
Originally Posted by
Nazalit
Threat
Spoiler!-
Threat is a kind of stat you gain while attacking a enemy, it is used to determine who that enemy is targeting and attacking. Physical damage, spell damage, healing and generally anyone doing anything while in combat with that enemy(s) will generate threat. When the enemy(s) has a target, that target (hopefully you, the tank) will have "Aggro" on the enemy. This is one of the jobs of the tank, to gain initial Aggro and maintain your threat levels to keep Aggro.
If you struggle with threat there are many +threat talents in almost all the tanking soul tree's that will help. If you are still having issues it can be down to a few reasons. the most common issues are dps that go all out crazy before you have initial Aggro established or you are using the wrong abilities/bad spec.
Taunting
Spoiler!-
Taunting is the use of abilitys such as Sergeant's Order & Shield Throw. We also have AoE Taunts that can taunt up to 10 enemies within a short range.
The way taunts work it fairly simple. a Taunt will hit the target like any normal ability but makes the enemy attack you instead, this is called fixate and last 3 seconds. Taunts also generate you threat as well as the fixate, so your threat will be slightly higher than the enemies previous target (Aka, the other tank).
As of Patch 1.5, all travel time on Taunts was removed, so instead of Taunting then waiting for 2 seconds for it to hit then get Aggro, you can now Taunt and instantly have Aggro.
Taunts are subject to diminishing returns, and can only be used three times before an enemy becomes immune to future Taunts for 20 seconds from previous Taunts.
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