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Thread: Bad tooltips Waste Your Time and Dev Time.

  1. #1
    Telaran
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    Default Bad tooltips Waste Your Time and Dev Time.

    Since the tool-tip change, ever wanted to know more about the ability you're actually using but are faced with a block?

    Want to know the range of your heal/attack/casting range? But instead are forced to test it out?

    Wanted to know how much damage that buff actually gives you?

    Wanted to know how much less damage you will take if you activate that other buff?

    I know I do. Ever since the tooltip change, I have been wiping dungeon groups because I will be using incorrect abilities due to my ignorance of their nature.

    I find developers have to now POST INFORMATION in the forums about certain abilities.

    Take a look at some of the posts in dev tracker. You will see the cleric forums getting information on the most basic abilities.

    Why are devs having to take time now to give us information we should already have?

    Why isn't this information there?

    Why isn't it in the tooltips in dot form at least?

    Why don't any tooltips display ability ranges ever?

    Why?

    Who wanted this? Nobody wants to be treated like a baby.

  2. #2
    Plane Touched actionvapor's Avatar
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    I wasn't even aware that there was a change...when did this occur?
    I'll have to take a closer look at my tooltips now.

  3. #3
    Ascendant Violacea's Avatar
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    Knowing exactly how Guardian and Stalker phase works is just for newbs who played the game in the wild wild west days where self buffs told you what they did. Glad they fixed the game up to be ambiguous. That is exactly what I learned through the ages in school. Ambiguity and vaguely speaking is the way to go, especially in the professional world. Short hand and lazy phrasing is highly acceptable and desired among consumers everywhere.
    Last edited by Violacea; 07-09-2012 at 11:34 PM.
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  4. #4
    Plane Walker
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    Quote Originally Posted by Violacea View Post
    Knowing exactly how Guardian and Stalker phase works is just for newbs who played the game in the wild wild west days where self buffs told you what they did. Glad they fixed the game up to be ambiguous. That is exactly what I learned through the ages in school. Ambiguity and vaguely speaking is the way to go, especially in the professional world. Short hand and lazy phrasing is highly acceptable and desired among consumers everywhere.
    You just broke my Sarcasmometer.

  5. #5
    Ascendant Primalthirst's Avatar
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    Yes the new tooltips are in many cases useless.
    Yes I would love for them to actually be informative.
    No I do not expect it to happen before Storm Legion.

    I believe Noshei did some calculations that showed that Clerics had ~30,000 total tooltips. Obviously not all of those would need to be changed, but many would. It's a large undertaking and they'll have to change them all in a few months anyway.

  6. #6
    Telaran
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    Quote Originally Posted by Primalthirst View Post
    I believe Noshei did some calculations that showed that Clerics had ~30,000 total tooltips. Obviously not all of those would need to be changed, but many would. It's a large undertaking and they'll have to change them all in a few months anyway.
    By that logic, it was a large undertaking to render their entire tooltip system pointless. Why did they go through all that effort.

    Obviously they can change it back.

  7. #7
    Telaran
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    It was an idiotic change, why its still like this is beyond me.

  8. #8
    Soulwalker
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    I just signed back into Rift after playing other games for awhile, and so had to respec my character. After about 5 minutes, I gave up in disgust and signed out. The tool tips are useless. Worse, they are misleading. There were some skills that looked good based on the description, but aren't because I remember what they actually do. This needs to be fixed. One of the best parts of Rift is the soul customization, which is ruined by bad tool tip information.

  9. #9
    Rift Chaser Shinkirou's Avatar
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    If the tooltips were as descriptive as you seem to want, I'd just calculate the absolute best build for every situation and be done with builds forever.

    Without them giving exact numbers, I actually have to test stuff out and try things, since I've never been the type just just copy fotm builds.

  10. #10
    Rift Master Hawkmoon0028's Avatar
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    After the old (read as: better) tooltips were abandoned, many players- myself included- came to the forums and asked for one of two things: 1, the old tooltips back, or 2, the option to use them in lieu of the new ones.

    The answer we were given by the devs (sorry, couldn't find the post) was an overwhelming, "no." They claimed it was because the number of players who liked the new tooltips outnumbered the ones that didn't... But after looking at the number of these threads that keep popping up, I tend to think that's just not accurate.

    I generally use the cleric meins as my example. A new cleric isn't going to know exactly how much increased damage the do using Mein of Aggression. They're not going to know how much of a healing increase Mein of Honor is, or how much of a threat reduction it is.

    How is that information not useful? How is it excessive??

    Bring back the old (again, read as: better) tooltips.

  11. #11
    Sword of Telara Appendy's Avatar
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    Quote Originally Posted by Implying View Post
    Who wanted this? Nobody wants to be treated like a baby.
    HI. You must be new to the forums.


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  12. #12
    Rift Disciple Solliloque's Avatar
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    New tool tip: Make mountains out of molehills.

    Old tool tip: Debate 1 topic that is insiginificant on the whole. Get worked up and bent out of shape creating such a fuss as to make it seem as if it has long-reaching implications. You become vulnerable to change for 2 weeks until you become accustomed to said change. 2.684% chance to unsubscribe modified by number of new massively multiplayer role playing games to be released in the next 6 months.
    "Incoherent ranting about problems including but not limited to being too similar to WoW, not being similar enough to WoW, poor class balance, lack of UI modifications, poor customer support, too much time needed to obtain good gear, not enough time needed to obtain good gear, lack of world events, too many world events, too few Guardians in PvP, too few Defiants in PvP, lack of PvP balance, lack of interest in PvP, and the Goon Squad guild on Lotham."

  13. #13
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Shinkirou View Post
    If the tooltips were as descriptive as you seem to want, I'd just calculate the absolute best build for every situation and be done with builds forever.

    Without them giving exact numbers, I actually have to test stuff out and try things, since I've never been the type just just copy fotm builds.
    If the tooltips were as descriptive as they once were, a new player who doesn't see the necessity in testing out things and dosen't read the forums would be able to select properly which skills to use.

    Without them giving exact numbers (and the issue is more than just that), they just screw up in expert dungeons, get called bad, and quit the game.
    Last edited by TheGrinnz; 07-25-2012 at 01:16 PM.
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  14. #14
    Rift Disciple
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    I made a thread here:

    http://forums.riftgame.com/rift-gene...ly-please.html

    I started a new healer. Yet I don't know how far out an ally can be and still be healed by the AOEs such as healing communion.

    Some skills like Empowering Light have NO range listed! If no Effective Range (how far the healing reaches out) is listed, than the Effective Range of the AOE must be Zero or Infinity.

  15. #15
    Rift Disciple
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    You can cast an AOE heal on someone. It says up to 10 raid or party members. Okay then. How close does these other 9 need to be to the one you cast AOE on? Is it infinte? Yes yes yes, I know 35 meters is the casting range. Im talking about the HEALING range.

    There is not limit listed on how far away the other 9 raid or party members can be. The tool tip is opened ended on the Effective Range of the AOE.

    Therefore it must be infinite. Because if there WERE an effective range for an AOE heal, than it would be listed.

    And with Empowering Light. It says it removes all poisions, curses, and diseases from up to ten allies. That's fine. No range of how far away your allies can be is listed. Since no range is listed, than the spell has NO range (zero). if it does have a range and no parameters are listed, than it's infinite.

    Yeah, that's silly. But since no range is listed than are we to guess at the range? Do we the healer get to set our own range?

    No parameters mentioned only leads to confusion.
    Last edited by Phoenixmatthias; 07-31-2012 at 12:45 PM.

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