healer so that we have 4 DPS plus the tank. My maybe 3k AOE DPS in hybrid tank is nothing compared to the 2k ST DPS and 6k+ AOE DPS a full time DPSer can offer.

    Though I am liking the idea of a nonstop tank run through. the 26/20/20 while less mitigation, may still allow me to heal myself and be able to nonstop run a dungeon, sso may try it
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  6. #21
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    Quote Originally Posted by Zyzyx View Post
    Could also say full tank has to stop to let mobs die because there isn't enough dps. Hybrid dps can keep moving because the pack dies before the group makes it to the next pack not to mention the bosses dying faster. Can keep running = faster times.

    To each his own I suppose.
    People doing speedclears run upwards 30k aoe dps so rather have a tank keeping it all while taking next to no dmg than tank doing 3k dps and HP spiking.

  7. #22
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    Quote Originally Posted by Zyzyx View Post
    Could also say full tank has to stop to let mobs die because there isn't enough dps. Hybrid dps can keep moving because the pack dies before the group makes it to the next pack not to mention the bosses dying faster. Can keep running = faster times.

    To each his own I suppose.
    Not really, you run a spec with 2 x grip and keep dragging casters along, and DPS will assist with silence when on CD.

    Stopping is for wussy hybrid builds who can't take half the dungeon at once
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  8. #23
    Soulwalker
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    Quote Originally Posted by Fallozor View Post
    People doing speedclears run upwards 30k aoe dps so rather have a tank keeping it all while taking next to no dmg than tank doing 3k dps and HP spiking.
    This pretty much, I've tried for speed runs many times with guildies and we are on the top 50 for some. I run 38rv/28vk for speed runs. This allows healers to switch to full dps on some fights. The mitigation is great and the threat is ridiculous, you can just run through zones.
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  9. #24
    RIFT Guide Writer Azunia's Avatar
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    If one want to do speedruns in experts competitively he's going to choose a clerictank anyway, as he can tank and heal the instance on his own, giving you another damage dealer.

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  10. #25
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    I think my group has the top time for all but 2-3 in our division. About half the dungeons depend on luck with getting unmounted more then the use of any specific build. I don't see how it's possible to do a true speed run without being in a full tank spec though.
    You can put something here? Neat!

  11. #26
    Plane Touched WilkesW's Avatar
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    I still prefer the good ol' 38/20/8 for speedtanking. Best mitigation, all AE threat you need, but the best part: you can pull insanely huge groups, pop wasting away and start runnning to the next section of the dungeon, you can even LOS castermobs and mount up if it fits with how far the packs are of eachother. After that you should be at the first boss, AE everything down with the boss. Next time you use creeping death and do the same, this way you can rotate between the 2 without waiting for the healer to catch up.

    Nice hybrid tho, you probably have insane threatgeneration

  12. #27
    Telaran heelmeh's Avatar
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    Good spec. More benefits:

    - full heal "Touch of Life"
    - out of combat rez "Life's Grace"

  13. #28
    Telaran
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    what crystal would you use with this. Warlord?

  14. #29
    General of Telara Lewin's Avatar
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    If he isn't using calls wl would be pretty useless. Only other real option would be VK crystal.

  15. #30
    Rift Disciple Keldaria's Avatar
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    This is fairly close to the build I use for all my normal grouping stuff like randoms and master modes. I actually go higher into VK however VK38 - Pal18 - WL10, I don't have a few of the warlord tools that this build would have but by going higher into VK I get access to 2 silences (AE and single target) as well as Fusion of Flesh for an extra heal CD. Ofcourse you'd loose one of your AE Aggro attacks but I find its normally better to have room in your macro for things like aggressive block since having 3 is normally enough to ensure you have full control over the mobs and if push comes to shove you have pact conversion plus the aggro generated from 5 points into surge.

    1 thing I do wonder about is why you would take battlefield domination? IMO if your doing your job right, everything is going to be within 5 meters of you anyway and I for the life of me cannot think of a reason extended range would be more useful than abilities like dramatic presence which adds more mitigation for your call to entrench ability or powerful countenance for armor, or just about anything else the warlord has. If it was my spec, I'd probably move those points unless there was a particular fight you have in mind where you'd be at a reasonable range.. and even then I think its probably questionable.


    http://rift.zam.com/en/stc.html?t=0c...izd.VV.xxRk00c
    Is what I typically use,

    Or a closer alternative to the OP's build would be
    http://rift.zam.com/en/stc.html?t=0c...izd.VizVoz.x0R

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