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Thread: Chlyrolock - Raid Heal Spec (31 Chloro /25 Pyro /10 Warlock)

  1. #1
    Rift Disciple Slaave's Avatar
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    Default Chlyrolock - Raid Heal Spec (31 Chloro /25 Pyro /10 Warlock)

    Have had a lot of you begging me for my raid heal spec so I'm gonna post it here.

    Disclaimer: This build is a VERY unique build utilizing 1 sec GCD and Opportunity Procs. If you pug with it don't tell them what you're running chances are they won't believe it works and will kick you. Another note: This build is HIGHLY reliant on Radiant Spores and Sacred Heirloom of the Eth. What this means is that if you have another chloro in the raid, Chloro/Lock puts out more hps. If you don't have the SHoE trinket do NOT attempt this build it will fail hardcore. If you can get the Chloromancer crystal 4 piece bonus it helps a TON too as +10% proc chance to radiant spores is fan-****ing-tastic.

    Last night I was able to pull 2980 HPS at 1700sp (after 10man raid buffs) in GP on Thalguur (constant aoe damage so helps to parse raid heal specs)

    Without further ado: Chlyrolock


    MACROS:


    Spam macro:
    #show Vile Spores
    suppressmacrofailures
    cast flame bolt
    cast Ruin
    cast Vile Spores


    This guarantees you have the +10% spell damage (ie +8% healing) buff from flame bolt is up at all times and helps keep both your Ruin and Vile Spores dots going.

    DPS Macro:
    #show countdown
    suppressmacrofailures
    cast countdown
    cast inferno
    cast flame bolt
    cast ruin
    cast fireball


    Use while DPSing (durr)

    Opportunity Macro:
    #show cinderburst
    suppressmacrofailures
    cast cinderburst
    cast nature's fury
    cast fireball


    Tap this when you get an opportunity proc ONLY WHILE DPSing


    The rest of the build is Priority and combat awareness. There are three major situations you need to keep an eye open for with this build.

    OPTION 1: Raid is healed and stable, time to DPS:
    Keep Life Leech and radiant spores going (Radiant spores while not a dps spell is still your job, let it drop for any length of time and chances are it will come back to bite you in the ***) and spam DPS macro. When you get an Opportunity proc tap your Opp macro. 'Nuff said.

    OPTION 2: Raid just took a large unexpected hit.
    Pop Wild Growth if you think they won't be hit again in the next few seconds. Then pop flourish, then go back to your macro, keep those life spells flowing Lifegiving veil, Radiant Spores, And SHoE (and other healers) will top em off.

    OPTION 3: Raid is ABOUT to take a large hit and you know its coming.
    Refresh Radiant Spores, Cast withering vine, 3-4 seconds before damage hits drop Wild growth and then start channeling Stream of Reclamation. If everything works out you should be about 3/4th of the way through your channel when the damage hits so the stacked buffs mean everyone whos dpsing is getting a stream Radiant Spore heals and withering vine if they are stacked up in melee range. When you finish channeling SoR if they majority of the raid is still down, pop flourish. Otherwise go back to spam macro



    OTHER THINGS ABOUT THIS BULID

    1- You are a healer, so remember to toss out Bloom and Essence Surge as needed. Use your judgement don't do a single target heal when the whole raid is down unless you need to keep a tank or Main healer alive.

    2- You are a healer, so remember to clense when needed. (With Spark this means you can do so TWICE AS FAST as another chloro/cleric as you only have a 1 sec GCD when casting instants)

    3- You are a healer, so remember to toss out battle rezzes when you see someone go down (Don't forget to check to see if other people are rezzing them)

    4- You are a healer, even when dpsing keep Radiant spores up. (This is your main priority unless everyones about to fall over and needs heals NOW)

    5- You are a RAID healer, not a tank healer. Run Lifegiving Veil not Lifebound you don't even have synth and CANNOT keep a tank up solo in this spec. Period.


    Well, there you have it. My guide to my very own Chlyrolock build.

  2. #2
    Plane Walker Domey's Avatar
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    Quote Originally Posted by Slaave View Post
    This build is HIGHLY reliant on Radiant Spores and Sacred Heirloom of the Eth. What this means is that if you have another chloro in the raid, Chloro/Lock puts out more hps. If you don't have the SHoE trinket do NOT attempt this build it will fail hardcore. If you can get the Chloromancer crystal 4 piece bonus it helps a TON too as +10% proc chance to radiant spores is fan-****ing-tastic.
    First thing, this build doesnt have living energy. If you have a 51 chloro in the raid to do living energy then great, but you say this build is bad with another chloro so..

    A build that also relys on ShoE (Terrible trinket that does ~50HPS) is kinda pointless, I would love to see how much HPS ShoE acutally does for you.

    So this build is only basically useful on Sicaron if your Clerics cant cleanse.
    I cant think of any other fight that this build would be good for.

    Please reply with fights you use this on where a bard using fervor and not runspeed is actually better.

    /golfclap for using a terrible build
    Last edited by Domey; 02-05-2012 at 07:11 PM.

  3. #3
    Rift Disciple Slaave's Avatar
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    It's fantastic in GP and DH. Runspeed doesn't help too much in most of the bosses. For Thalguur in GP for example we ran it with 1 tank, 1 cleric mh (puri-sent), 1 bard, me, 6dps. I was easily able to keep the whole raid up through the constant AoE even with two mistakes from dps causing the raid to get the heal debuff.

    I also rock it on plutonis and murdantix as it puts out good dps for a raid heal spec. I've had good performance running through RoS (switched on dragon who's name escapes me to archon/dom for AP as no one else had area silence) and it was great for trash, warleader, and foci.
    Last edited by Slaave; 02-05-2012 at 10:18 PM.

  4. #4
    Plane Walker
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    Quote Originally Posted by Slaave View Post
    It's fantastic in GP and DH. Runspeed doesn't help too much in most of the bosses. For Thalguur in GP for example we ran it with 1 tank, 1 cleric mh (puri-sent), 1 bard, me, 6dps. I was easily able to keep the whole raid up through the constant AoE even with two mistakes from dps causing the raid to get the heal debuff.

    I also rock it on plutonis and murdantix as it puts out good dps for a raid heal spec. I've had good performance running through RoS (switched on dragon who's name escapes me to archon/dom for AP as no one else had area silence) and it was great for trash, warleader, and foci.
    You're a gimped healer, and a gimped dps...

    If you want to be a healer, be the best damn healer you can be
    If you want to DPS be the best damn dps you can be

    Also, you don't cleanse twice as fast, Spark reduces your GCD by 0.5s leaving you with a 1s gcd.

    Imo, stop trying to be an -icar.
    It's not worth it to the raid.

    If you're low on raid dps after all the buffs/nerfs there's another issue in your raid entirely.
    Doesn't matter what is put here, someone is going to @#%^& about it, regardless of what it is.

  5. #5
    Rift Disciple Slaave's Avatar
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    Had a feeling this would be the reception I'd receive. Oh well, if you don't buy that the build puts out good HPS don't try it.

    In every fight I've used it in thus far it has been more then ample to put me at top heals on the parse while having the fastest cleanse and the option to help pump DPS on things like a Magus during Zilas fight or in periods of low raid damage.

    At least try it for yourself before berating me for posting it. I've had a bunch of mages ask me what spec I use after seeing it in action so I went out of my way to post a guide. If you're one of those who DID want to try it hope you like it! As for the forum trolls, enjoy your cookie cutter specs.

  6. #6
    Telaran
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    If you don't have the SHoE trinket do NOT attempt this build it will fail hardcore
    would u mind explaining why that trinket is a must?

  7. #7
    Sword of Telara
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    Maybe it's just me but I fail to see the connection between 1s GCD, SHoE trinket, Radiant Spores and higher HPS. Yeah, I get that you can Flourish/Ruin faster after a Radiant Spores or something but is it really that big? 5% more DPS form Glyph of Power is good, 1% more DPS from Internalize Charge (instead of Entropic Veil) is also good. 5% faster Vile Spores are great but it causes clipping (=HPS loss) even without an Archon so what's the point?

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    I can see what you are aiming for in this build but I must say any spec that is dependent upon a trinket, more so the eth, to be good or bad is umm well not a very good spec. Granted, I am sure that this spec does pull decent numbers with or without the trinket not having LE in it is not very wise. If your the only chloro, and bard is using runspeed, as all HK bosses save for maybe two require (require is a term i use loosely) runspeed, well you just gimped your raid. With warriro and rogue regen being the way it is now LE is a must have.

    The "cookie cutter" builds as you like to call them, well they work, I use a chloro/pyro build and chloro/lock build with an open soul on each to raid heal. Both have LGV and LBV and synth available so if the main healer goes down I can, and have, kept the tank up until he/she is brezzed, buffed and healing again. Worked on three tanks on grug alternating synth for the last three minutes of the fight.

    Personally when I am raid healing, I am only raid healing, at no point do i try and get any dps numbers in with pyro or chloro spells save for the flamebolt buff. While most damage can be predicted you never know when something unexpected may occur (bad mechanics lol). Not to mention, in HK when the raid takes damage its usually pretty substantial which requires heals to already be flowing not dps numbers.

    As perviously stated, decent spec you have there I just think maybe putting a few more points into chloro and less into pyro will make the spec more raid friendly throughout HK.

  9. #9
    Shadowlander
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    are you serious? yes you would be kicked this build has no use in a 20 man raid.
    it may be fun and great to screw around in old instance that people are enormously over geared for but if you tried to play this in my raid in hk id laugh and kick you.
    so do yourself a favor and rethink everything. theres no way for you to compete with a 51 chloro or a chloro/ lock for heals and parse or total disbelief about that hps number

  10. #10
    Rift Disciple Slaave's Avatar
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    You wanted parses, here. Couldn't get Thalguur parse to work in act (import function hella buggy) But this is what I've got. Note in the Iskaal fight SHoE was pulling 100 HPS itself over 5 minutes. In Hydris we had a 51 chloro (Arenteol) as well so you'll notice the hit to hps from clipping of spores at times when I was for example channeling SoR. Raid wasn't taking much damage so I helped pump dps most of that fight as you can tell by my 765 DPS while still maintaining highest HPS.

    Chlyrolock - Raid Heal Spec (31 Chloro /25 Pyro /10 Warlock)-isskal-dps-.jpg
    Chlyrolock - Raid Heal Spec (31 Chloro /25 Pyro /10 Warlock)-isskal-hps-.jpg
    Chlyrolock - Raid Heal Spec (31 Chloro /25 Pyro /10 Warlock)-isskal.jpg
    Chlyrolock - Raid Heal Spec (31 Chloro /25 Pyro /10 Warlock)-highpriestesshyrdriss-hps-.jpg
    Chlyrolock - Raid Heal Spec (31 Chloro /25 Pyro /10 Warlock)-highpriestesshyrdriss.jpg

    PS: If the attachments don't work its because I've never used attachments on these forums before and it is WEIRD AS BALLS!


    Quote Originally Posted by Cubao12 View Post
    As perviously stated, decent spec you have there I just think maybe putting a few more points into chloro and less into pyro will make the spec more raid friendly throughout HK.
    However any points I pull from pyro would come from spark thus defeating the whole idea. Pulling points from warlock might be doable but you would lose opp procs which would also suck.
    Last edited by Slaave; 02-06-2012 at 02:02 PM.

  11. #11
    Rift Disciple
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    what im saying is pick one or the other, chloro/pyro or chloro/lock, i can see ur trying to combine the three souls and get the best from each but you lose out on alot by doing so. Living Energy is a huge raid buff, and being able to switch to synth and LGV if a healer dies is equally as important. I am at work so I cant post my build but because of the unused points in warlock i can easily switch, (never do so cause if I am healing well I am healing) to pyro rotation and do nice dps. Personally I think its a waste, as another post said:

    If your gona dps do 2k or higher lol, if your gona heal go full heals so you only need two specially in DH.

  12. #12
    Prophet of Telara
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    Realistically, all your non-chloro attacks will be gimp from lack of buffed pasives, which means your DPS will be lackluster.

    You won't have a strong Burning Bright, Improved Fireball/Combustion, Pyro Armor, GoP, etc. Every fire attack will hit significantly weaker than normal Pyro builds without the proper burst.

    Every point from Chloro reduces the amount you heal by 0.5~1.5% plus whatever root and other passives you pick up, so deviating from the cookie cutter build doesn't necessarily help you. Every point costs you something.
    • Glyph of Power is a solid buff, 5% spell damage, but only requires 6 points to get.
    • Burning Fury is a solid buff, but only requires 8 points to get.
    Going this far is a solid return. You can pick up a decent passive and get some neat buffs.
    • Ignition is a mediocre buff that requires Spark to have any value for non-Fire spells.
    • Fiery Concentration and Fiery Resolve have situational uses, but don't necessarily add value.
    • Flame Bolt is a nice, but it requires you to use the spell every 6-9 spells to keep it up, which is a lot of maintenance.
    • Spark isn't really that great when most of your abilities aren't instant. Every two instants is basically like a free cast per minute. You'll likely gain upwards of 4 casts for keeping Radiant Spores and Ruin up on the target, you'll gain maybe 4-6 casts through Opportunity, but you'll lose 6 to Flame Bolt, so Spark only really gives 2-4 extra casts per minute (slightly more if you cleanse or use instant heals). Considering it costs 25 points (17 of which are arguably wasted), that's not a very good return when you consider that you could have had 8.5% increased veil healing, which even before considering your deeper Chloro abilities, nets about the same HPS per minute.

    You really need to make the decision to either go heavy DPS with some minimal healing abilities or to go primarily HPS with some lackluster DPS. Trying to go middle of the road in both makes you less effective than specializing.

    You could probably make due with a heavy Pyro build that goes 16 or so into Chloro for Flourish and Bloom. You'll provide Reparation-esque splash HPS and still have a variety of emergency tools you can make use of if necessary.

    Spreading yourself thin across three souls where two of them heavily require per-point passives (Burning Bright and Living Infusion), is really not the best approach.

  13. #13
    Plane Walker Perros_The_Second's Avatar
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    I have experimented with a 8 Pyro, 28 Chloro, 30 Warlock with the same goals as stated by the OP: Increase dps and ae hps.
    Pyromancer (8)/Chloromancer (28)/Warlock (30)

    While moving 8 points (or more) from Chloro (or WL) to Pyro does increase both healing and damage, it is a speciality built. While it is easy to play and one of the best non-pet solo builds, it lacks several important features: any decent emergency single target healing, Living Energy, optimum survivability,plus the dps while healing is only marginally higher. I keep it for soloing, for healing dungeons with a geared tank, and when I just want to spam one button. 51 and full Chlorolock builds are much better imo for any kind of serious content simply because of their flexibility.

  14. #14
    Champion
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    Congrats. Now try posting a parse to a fight that anyone gives a crap about.

    Also Internalize charge < talented Entropic Veil. % might be different but the up time due to difference in charge consumption is pretty profound.
    Jayko <Breaking Bads> 5/8 ID Grammar National Socialist
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  15. #15
    Rift Disciple Slaave's Avatar
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    Quote Originally Posted by Jayko View Post
    Congrats. Now try posting a parse to a fight that anyone gives a crap about.

    Also Internalize charge < talented Entropic Veil. % might be different but the up time due to difference in charge consumption is pretty profound.
    If ACT didn't have issues pulling up old parses I would but that's all that I had available to work with. Ran RoS and GSB and had good results there as well but being locked to everything but HK and RotP until the 8th means I cant run it again for parsing for awhile. Only 2 fights I didn't run that spec between GSB and RoS was Herald and Jholen.

    On herald I was on Archon/Dom duty and for Jholen I went with my dps spec as somone wanted to try a new -icar spec for that fight so I stepped aside. In the fights where I WAS raid healing though I was often top in heals while still putting out much more dps then chloros usually do. I sit at about 1400 SP self buffed and 1800 in full raid and was able to pull between 600 and 850 dps while still healing.

    Quote Originally Posted by Phage View Post
    [*]Spark isn't really that great when most of your abilities aren't instant. Every two instants is basically like a free cast per minute. You'll likely gain upwards of 4 casts for keeping Radiant Spores and Ruin up on the target, you'll gain maybe 4-6 casts through Opportunity, but you'll lose 6 to Flame Bolt, so Spark only really gives 2-4 extra casts per minute (slightly more if you cleanse or use instant heals). Considering it costs 25 points (17 of which are arguably wasted), that's not a very good return when you consider that you could have had 8.5% increased veil healing, which even before considering your deeper Chloro abilities, nets about the same HPS per minute.
    For instants I have:

    Healing Related:
    Radiant Spores
    Ruin
    Bloom
    Flourish
    Essence Surge
    Natures Cleansing
    Natural Conversion
    Soul Tether

    DPS Related:
    Dark Touch
    Inferno
    Countdown
    Flame bolt
    Flame jet

    In this build Spark DOES add a fair bit of extra casting especially after Opportunity procs.

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