
Originally Posted by
tordana
Thalguur
Use: Paladin Hybrid spec (main tank), Warlord Hybrid spec (off tank). As the main tank, simply tank and spank the boss picking up crystals when appropriate. As the off tank, be sure to grab all adds each phase and hold them until the player with the shovel gets rid of them. Ragestorm and Spotter's Order are your friends. Use Commands when appropriate. Don't use an OT, tank the ghosts until they're buried (we use our bard for this).
Oracle Aleria
Use: 51 VK spec (either tank). As either tank, just spank your assigned werewolf. It IS possible for the tank to be called out of the room in this encounter. Save your cooldowns for if this happens, you will be out of range of your healers with the boss attacking you for a few seconds. One Aleria herself activates the two tanks can switch when one of them gets the incoming healing debuff, but most guilds just ignore this debuff altogether. Use a magic mitigation spec for the one wolf, or Paladin Hybrid for the melee wolf + Oracle.
Prince Hylas
Use: 51 VK spec (main tank), Warlord hybrid (off tank). If your guild is new to this encounter I recommend using 4 tanks for this encounter, but reduce to 3 as soon as you can. 2 tanks is doable but not necessary by any means. As the main tank, just dodge the boss's AoE casts. If you are assigned to the reborn Duke, make sure to hold aggro while kiting out of purple goo on the ground. As any tank make sure to keep the boss and any adds well away from each other. Off-tanks should be assigned one to wolves and one to trees for the second phase of the fight. You only ever need two tanks for this fight, as all DPS should be on the adds(duke, inf, oracle) when they spawn. During the last stage the OT picks up all wolves and trees and drags them to the far end of the room away from Prince.
Plutonus the Immortal
Use: 51 VK spec. Start the fight by backing up towards one of the pillars around the edge of the arena (but not TO it!). Wait for two Ciphers to go off (it's the only thing that damages your raid... just watch the HP bars to catch the second one), then put your back up to a pillar. Singularity is useful now to reduce some spike damage. Once he breaks the pillar, move towards another, wait for two ciphers, blow it up. Repeat until you're approaching 50% (this should take 3 or maybe 4 pillars), then move the boss to the middle of the arena. You should move him once in preparation for 50% phase, then wait in the same spot through the 40% and 30% transitions, then move for a second time to your final location prior to the 20% and 10% transitions. This will maximize your raid DPS by not having to reposition much. I prefer a magic mitigation spec for this fight as RNG can dictate a Cypher/clap combo on the tank and if your healers aren't 100% on the ball or if you dont have the HP, you will get one shot.
Soulrender Zilas
Use: Paladin Hybrid spec. I solo tank this boss - many guilds use two but I find it unnecessary. This boss is definitely doable with one tank and you get a nice raid DPS boost from the extra player you free up. It's certainly challenging, but incredibly fun. Tank the boss so its back is to the add path leading in (so you face the adds as they come in). With force taunts being off cooldown after 1.5 patch, it's simple to pick up adds that are running in. Keep your camera zoomed out as far as possible and just click on anything that comes in followed by a force taunt to grab it. The only tricky spot is when a butcher and imp come in at the exact same time from opposite sides -- prioritize picking up the butcher first. The imp doesn't do much damage so if it gets a hit or two off on a raid member before you can grab it (either from residual Spotter's aggro or a second force taunt after 8 seconds) it's no big deal. On laser beam phases, keep an eye on the road coming in to see if any adds will arrive during the phase. If they do, just position yourself so you're in range to grab them as they come. Spam Ragestorm and Spotter's while running to hold aggro on any adds chasing you. Note that the beam takes about 10 seconds to complete a full rotation and you can run faster than it with bard speed buff up. That means if you are running right behind the beam and see an add coming you can sit in one place for 7-8 seconds, grab the add, build some aggro, and start running again before the beam catches back up to you. As the beam dissipates move to your tanking spot and wait for the skeletons to run up from behind you. This part can be tricky, but in order to minimize damage coming from you at this point, WAIT until the skeletons have run PAST you and then throw Spotter's immediately. If done properly all the skeletons will be in front of you, lined up nicely with the boss/butchers/imps so you can block all incoming attacks and your melee DPS can cleave it all. Stay cool and don't screw up during this fight -- if you're solo tanking one mistake can wipe your raid pretty easily. If you're unsure about your skills there's always the safety net of using a second tank for adds (of course your DPS will need to be higher to compensate).
This is 100% accurate and nearly identical to what I do on this. Kudos.
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