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Thread: PVP: gcc's Blood Fever build

  1. #1
    gcc
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    Default PVP: gcc's Blood Fever build

    Hi,

    I made up a new PVP build. I played it for quite a while now and think it's ready to be posted.
    Let me know what you think.

    My mothertongue isn't english, so please be patient with my spelling.

    http://rift.zam.com/en/stc.html?t=0c...MMz.eGc0zcMMzo

    Macros are translated from german client. They may contain errors.

    Main and AoE Macro:
    #show Blood Fever
    suppressmacrofailures
    cast Plague Bringer
    cast Soul Sickness
    cast Blood Fever
    cast Stonespear
    cast Flamespear
    cast Necrotic Wounds

    Single Target Finisher:
    #show Fiery Burst
    suppressmacrofailures
    cast Deathblow
    cast Fiery Burst
    cast Frenzied Strike
    cast Inescapable Fury

    AoE Finisher:
    #show Sturmexplosion
    suppressmacrofailures
    cast Storm Burst
    cast Earth Burst

    I use the following Buffs:
    Crest of teh Abyss
    Slayer's Bearing
    Binding of Afflicion
    Avatar of Water
    Planar Blade


    The main damage ability is Blood Feaver. With all the Reaver talents in addition with Riftblade and Champion, Blood Fever does quite a lot of damage. And yes it does it AoE. So you nuke down whole groups.
    Firey Burst also takes a lot of advantage from all the Reaver Talents and does really great damage.
    In addition to the good single target damage and AoE at the same time, you put Lingering Wounds to a whole group of enemys. This really makes your group much stronger and helps a lot in battlegrounds.
    And of course you got all the usual Impotant tools/skills like Riftwalk, Fear, Bullrush with stun, Bash, ...

    I also use Loadequip macros to swap between S&B and 2h weapon. If I fight a rouge or warrior I just swap weapons. You can use the same macros for S&B as well as for 2h. So it's your choice if you want to swap weapons or not. It's not necessary to run this build. But it helps..

    So.. Let me know what you think... I hope my first post won't get flamed....
    Last edited by gcc; 12-27-2011 at 01:42 PM.

  2. #2
    Ascendant Soulsurfing's Avatar
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    Fun build, I'd probably tweak it like this:

    http://rift.zam.com/en/stc.html?t=1c...qMz.xGsozsMGzs

    32 rb/20 champ/14 reaver

    Reason is you get 30% Burst damage and 15 sec silence from going rb, helps you against caster (plus LW)

    4 points in champ (deadly strikes, don't make me angry) are kinda wasted because there is very little physical damage in this build. Doesn't really matter where you put them, so long as you get Frenzied and the extra weapon specialization damage. Titan's strength might be a possibility, so you can up your block.

    Points shifted in reaver to give more survivability.
    TODQ 4/4 FT 4/4 EE 5/5, Warlord
    Downed HM's: Progenitor, Zaviel, Kain.
    FT Conq, and would be EE Conq if Trion would fix Cannibal Corpse's bugged achieve.

  3. #3
    Ascendant Rottweiler-STi's Avatar
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    i tried a build like this and it just doesnt do enough, in pvp burst is king, period. Also when I bard on my rogue warriors spec'd like this just pad my stats. One bard pretty much compeltely negates all reaver dots.

  4. #4
    gcc
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    Uh, You miss the point of this build..
    It's not and shall not be the usual Frost Strike -> Searing Strike build...
    I play a similar build to yours as well. But this is still a bit different..

    Due to the 18 points in Reaver you get the needed defense (and HP) and good offense. So its definately more survivability.
    You laught about disarming effects. Blood Fever doesn't need a Weapon.
    There are allmost no energy issues.. (unless you get badly energy drawn)

    It's not an outdoor pvp solo build... It shines in BGs.

    You really to test it a few times to feel it...

    Oh and I crit for up to 1200 in BGs with blood fever...
    You are right, forget the DOT.. Ist the initial damage of Blood Feaver that does it all
    Last edited by gcc; 12-27-2011 at 02:52 PM.

  5. #5
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    I like this idea behind RB/CH/RV.

    However you are missing some very important things from your trees.

    Champion: If you are going to spend more than 20 points into this tree, you absolutely have to pick up intense training. You have 22 points in champ, you should have those 2 points in Intense Training. The stun isn't good because you already have a root built into bull rush via talents. Angry 2 isn't good because attack power isn't all that great.

    Riftblade: You probably want 5/5 elemental flux so planar blade procs more. It's mostly to taste. Regardless of that, you want at least 29 points in RB preferably 32. You're losing 30% damage by not getting 3/3 enhanced burst. You don't have a silence, so you should really pick up 32pt RB for that. You really want windspear on the shortest cooldown possible after that.

    Reaver: I see what you're trying to do here, but you're giving up a huge amount of survivability in power in the blood by not taking it. Reaver as a whole is pretty terrible above 10-15 points, but since you want big blood fever hits, I suppose this is the way to do it.

    Builder macro: Looks great.
    Finisher macro: You probably want to stick your aoe bursts in here since your builder already has tons of aoe in it. Remove deathblow, it's on the global cooldown so you don't want it in your finisher. You shouldn't use it either.

    Here's an awesome tip I read on these forums.

    Using a loadequip macro to swap between your 2h and s/b is great. What's better is keybinding them. All you have to do is to stack the two /loadequip 's ontop of each other and pressing the macro will swap between them.

    So let's say:
    /loadequip 1 (2h)
    /loadequip 2 (s/b)

    All you have to do is to stack them in the macro just like above.

    Edit: In Riftblade you absolutely have to pick up riftsurge. It's the best finisher you have versus rogues.
    Last edited by Valnak; 12-27-2011 at 06:46 PM.

  6. #6
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    http://forums.riftgame.com/rift-gene...-pvp-spec.html

    been running this for months and months. To the naysayyers its very rare that i get topped on dmg/kbs/dmgtaken/healingdone compared to warriors and any other class for that matter. People shoo this build away all the time because i truely believe they dont really understand how to play it. Neways nice build and nice to see someone else picking up on the rift/reaver domination.

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    Ascendant Soulsurfing's Avatar
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    Quote Originally Posted by Valnak View Post
    Reaver: I see what you're trying to do here, but you're giving up a huge amount of survivability in power in the blood by not taking it. Reaver as a whole is pretty terrible above 10-15 points, but since you want big blood fever hits, I suppose this is the way to do it.
    thats why i suggested the 3 pts in enhanced burst. those 3 pts are going to > the damage he gets from putting so much into reaver damage increases, thus allowing him to pick up power in the blood...
    TODQ 4/4 FT 4/4 EE 5/5, Warlord
    Downed HM's: Progenitor, Zaviel, Kain.
    FT Conq, and would be EE Conq if Trion would fix Cannibal Corpse's bugged achieve.

  8. #8
    Prophet of Telara Sharogy's Avatar
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    Quote Originally Posted by Danktankz View Post
    http://forums.riftgame.com/rift-gene...-pvp-spec.html

    been running this for months and months. To the naysayyers its very rare that i get topped on dmg/kbs/dmgtaken/healingdone compared to warriors and any other class for that matter. People shoo this build away all the time because i truely believe they dont really understand how to play it. Neways nice build and nice to see someone else picking up on the rift/reaver domination.
    bloodfever/all other dots, now hits harder if u spec in to wasting away/planar than intense training btw. 17/20 instead of 14/23.

    my unmitigated bloodfever crit is +- 2400, on 1k valor target like 1.4k.
    Last edited by Sharogy; 12-27-2011 at 07:10 PM.

    Free Rift Strats @ rift-mmorpg.com

  9. #9
    Sword of Telara
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    Blood Fever is very much underestimated by many warriors. It actually hits harder than searing strike following a frost strike. It gets boosts from enhanced burst as well.

  10. #10
    Champion of Telara
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    Pretty much the same build I run sometimes, however I go 29rb/20reaver/17champ. The break free is priceless to have, and shadow of dread is a nice situational tool. My responses to quoted posts are in red:

    Quote Originally Posted by Valnak View Post
    I like this idea behind RB/CH/RV.

    However you are missing some very important things from your trees.

    Champion: If you are going to spend more than 20 points into this tree, you absolutely have to pick up intense training. You have 22 points in champ, you should have those 2 points in Intense Training. The stun isn't good because you already have a root built into bull rush via talents. Angry 2 isn't good because attack power isn't all that great.DMA affects et damage, but yeah, intense is probably better

    Riftblade: You probably want 5/5 elemental flux so planar blade procs more. It's mostly to taste. Regardless of that, you want at least 29 points in RB preferably 32. You're losing 30% damage by not getting 3/3 enhanced burst. You don't have a silence, so you should really pick up 32pt RB for that. You really want windspear on the shortest cooldown possible after that. Windspears nice, but with this build you can start attacking a cleric and watch everyone around you die as the cleric tries to keep himself up and cant heal the others sufficiently. But yes, he should deffinately pick up eb.

    Reaver: I see what you're trying to do here, but you're giving up a huge amount of survivability in power in the blood by not taking it. Reaver as a whole is pretty terrible above 10-15 points, but since you want big blood fever hits, I suppose this is the way to do it. Hes going for damage rather than survivability. The death damage bonus is a must, and the dot damage boost actually affects the initial hit of blood fever. In addition the bonus AOE damage is HUGE. It effects ALL aoe damage, which includes blood fever and storm/earth burst. In fact, those additional 8 points in reaver provide more damage than moving them to champ or riftblade.

    Builder macro: Looks great.
    Finisher macro: You probably want to stick your aoe bursts in here since your builder already has tons of aoe in it. Remove deathblow, it's on the global cooldown so you don't want it in your finisher. You shouldn't use it either.You are correct here, DB is terrible in pvp imo, rarely will it be used because of heals and all constant moving peoples hp through the 30% margin, it also causes massive macro lag. Unfortunately death blow is just not worth using in pve or pvp atm.

    Here's an awesome tip I read on these forums.

    Using a loadequip macro to swap between your 2h and s/b is great. What's better is keybinding them. All you have to do is to stack the two /loadequip 's ontop of each other and pressing the macro will swap between them. Its shocking to see how many warriors dont know this. I see so many people beating on a mage in s/b when they should load equip to a 2h. I have 2 builder macros in my builds just for this reason, 1 s/b 1 2h.

    So let's say:
    /loadequip 1 (2h)
    /loadequip 2 (s/b)

    All you have to do is to stack them in the macro just like above.

    Edit: In Riftblade you absolutely have to pick up riftsurge. It's the best finisher you have versus rogues.In this you are very much right.
    Quote Originally Posted by Rottweiler-STi View Post
    i tried a build like this and it just doesnt do enough, in pvp burst is king, period. Also when I bard on my rogue warriors spec'd like this just pad my stats. One bard pretty much compeltely negates all reaver dots.Not after the dots (well ss is a decent heal, can cover up some of that aoe fire) but the initial damage of blood fever, which hits harder than searing if your taking damage (which is all the time). You are right that burst is king, but aoe pressure, which this build is probably one of the best in the game at, also has a place. Focusing a cleric while all his buddies around him take massive aoe is funny. It works wonders in clearing out the middle in bg.
    Quote Originally Posted by Soulsurfing View Post
    Fun build, I'd probably tweak it like this:

    http://rift.zam.com/en/stc.html?t=1c...qMz.xGsozsMGzs

    32 rb/20 champ/14 reaver

    Reason is you get 30% Burst damage and 15 sec silence from going rb, helps you against caster (plus LW)

    4 points in champ (deadly strikes, don't make me angry) are kinda wasted because there is very little physical damage in this build. Doesn't really matter where you put them, so long as you get Frenzied and the extra weapon specialization damage. Titan's strength might be a possibility, so you can up your block.Also ups the damage of et a bit. The build you are sighting is a little more st oriented, the more in reaver that he has is a little more aoe oriented. But as I have said, 29 in rb is definitely a must. 32 is personal preferance. I like getting the extra aoe damage from reaver, the break free, and the fear.

    Points shifted in reaver to give more survivability.

  11. #11
    Rift Chaser psionicalpha's Avatar
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    Quote Originally Posted by Valnak View Post
    Champion: If you are going to spend more than 20 points into this tree, you absolutely have to pick up intense training. You have 22 points in champ, you should have those 2 points in Intense Training. The stun isn't good because you already have a root built into bull rush via talents
    I'd have to disagree on that point - I've been running with a champ spec with 1 point spent in Overrun - the additional stun on a 15 second cooldown is great for interrupting blue bars, which the normal root effect won't do. I've found that to be a lot more valuable in helping shut down enemy casters than increase in the damage would have done.

    Edit: And I don't put 2 points in because I find that most people will use break free to get out of it immediately. Everyone hates being stunned.
    Last edited by psionicalpha; 12-28-2011 at 09:27 AM.

  12. #12
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    Quote Originally Posted by jerwel View Post
    Hes going for damage rather than survivability. The death damage bonus is a must, and the dot damage boost actually affects the initial hit of blood fever. In addition the bonus AOE damage is HUGE. It effects ALL aoe damage, which includes blood fever and storm/earth burst. In fact, those additional 8 points in reaver provide more damage than moving them to champ or riftblade.

    ...

    Also ups the damage of et a bit. The build you are sighting is a little more st oriented, the more in reaver that he has is a little more aoe oriented. But as I have said, 29 in rb is definitely a must. 32 is personal preference. I like getting the extra aoe damage from reaver, the break free, and the fear.
    I think I have to disagree about points in reaver being more damage then elsewhere. Entropic Embrace is a given for 20%, but by going 3pts from 26 (in his original build) to 29 you gain 30% damage increase. Planar Attunement and Wasting Away together only add 19% if fully talented, so that 3 pts from Riftblade is way better. Of course if you can fit both in, great. But it makes you choose between power in the blood and the damaging abilities. In a PVP situation I’d lean towards power in the blood just for preservation purposes. But that’s a play style thing like you mentioned.

    I would have to see how the build performs without silence, but what I’ve found is that silence is invaluable. Not to mention with all the tools in this build, it could be hella nasty; 3 near chain interrupts, silence, rift surge, and LW. If I got rid of silence, I’d go with something like the below.

    http://rift.zam.com/en/stc.html?t=0c...qMz.xGsozsMMzs

    I just feel there are so many wasted points in champ however. This is an elemental build and the Deadly Strikes and Don’t Make Me Angry won’t apply towards much except Frenzied Strike. I’d almost feel that Titan’s Strength for a sword and board spec would be better to help your block against melees. That said, wherever you put those points, it helps weapon master damage and also gives you Frenzied Strike…

    I put loadequip in my macros, but the toggle is an interesting idea.

    Pro tip: In your interrupt macro have Bash/Face Slam/etc (OGCD interrupts) at the top, and have Earth Burst after them. That way, if you use bash and it's on CD, you can then interrupt with earth burst, and hopefully by then, bash will be back up, leading to 3 chain interrupts.
    TODQ 4/4 FT 4/4 EE 5/5, Warlord
    Downed HM's: Progenitor, Zaviel, Kain.
    FT Conq, and would be EE Conq if Trion would fix Cannibal Corpse's bugged achieve.

  13. #13
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    Quote Originally Posted by psionicalpha View Post
    I'd have to disagree on that point - I've been running with a champ spec with 1 point spent in Overrun - the additional stun on a 15 second cooldown is great for interrupting blue bars, which the normal root effect won't do. I've found that to be a lot more valuable in helping shut down enemy casters than increase in the damage would have done.

    Edit: And I don't put 2 points in because I find that most people will use break free to get out of it immediately. Everyone hates being stunned.
    Its less that people hate to be stunned and more that people are bad and put their break free into every single macro that they spam so its always on cd.

    Quote Originally Posted by Soulsurfing View Post
    I think I have to disagree about points in reaver being more damage then elsewhere. Entropic Embrace is a given for 20%, but by going 3pts from 26 (in his original build) to 29 you gain 30% damage increase. Planar Attunement and Wasting Away together only add 19% if fully talented, so that 3 pts from Riftblade is way better. Of course if you can fit both in, great. But it makes you choose between power in the blood and the damaging abilities. In a PVP situation I’d lean towards power in the blood just for preservation purposes. But that’s a play style thing like you mentioned.

    I would have to see how the build performs without silence, but what I’ve found is that silence is invaluable. Not to mention with all the tools in this build, it could be hella nasty; 3 near chain interrupts, silence, rift surge, and LW. If I got rid of silence, I’d go with something like the below.

    http://rift.zam.com/en/stc.html?t=0c...qMz.xGsozsMMzs

    I just feel there are so many wasted points in champ however. This is an elemental build and the Deadly Strikes and Don’t Make Me Angry won’t apply towards much except Frenzied Strike. I’d almost feel that Titan’s Strength for a sword and board spec would be better to help your block against melees. That said, wherever you put those points, it helps weapon master damage and also gives you Frenzied Strike…

    I put loadequip in my macros, but the toggle is an interesting idea.

    Pro tip: In your interrupt macro have Bash/Face Slam/etc (OGCD interrupts) at the top, and have Earth Burst after them. That way, if you use bash and it's on CD, you can then interrupt with earth burst, and hopefully by then, bash will be back up, leading to 3 chain interrupts.
    I tried the 29rb/16rv/champ for a while and It did really good numbers in WFs, The issue is that it dosent have the burst dmg, I had tons of dmg done and a high amnt of KBS but that was all do to the relentless BF spam manageing to get the last hit on enemys.
    Last edited by iZemi; 12-28-2011 at 01:39 PM.

  14. #14
    Rift Chaser psionicalpha's Avatar
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    Quote Originally Posted by iZemi View Post
    Its less that people hate to be stunned and more that people are bad and put their break free into every single macro that they spam so its always on cd.
    You know, I never even considered that. My arena days taught me to save escapes for moments that it count, not the first sap out of the gate. I sort of assumed others did the same but, now that you mention it, idiots macroing in break free probably makes more sense.
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  15. #15
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    44para/22reaver -LW is good but that belongs in utility build like 44void/22 champ or some wl/champ/reaver combo...point of this is you want to be in the fray and deliver fear bombing silencing and LW..

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