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Thread: PvP 1.11 Warden/Sent healing

  1. #1
    Ascendant LOveRH's Avatar
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    Default PvP 1.11 Warden/Sent healing

    http://i48.tinypic.com/f2vpdl.jpg

    This is the build im currently using and enjoy. Still in the trying to mix/max it depending what what i find and see in wfs.

    My bar set up if anyone is interested: http://i45.tinypic.com/1j534i.png

    Three buffs:
    -Shared Excess
    -Healer's Blessing
    -Heroic Resolve

    In this build you have to get use to Symbol of the Torch. I put this on my Q but its one of the abilities to always be mindful that you have it. In this build SotT gives anyone i put it on a 3.2k shield.

    I went into Sent for SP over Healing/absorb because SP is scaling better for the Torch. I tried a build putting more points in Healing/absorb and 0 points in SP increase and my shield was 100-200 less. My other healers were really not that much effected.

    I'm very open to advice/giving tips and hope this help this is a start some of you who need help with a PvP healing spec.

    Thanks

    -Kissingaiur
    Loverh@Greybriar
    Guild: White Fang ID 8/8

    KissingAiur@Laethys
    PVP Guild: Battleworn

  2. #2
    Plane Touched
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    I made something similar, except I only went 21 into Sent for the AoE cleanse.

    Any reason not to pick up Pool of Restoration?

    BTW nice balls.
    Rionach @ Wolfsbane

  3. #3
    Ascendant LOveRH's Avatar
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    Quote Originally Posted by Itvar View Post
    I made something similar, except I only went 21 into Sent for the AoE cleanse.

    Any reason not to pick up Pool of Restoration?

    BTW nice balls.
    I also had a 41/25 warden/sent. I just felt like i was lacking more in single target then i was aoe. I already have enough aoe abilities going 38 into it. There wasn't really anything else i wanted or needed point wise in warden to get it to 41. Plus, i like the abilities going deeper into Sent. Such as Marked by light, Flash of Radiance, Word of life, and a battle res. These things like those out weighed just getting another aoe spell ability. Not to say PoR is bad it just wasn't necessary for the balance i wanted in both trees.
    Loverh@Greybriar
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    KissingAiur@Laethys
    PVP Guild: Battleworn

  4. #4
    Rift Disciple Remli's Avatar
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    Quote Originally Posted by Itvar View Post
    BTW nice balls.
    BALLS macro!

  5. #5
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    Quote Originally Posted by Itvar View Post
    I made something similar, except I only went 21 into Sent for the AoE cleanse.

    Any reason not to pick up Pool of Restoration?

    BTW nice balls.
    Ah yeah... that was a little joke that I had about the orbs.
    White Fang - 4/4 FT, 5/5 EE, 4/4 TDQ

    Adastra@Greybriar (rogue - main)
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  6. #6
    Soulwalker scooterchris's Avatar
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    Well, I have tried a few builds now, including the one you posted. It seems now Clerics healing in PvP is a joke. Ward used to be killer for PvP, but they F'd it up. Where are our fast heals... or proc's get make them fast? I used to be able to get beat on by a few players and heal through no problem, now it seems I drop like a sack of rocks. I keep looking, thinking I'm missing something major... but can't see what.

  7. #7
    Iri
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    Quote Originally Posted by scooterchris View Post
    Well, I have tried a few builds now, including the one you posted. It seems now Clerics healing in PvP is a joke. Ward used to be killer for PvP, but they F'd it up. Where are our fast heals... or proc's get make them fast? I used to be able to get beat on by a few players and heal through no problem, now it seems I drop like a sack of rocks. I keep looking, thinking I'm missing something major... but can't see what.
    Probably because having one healer negate multiple dps is ******ed, so they fixed it so that doesn't happen. And I say that as someone who plays a healer in PvP.
    Quote Originally Posted by Daglar View Post
    I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.

  8. #8
    Soulwalker scooterchris's Avatar
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    Quote Originally Posted by Iri View Post
    Probably because having one healer negate multiple dps is ******ed, so they fixed it so that doesn't happen. And I say that as someone who plays a healer in PvP.
    That's what a healer does.... HEAL! We don't DPS... we HEAL. And if you take that away from us... THAT'S ****ed! Now are you going to tell me they took away a Tanks armor cuz they are too protected? How is making a cleric not able to heal in PvP fixed?

  9. #9
    Sword of Telara
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    Relying on coordinated focus fire and CC is too PVE for these macho PVP purists. Imagine how bad their Arenas would be...

    On topic, looks like a decent build. I might try it out when I get bored of DPS.

  10. #10
    Iri
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    Quote Originally Posted by scooterchris View Post
    That's what a healer does.... HEAL! We don't DPS... we HEAL. And if you take that away from us... THAT'S ****ed! Now are you going to tell me they took away a Tanks armor cuz they are too protected? How is making a cleric not able to heal in PvP fixed?
    Ah, and now we come to the critical point. I never said that healers shouldn't be able to heal. What I said was that the efforts of one player should not be expected to totally negate everything being done by multiple others. So the real question is, what do you mean by "heal" in pvp?

    If, as you seem to mean, you expect to be able to outheal multiple dps for the duration of a fight, then I say there's little point in team pvp... or really, any pvp. Man for man, with your idea of what a healer should do, a healer is worth multiple dps players, so the ideal team composition is half healers... in which case, any reasonably balanced team will never kill anyone. And duels become pointless, because the healer cannot be killed by any single damage dealer.

    If, on the other hand, you share my opinion, which is that a healer's role is not to negate an enemy dps, but rather to prolong the period of action of his own team just long enough to achieve a victory for the team... pvp actually has a purpose beyond two teams slugging hopelessly at each other. A balanced team composition, rather than being heavily weighted in healers with the intention of totally negating any action by the other team, uses a balance of healers and damage dealers designed to allow enough pressure to achieve kills which will snowball into victory, with healers only there to elongate the time that the team has to apply that pressure.

    Which leaves us back at my original statement: having a healer completely negate multiple damage dealers is ******ed and makes for bad pvp.
    Quote Originally Posted by Daglar View Post
    I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.

  11. #11
    Soulwalker scooterchris's Avatar
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    Quote Originally Posted by Iri View Post
    If, as you seem to mean, you expect to be able to outheal multiple dps for the duration of a fight, then I say there's little point in team pvp... or really, any pvp. Man for man, with your idea of what a healer should do, a healer is worth multiple dps players, so the ideal team composition is half healers... in which case, any reasonably balanced team will never kill anyone. And duels become pointless, because the healer cannot be killed by any single damage dealer..
    I don't think you understand how Healers in PvP, or PvE for that mater work. As a player takes damage, the healer will heal through that damage as best as they can. A healer vs. a DPS in a duel is pointless... the healer will never win, due to the fact they are NOT doing any or very little damage. That's why we rely on our group DPS'ers to help us out and DO THE DAMAGE. And in most fights on a healer, the healer will be killed. Before the patch we could stay up for a while, but now we die very quickly
    As for the topic of this post... trying to find a good healing PvP spec is the issue. Where as before we had a good viable build, this seems to not be the case. The build posted here is pretty good, but it lacks the quickness to heal through much of anything.
    Another build I have tried that is very hybrid was Ward 26/Sent 28/Pur 12. it seems to work ok, but still tweeking stuff.
    Last edited by scooterchris; 10-19-2012 at 12:27 PM.

  12. #12
    Shadowlander
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    Inane argument aside, I ground out the 50k odd favor I needed with this specc and loved it.

    Well recommended OP.

  13. #13
    Soulwalker scooterchris's Avatar
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    Been digging the Ward26/Sent28/Pur12. Thanks LOveRH for the initial help.

  14. #14
    Ascendant LOveRH's Avatar
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    After the recent changes to valor and seeing specs adopt in dps i have switched many to:

    44/22 Warden/Sent (Yes, i am constantly evolving. Wooo!)

    Spec: http://i48.tinypic.com/10rqqed.png

    Bar Setup: http://i48.tinypic.com/16apu7o.png

    Advantages: More aoe heals. I found that Pool of Restoration is way too good to pass up if you want to go more aoe heals (if that is where you feel you are lacking). My other spec i posted is really good when it comes to single target spot healing. As a person who loved the old 38/28, 44/22 right now seems like the right way to go and has the same 'kind' of feel as the old warden spec. It catered to my play style better.

    Also for those who have Karuulalert addon i made myself a alert for shields. This alert will show you if your shield is up and already to go to be placed on target and after casting another alert will pop up giving you a count down on the shield debuff after (so you can know when to reapply it).

    Just copy and paste this as a "set" into your Karuulalert.

    [messed up on code, past it after]

    If you import the set and do not see the icons on your screen just set your X/Y to 0 and they will default to the top left of you screen when you go back into your edit layout.

    If you have any questions feel free to ask! Hope this helps you out!
    Last edited by LOveRH; 10-20-2012 at 11:37 PM.
    Loverh@Greybriar
    Guild: White Fang ID 8/8

    KissingAiur@Laethys
    PVP Guild: Battleworn

  15. #15
    Ascendant LOveRH's Avatar
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    Code:

    Shieldout;1;T;player.target;1;T;F;F;Burnout;a00000 0006C8A5D45;0;1;F;F;0;0;kAlert;images\Aura-4.dds;779;977;320;320;2.5;1;;CENTER;1;;1;1;1;30;T; T;CENTER;50;T;6;F;0


    Had to test it out in a WF just to make sure!
    Loverh@Greybriar
    Guild: White Fang ID 8/8

    KissingAiur@Laethys
    PVP Guild: Battleworn

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