Been playing around with specs to try to squeeze as much utility into a warrior build as possible. I ended up with 38 VK, 20 Champion, and 8 Paladin. This build is really interesting to play, to say the least. I'm not sure if this build is already well known or not, so if it is, I'm sorry.
You get your bread-and-butter toys like Lingering Wounds, in-combat Bull Rush, Touch of Life, and of course your wonderful VK goodies. This build works best with a 2h, but can easily be modified for use with SNB, if that's your preference. To be honest, your damage output is so miniscule with 2h, that the extra defence of SNB is probably a really beneficial tradeoff. But I like the image and sexiness of a 2h, so whatever. The point of this build isn't to be a hero, but instead to be a team player and basically to win games at your own stats' expense. An advantage to this build is that it isn't very gear dependent. While, of course, P8 gear is always preferred, a lowly P2 can still silence and suppress everyone well enough to pull their own weight, which is FAR more than can be said with any other warrior build at P2.
You can easily suppress 2+ healers and put Lingering Wounds on their entire team in just a few seconds with your abundant AoEs. The power to this build lies in that it's a force multiplier, meaning it lets you suppress the effectiveness of enemies while empowering your own to an extent that the Warrior effectively becomes worth multiple players.
But you have to keep in mind that a dead VK is a useless VK, which is why this build allows for effectively 3 health bars. The first time you get low, use Fusion of Flesh, and go back to full while everyone attacking you rages. Next time, Touch of Life! It's really fun, not gonna lie. Add a potion to that and you've just given half the enemy team an ulcer. I expect to take some flak for having Thunderous Kick, but think of it like this: It's another interrupt, and I can always just pull them right back. Or just kick them off of Codex, or the bridge to Vault.
It's effective at what it's intended to do: take enemy healers out of the fight and keep them quiet while your allies execute them. This has essentially become my go-to build when things are looking bad, and it's amazing at turning the tide of battle and giving your team the edge. But don't think that this means it can't hold its own in 1v1. Quite frankly, I'd say this build might be the most powerful warrior spec for dueling with Clerics and Mages, and is just as amazing against other warriors and rogues. Once it's 3v1, though, you can kiss your odds goodbye. At that point you should try to just survive as long as possible to keep them off your team.
Here are the macros I use. If anyone has any suggestions, please tell me.
#show Spell Sunder
cast Frenzied Strike
cast Inescapable Fury
cast Spell Sunder
cast Soul Pillage
cast Mighty Blow
cast Thunderous Kick
(I have another Cleanse macro for my pocket healer when I play with her. I have another for general use for other players)
#show Rift Summon
cast Bull Rush
cast Rift Summon
The rest of the abilities don't play well with others, or else I'd macro Catalyze together with Shock Burst. I'd post some screenshots of scoreboard results, but those are worthless at displaying the effectiveness of a utility build like this. (Low damage done, high damage taken. Doesn't show how many silences, or else I'd be #1.)
But there IS this, which should speak to the effectiveness. Holding off 3 enemy players for 2 and a half minutes is extremely powerful for my team, because now my comrades aren't dealing with them and it effectively gimps the enemy team by 2 people (assuming me vs one of them cancels out). That's a good advantage no matter how you look at it. That's what this build does. Multiplies force.
All input, recommendations and suggestions are encouraged. If this build already exists and is well known, just say so and we can consider the thread dead.