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Thread: Void Knight rant

  1. #16
    Shadowlander
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    Interesting topic.

    It is good to hear that the Void Knight has versatility.

    Not trying to go off-topic but it would be interesting to see how many class pairings work well with the VK.

    How does the Beastmaster fare with the VK? Do they work together in some areas or are they at odds?

    How would a Paladin/VK/BM build work out in PvE and the Warfronts?

    Some people talked about the Riftblade with VK. How compatible are the two since one is offensive and the other more defensive?

    VK is a defensive class but seems to be one of the more offensive oriented classes out of the "tank" warriors if you can build up pacts.
    Last edited by Dynamic World; 02-05-2011 at 10:45 PM.

  2. #17
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    Quote Originally Posted by Ademptio View Post
    Ok little off topic question. Currently playing warrior nearly lvl 17 (naab i know)
    I chose Paragon/Champion/Rift for pure PvE dps (its madness!)
    I bought second soul tree And i want Reaver/Paladin/Void Knight, I alrdy learned Reaver in Meridian city. Where do i learn the other 2?

    Or is there a better dps spec + self healing because it rlly sucks atm for me. Die if theres to many on me. and I like mass pulling.
    all classes learn their other souls from the main city afaik. one at a time. just run around until you find the pally or VK dudes

  3. #18
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    Quote Originally Posted by Varlak View Post
    AFter trying a void knight a little bit I'm pretty sure they will get nerfed. Their damage isn't that bad vs none caster (especialy if you abuse of the champion soul) and versus caster they are just insane.

    You can even add a few riftblade souls to help you (dps proc/ running speed buff/root/silence/stoneshield so you could just run around prety much any mage for 10-15sec befour ****** them just to make them come nerd raging on the forums.
    I don't see why that would warrent a nerf, they're ment to just completely SHUT DOWN casters and make them explode, if they were useless against melee's to they'd be useless in general.

  4. #19
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    Quote Originally Posted by Zooks View Post
    It takes 5 attack points to get a 10 stack of Pacts. If by some miracle you don't get any from procs/dispels, it will take 7 GCD's or about 10 seconds to discharge a 10 stack which does considerably more damage than any finisher up to level 30. The problem with Discharge is that it doesn't scale with stats, but it is damn strong in comparison to other finishers at lower levels/gear levels.
    Haven't read the whole thread, just up to your post before this reply. Void Knights are without a doubt broken atm, but unlike the saboteurs I can admit this and tell you why.

    We were always bordering on OP, but quality care pushed us over. This 5 AP for 10 pacts thing? Not anymore. I check my combat log when I PC with 3 AP and it lists me gaining 10-12 pacts in one cast. Why? 1/3 replenish. 2% endurance healed each pact gained. 6 pacts gained = 6 heals = 30% chance per pact to gain another. This is also the case with ALL heal sources including tiny HoTs. You ever been healbotted by a warden w/ a bard AoE healing your team since these changes? DISCHARGE SPAMMMMM.

    Also, the other change that pushed us from borderline up to OP is the tier 1 riftblade change. We lost 21% non-phys crit and gained 13.6% non-phys damage on ALL attacks with the same point investment, 1.7% per point max of 50%.

    So basically, quality care needs to be changed to casted direct heals only, or have a 1 second cooldown between pact gains because right now it's stupid. The T1 riftblade talent needs to be nerfed to 1% per point instead of 1.7%, then we'll be back to borderline OP.

  5. #20
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    Quote Originally Posted by Stimuz View Post
    Also, the other change that pushed us from borderline up to OP is the tier 1 riftblade change. We lost 21% non-phys crit and gained 13.6% non-phys damage on ALL attacks with the same point investment, 1.7% per point max of 50%.

    So basically, quality care needs to be changed to casted direct heals only, or have a 1 second cooldown between pact gains because right now it's stupid. The T1 riftblade talent needs to be nerfed to 1% per point instead of 1.7%, then we'll be back to borderline OP.
    They could just move it up a few tiers and make it like the champion one for 2h physical damage, then it would be fine.

  6. #21
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    Quote Originally Posted by Dr_Strange View Post
    They could just move it up a few tiers and make it like the champion one for 2h physical damage, then it would be fine.
    Still caps out too easily. My endgame spec from the beginning was going to be 32/32/2 VK/RIFT/PARA and this change just gives me a straight up 50% damage buff.

  7. #22
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    Quote Originally Posted by Stimuz View Post
    Still caps out too easily. My endgame spec from the beginning was going to be 32/32/2 VK/RIFT/PARA and this change just gives me a straight up 50% damage buff.
    So what you're saying is that anyone who wants to play a riftblade needs their damage nerfed because it goes well with void knight? What about other non VK rift builds, my 33 beast/champ build does HUGE 2h physical dps with a similar talent, and without the need of the pact resource.

    Also if I understood right your main ability discharge doesn't scale with any stats, so passive bonuses are the only thing it has going for it, and late game if it scales off nothing and they ***** the riftblades dps bonus solely because of VK going well with it discharge might very well become pointless with high end gear and resists at 50. Which while that won't invalidate VK's as a strong class, it will be something to think about. I'm also pretty sure the devs are well aware of what the souls are capable of with these recent changes since they had to pass through the alpha servers before they got here.

  8. #23
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    Quote Originally Posted by Dr_Strange View Post
    So what you're saying is that anyone who wants to play a riftblade needs their damage nerfed because it goes well with void knight? What about other non VK rift builds, my 33 beast/champ build does HUGE 2h physical dps with a similar talent, and without the need of the pact resource.

    Also if I understood right your main ability discharge doesn't scale with any stats, so passive bonuses are the only thing it has going for it, and late game if it scales off nothing and they ***** the riftblades dps bonus solely because of VK going well with it discharge might very well become pointless with high end gear and resists at 50. Which while that won't invalidate VK's as a strong class, it will be something to think about. I'm also pretty sure the devs are well aware of what the souls are capable of with these recent changes since they had to pass through the alpha servers before they got here.
    Discharge already hits too hard. Spamming 650 discharges at 28 non-crit wth no outside buffs is overpowered, with only 8 points in riftblade so much room to improve, which is scary. Regardless of whether or not it's op at 50, it's op now, and it will be AT LEAST up till PvP gear so it needs adjusting.

  9. #24
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    Quote Originally Posted by Stimuz View Post
    Discharge already hits too hard. Spamming 650 discharges at 28 non-crit wth no outside buffs is overpowered, with only 8 points in riftblade so much room to improve, which is scary. Regardless of whether or not it's op at 50, it's op now, and it will be AT LEAST up till PvP gear so it needs adjusting.
    Discharge is extremely easy to spam because quality care is currently bugged and gives a 100% chance to gain a pact with only 1 point instead of 30% with 3 points. Everybody will also gain a lot of damage thanks to talents like two handed specialization in the champ tree. Just imagine what a VK could do with a para / champ / vk build (2/32/32), it would be even more "OP" than a VK / riftblade build, especially in groups. But, until 50 and the arrival of pvp gear (and thus a lot of valor, reducing burst), burst can't be controlled, and that's normal. People also lack defensive cds and "oh **** buttons" (like neddra's essence).

    Should the VK core damaging ability get nerfed in both pve and pvp at level 50, because some guys in beta complain about it's burst, which is due to a bug, at barely half the max level and without pvp gear? It is impossible to balance pvp about both low levels and 50, and if we must choose one, 50 is much, much more important.

  10. #25
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    right, discharge doesnt scale with strength or weapon damage, so it is unlikely to scale well with ever improving gear. The only thing wrong with it right now is pact generation from quality care, and that is a known issue and will be fixed. I wouldn't go making any build based off of picking up flamespear in the rift soul btw...

  11. #26
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    Quote Originally Posted by devicenull View Post
    right, discharge doesnt scale with strength or weapon damage, so it is unlikely to scale well with ever improving gear. The only thing wrong with it right now is pact generation from quality care, and that is a known issue and will be fixed. I wouldn't go making any build based off of picking up flamespear in the rift soul btw...
    It worked before this change, now the damage + pact gen is just silly.

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