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Thread: Coordinated 1 Shot = Easy

  1. #61
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    Quote Originally Posted by ShezUK View Post
    As far as I was aware only one set of charges can be stacked on an enemy player - friendly players can't use their own set - so 3 saboteurs would be an utterly stupid setup.
    only 1 set of a specific charge can be stacked. but one sab can put 5 blast charges while another puts 5 spike charges.

  2. #62
    Prophet of Telara Sensational's Avatar
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    Quote Originally Posted by jaym7018 View Post
    i think an ability that 1 shots people at 30 will remain OP at 50.
    Cool. I guess we can expect godmode clerics forever then.

    Quote Originally Posted by Zooks View Post
    Sigh. It's a pretty logical conclusion that if someone is level 30 and puts out that type of damage, that by level 50 that damage will scale. It scales with DEX, it scales with CRIT, it's base damage scales just by leveling. What are you not understanding here?
    It's a pretty logical conclusion that it all depends on how well it scales. Simply stating that it does doesn't mean ****.

    Quote Originally Posted by Defacian View Post
    Normally i agree with this. but all my abilties have performed perfectly to scale with my leveling, the only thing that 50 is going to change is the number and variety of abilities people are going to have. it's not like detonate and blast charge aren't going to be trainable past 40 or something.
    And I've noticed a very steep increase in my effectiveness increase (Because of itemization) between 27-30, much more so than between 1-20, and 20-27.

    So I guess we've noticed two different things.

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    Meat shield/meat lance. Meat jousting? Come find out who has the better meat! Lance against Lance!

  3. #63
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    Quote Originally Posted by Sensational View Post
    Cool. I guess we can expect godmode clerics forever then.


    It's a pretty logical conclusion that it all depends on how well it scales. Simply stating that it does doesn't mean ****.


    And I've noticed a very steep increase in my effectiveness increase (Because of itemization) between 27-30, much more so than between 1-20, and 20-27.

    So I guess we've noticed two different things.
    Except at 50 multiple classes will have heal debuffs and silenes. Nothing anybody can spec for with 66 points that says "lowers sabs damage by half"

  4. #64
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    Quote Originally Posted by Sensational View Post
    It's a pretty logical conclusion that it all depends on how well it scales. Simply stating that it does doesn't mean ****.
    Just by leveling the base damage increases significantly. Level 1 it does 50 damage. By level 30 it's breaking 1k. Just read the tooltip.Blast Charge: Deals weapon damage + X. Detonate: Deals weapon damage+X+X amount of damage per charge. At the very least it's going to scale well with weapon upgrades. That doesn't even account for how AP affects it i.e. for every 10 AP it increases weapon DPS by 1.0. Regardless of that, even at low levels, there's no justifying the ability to one shot a player because you won't be able to one shot someone at 50.

    "Well, you can one shot me from level 1-30, but there's a possibility that you won't be able to at 50 so it's fine."

    That's just an incredibly naive way to go about it.

  5. #65
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    What if they made Detonate like a Hunter's Explosive Shot in WOW? But it lasts 1 second/1 tick for each combo Point?

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    Quote Originally Posted by Redbtk View Post
    What if they made Detonate like a Hunter's Explosive Shot in WOW? But it lasts 1 second/1 tick for each combo Point?
    Ive already posted multiple times how it should be changed

    "Sabs need to be changed so that half the charge damage is dealt on application of the charge and half is stored as a debuff then the other half can be set off with detonate. It would leave them with less burst but still very good backloaded burst but the same DPS..'

  7. #67
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    deal damage on application of charges? that would defeat the purpose of reducing threat sub-skill

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    Quote Originally Posted by Gramis View Post
    deal damage on application of charges? that would defeat the purpose of reducing threat sub-skill
    yes it would obvioously some things would have to change allong with this, concussion charge would also need to change.

  9. #69
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    Quote Originally Posted by jaym7018 View Post
    Except at 50 multiple classes will have heal debuffs and silenes. Nothing anybody can spec for with 66 points that says "lowers sabs damage by half"
    Errm, incase you havent noticed, Dominators have 'Chastise' at the top of they're tree:

    Curses the enemy for 20 seconds inflicting a penalty on them each time they perform an action, placing a stacking debuff on them reducing their damage and healing for 6 seconds by 10% per stack. max 10 stacks.

    10 stacks = 100% damage and healing reduction so there is a way to reduce the dmg a sab does. 5 charges from a sab is a 50% reduction

  10. #70
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    Quote Originally Posted by jaym7018 View Post
    Ive already posted multiple times how it should be changed

    "Sabs need to be changed so that half the charge damage is dealt on application of the charge and half is stored as a debuff then the other half can be set off with detonate. It would leave them with less burst but still very good backloaded burst but the same DPS..'
    Won't happen unless they totally redo the talent tree, i.e. the talent that makes setting charges 100% aggro-proof.

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    Quote Originally Posted by Hammon View Post
    Errm, incase you havent noticed, Dominators have 'Chastise' at the top of they're tree:

    Curses the enemy for 20 seconds inflicting a penalty on them each time they perform an action, placing a stacking debuff on them reducing their damage and healing for 6 seconds by 10% per stack. max 10 stacks.

    10 stacks = 100% damage and healing reduction so there is a way to reduce the dmg a sab does. 5 charges from a sab is a 50% reduction
    No i havent forgot about anything. That doesnt only effect sabs. 50% heal debuff only effects healers.
    Last edited by jaym7018; 01-30-2011 at 02:30 PM.

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    Quote Originally Posted by Vraesh View Post
    Won't happen unless they totally redo the talent tree, i.e. the talent that makes setting charges 100% aggro-proof.
    They wouldnt have to totally redo anything only conc charge and silent set up would need to change.

  13. #73
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    Quote Originally Posted by jaym7018 View Post
    No i havent forgot about anything. That doesnt only effect sabs. %0% heal debuff only effects healers.
    What are you on about, ofc it effects sabs, lowers their damage as the spell implies

  14. #74
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    Quote Originally Posted by Hammon View Post
    What are you on about, ofc it effects sabs, lowers their damage as the spell implies
    it effects anyone you put it on not just sabs. its not hard to understand. say im rolling with a warrior who is also doing good damage you have to chose who you want it on. 1 heal debuff on a target effects every single healers heals by 50%.
    Last edited by jaym7018; 01-30-2011 at 02:34 PM.

  15. #75
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    Quote Originally Posted by jaym7018 View Post
    it effects anyone you put it on not just sabs. its not hard to understand. say im rolling with a warrior who is also doing good damage you have to chose who you want it on. 1 heal debuff on a target effects every single healer.
    Were on about sabs here, you said theres no way to reduce their damage... well there clearly is and yes it is for damage AND healing, your confusing me as your responses make little sense.

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